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Global Gaming Headset Market Growth 2019-2024

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Table of Contents

    2019-2024 Global Gaming Headset Consumption Market Report

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Gaming Headset Consumption 2014-2024
        • 2.1.2 Gaming Headset Consumption CAGR by Region
      • 2.2 Gaming Headset Segment by Type
        • 2.2.1 Supra-Aural
        • 2.2.2 Circumaural
        • 2.2.3 Canalphones
        • 2.2.4 Backphones
        • 2.2.5 Others
      • 2.3 Gaming Headset Consumption by Type
        • 2.3.1 Global Gaming Headset Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global Gaming Headset Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global Gaming Headset Sale Price by Type (2014-2019)
      • 2.4 Gaming Headset Segment by Application
        • 2.4.1 Wired USB/Analog 3.5mm
        • 2.4.2 Wireless USB Transmitter
        • 2.4.3 Near Field Communication (NFC)
        • 2.4.4 Others
      • 2.5 Gaming Headset Consumption by Application
        • 2.5.1 Global Gaming Headset Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global Gaming Headset Value and Market Share by Application (2014-2019)
        • 2.5.3 Global Gaming Headset Sale Price by Application (2014-2019)

      3 Global Gaming Headset by Players

      • 3.1 Global Gaming Headset Sales Market Share by Players
        • 3.1.1 Global Gaming Headset Sales by Players (2017-2019)
        • 3.1.2 Global Gaming Headset Sales Market Share by Players (2017-2019)
      • 3.2 Global Gaming Headset Revenue Market Share by Players
        • 3.2.1 Global Gaming Headset Revenue by Players (2017-2019)
        • 3.2.2 Global Gaming Headset Revenue Market Share by Players (2017-2019)
      • 3.3 Global Gaming Headset Sale Price by Players
      • 3.4 Global Gaming Headset Manufacturing Base Distribution, Sales Area, Product Types by Players
        • 3.4.1 Global Gaming Headset Manufacturing Base Distribution and Sales Area by Players
        • 3.4.2 Players Gaming Headset Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 Gaming Headset by Regions

      • 4.1 Gaming Headset by Regions
        • 4.1.1 Global Gaming Headset Consumption by Regions
        • 4.1.2 Global Gaming Headset Value by Regions
      • 4.2 Americas Gaming Headset Consumption Growth
      • 4.3 APAC Gaming Headset Consumption Growth
      • 4.4 Europe Gaming Headset Consumption Growth
      • 4.5 Middle East & Africa Gaming Headset Consumption Growth

      5 Americas

      • 5.1 Americas Gaming Headset Consumption by Countries
        • 5.1.1 Americas Gaming Headset Consumption by Countries (2014-2019)
        • 5.1.2 Americas Gaming Headset Value by Countries (2014-2019)
      • 5.2 Americas Gaming Headset Consumption by Type
      • 5.3 Americas Gaming Headset Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Gaming Headset Consumption by Countries
        • 6.1.1 APAC Gaming Headset Consumption by Countries (2014-2019)
        • 6.1.2 APAC Gaming Headset Value by Countries (2014-2019)
      • 6.2 APAC Gaming Headset Consumption by Type
      • 6.3 APAC Gaming Headset Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Gaming Headset by Countries
        • 7.1.1 Europe Gaming Headset Consumption by Countries (2014-2019)
        • 7.1.2 Europe Gaming Headset Value by Countries (2014-2019)
      • 7.2 Europe Gaming Headset Consumption by Type
      • 7.3 Europe Gaming Headset Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Gaming Headset by Countries
        • 8.1.1 Middle East & Africa Gaming Headset Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa Gaming Headset Value by Countries (2014-2019)
      • 8.2 Middle East & Africa Gaming Headset Consumption by Type
      • 8.3 Middle East & Africa Gaming Headset Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 Gaming Headset Distributors
      • 10.3 Gaming Headset Customer

      11 Global Gaming Headset Market Forecast

      • 11.1 Global Gaming Headset Consumption Forecast (2019-2024)
      • 11.2 Global Gaming Headset Forecast by Regions
        • 11.2.1 Global Gaming Headset Forecast by Regions (2019-2024)
        • 11.2.2 Global Gaming Headset Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global Gaming Headset Forecast by Type
      • 11.8 Global Gaming Headset Forecast by Application

      12 Key Players Analysis

      • 12.1 Turtle Beach
        • 12.1.1 Company Details
        • 12.1.2 Gaming Headset Product Offered
        • 12.1.3 Turtle Beach Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 Turtle Beach News
      • 12.2 Sony
        • 12.2.1 Company Details
        • 12.2.2 Gaming Headset Product Offered
        • 12.2.3 Sony Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 Sony News
      • 12.3 Sennheiser
        • 12.3.1 Company Details
        • 12.3.2 Gaming Headset Product Offered
        • 12.3.3 Sennheiser Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Sennheiser News
      • 12.4 PDP-Pelican
        • 12.4.1 Company Details
        • 12.4.2 Gaming Headset Product Offered
        • 12.4.3 PDP-Pelican Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 PDP-Pelican News
      • 12.5 Skullcandy
        • 12.5.1 Company Details
        • 12.5.2 Gaming Headset Product Offered
        • 12.5.3 Skullcandy Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 Skullcandy News
      • 12.6 Microsoft (XBOX)
        • 12.6.1 Company Details
        • 12.6.2 Gaming Headset Product Offered
        • 12.6.3 Microsoft (XBOX) Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 Microsoft (XBOX) News
      • 12.7 Plantronics
        • 12.7.1 Company Details
        • 12.7.2 Gaming Headset Product Offered
        • 12.7.3 Plantronics Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Plantronics News
      • 12.8 Logitech
        • 12.8.1 Company Details
        • 12.8.2 Gaming Headset Product Offered
        • 12.8.3 Logitech Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 Logitech News
      • 12.9 Somic
        • 12.9.1 Company Details
        • 12.9.2 Gaming Headset Product Offered
        • 12.9.3 Somic Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 Somic News
      • 12.10 SteelSeries
        • 12.10.1 Company Details
        • 12.10.2 Gaming Headset Product Offered
        • 12.10.3 SteelSeries Gaming Headset Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.10.4 Main Business Overview
        • 12.10.5 SteelSeries News
      • 12.11 Audio-Technica
      • 12.12 Creative Technology
      • 12.13 Cooler Master
      • 12.14 Big Ben
      • 12.15 Corsair
      • 12.16 Mad Catz-TRITTON
      • 12.17 Gioteck
      • 12.18 Accessories 4 Technology
      • 12.19 Trust International
      • 12.20 Kotion Electronic
      • 12.21 Hama GmbH
      • 12.22 Thrustmaster
      • 12.23 Razer
      • 12.24 Genius

      13 Research Findings and Conclusion

      The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
      Global Gaming Headset market demand is exuberant, currently China has become international Gaming Headset large consumption country, but the production technology is relatively laggard, it can only produce some low-end product, Gaming Headset industry need R & D and design capabilities, China’s product often copied other company’s product. Many foreign manufacturers have OEM in china.
      Currently the global top three external sale manufacturers are: Turtle Beach, Sony and Sennheiser, their revenue market share is over 4%.
      With the rapid growth of the national economy as well as the rapid development of downstream industries, Chinese people is becoming more and more wealthiest, along with the increasing life quality, the requirement of environmental protection is increasing, the technology upgrade of Gaming Headset is a trend, after the revolution, the industry will have more benign development.

      According to this study, over the next five years the Gaming Headset market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Gaming Headset business, shared in Chapter 3.

      This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Headset market by product type, application, key manufacturers and key regions and countries.

      This study considers the Gaming Headset value and volume generated from the sales of the following segments:

      Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
      Supra-Aural
      Circumaural
      Canalphones
      Backphones
      Others
      Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
      Wired USB/Analog 3.5mm
      Wireless USB Transmitter
      Near Field Communication (NFC)
      Others

      This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
      Americas
      United States
      Canada
      Mexico
      Brazil
      APAC
      China
      Japan
      Korea
      Southeast Asia
      India
      Australia
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Spain
      Middle East & Africa
      Egypt
      South Africa
      Israel
      Turkey
      GCC Countries

      The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
      Turtle Beach
      Sony
      Sennheiser
      PDP-Pelican
      Skullcandy
      Microsoft (XBOX)
      Plantronics
      Logitech
      Somic
      SteelSeries
      Audio-Technica
      Creative Technology
      Cooler Master
      Big Ben
      Corsair
      Mad Catz-TRITTON
      Gioteck
      Accessories 4 Technology
      Trust International
      Kotion Electronic
      Hama GmbH
      Thrustmaster
      Razer
      Genius

      In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

      Research objectives
      To study and analyze the global Gaming Headset consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
      To understand the structure of Gaming Headset market by identifying its various subsegments.
      Focuses on the key global Gaming Headset manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
      To analyze the Gaming Headset with respect to individual growth trends, future prospects, and their contribution to the total market.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      To project the consumption of Gaming Headset submarkets, with respect to key regions (along with their respective key countries).
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
      To strategically profile the key players and comprehensively analyze their growth strategies.

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