Global Gaming Hardware Market Insights, Forecast to 2025
Table of Contents
1 Study Coverage
- 1.1 Gaming Hardware Product
- 1.2 Key Market Segments in This Study
- 1.3 Key Manufacturers Covered
- 1.4 Market by Type
- 1.4.1 Global Gaming Hardware Market Size Growth Rate by Type
- 1.4.2 Standard Consoles
- 1.4.3 Handheld
- 1.4.4 Controller
- 1.4.5 Headsets
- 1.4.6 Camera
- 1.4.7 Other
- 1.5 Market by Application
- 1.5.1 Global Gaming Hardware Market Size Growth Rate by Application
- 1.5.2 Commercial
- 1.5.3 Residential
- 1.6 Study Objectives
- 1.7 Years Considered
2 Executive Summary
- 2.1 Global Gaming Hardware Market Size
- 2.1.1 Global Gaming Hardware Revenue 2014-2025
- 2.1.2 Global Gaming Hardware Production 2014-2025
- 2.2 Gaming Hardware Growth Rate (CAGR) 2019-2025
- 2.3 Analysis of Competitive Landscape
- 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
- 2.3.2 Key Gaming Hardware Manufacturers
- 2.3.2.1 Gaming Hardware Manufacturing Base Distribution, Headquarters
- 2.3.2.2 Manufacturers Gaming Hardware Product Offered
- 2.3.2.3 Date of Manufacturers Enter into Gaming Hardware Market
- 2.4 Key Trends for Gaming Hardware Markets & Products
3 Market Size by Manufacturers
- 3.1 Gaming Hardware Production by Manufacturers
- 3.1.1 Gaming Hardware Production by Manufacturers
- 3.1.2 Gaming Hardware Production Market Share by Manufacturers
- 3.2 Gaming Hardware Revenue by Manufacturers
- 3.2.1 Gaming Hardware Revenue by Manufacturers (2014-2019)
- 3.2.2 Gaming Hardware Revenue Share by Manufacturers (2014-2019)
- 3.3 Gaming Hardware Price by Manufacturers
- 3.4 Mergers & Acquisitions, Expansion Plans
4 Gaming Hardware Production by Regions
- 4.1 Global Gaming Hardware Production by Regions
- 4.1.1 Global Gaming Hardware Production Market Share by Regions
- 4.1.2 Global Gaming Hardware Revenue Market Share by Regions
- 4.2 United States
- 4.2.1 United States Gaming Hardware Production
- 4.2.2 United States Gaming Hardware Revenue
- 4.2.3 Key Players in United States
- 4.2.4 United States Gaming Hardware Import & Export
- 4.3 Europe
- 4.3.1 Europe Gaming Hardware Production
- 4.3.2 Europe Gaming Hardware Revenue
- 4.3.3 Key Players in Europe
- 4.3.4 Europe Gaming Hardware Import & Export
- 4.4 China
- 4.4.1 China Gaming Hardware Production
- 4.4.2 China Gaming Hardware Revenue
- 4.4.3 Key Players in China
- 4.4.4 China Gaming Hardware Import & Export
- 4.5 Japan
- 4.5.1 Japan Gaming Hardware Production
- 4.5.2 Japan Gaming Hardware Revenue
- 4.5.3 Key Players in Japan
- 4.5.4 Japan Gaming Hardware Import & Export
- 4.6 South Korea
- 4.6.1 South Korea Gaming Hardware Production
- 4.6.2 South Korea Gaming Hardware Revenue
- 4.6.3 Key Players in South Korea
- 4.6.4 South Korea Gaming Hardware Import & Export
- 4.7 Other Regions
- 4.7.1 Taiwan
- 4.7.2 India
- 4.7.3 Southeast Asia
5 Gaming Hardware Consumption by Regions
- 5.1 Global Gaming Hardware Consumption by Regions
- 5.1.1 Global Gaming Hardware Consumption by Regions
- 5.1.2 Global Gaming Hardware Consumption Market Share by Regions
- 5.2 North America
- 5.2.1 North America Gaming Hardware Consumption by Application
- 5.2.2 North America Gaming Hardware Consumption by Countries
- 5.2.3 United States
- 5.2.4 Canada
- 5.2.5 Mexico
- 5.3 Europe
- 5.3.1 Europe Gaming Hardware Consumption by Application
- 5.3.2 Europe Gaming Hardware Consumption by Countries
- 5.3.3 Germany
- 5.3.4 France
- 5.3.5 UK
- 5.3.6 Italy
- 5.3.7 Russia
- 5.4 Asia Pacific
- 5.4.1 Asia Pacific Gaming Hardware Consumption by Application
- 5.4.2 Asia Pacific Gaming Hardware Consumption by Countries
- 5.4.3 China
- 5.4.4 Japan
- 5.4.5 South Korea
- 5.4.6 India
- 5.4.7 Australia
- 5.4.8 Indonesia
- 5.4.9 Thailand
- 5.4.10 Malaysia
- 5.4.11 Philippines
- 5.4.12 Vietnam
- 5.5 Central & South America
- 5.5.1 Central & South America Gaming Hardware Consumption by Application
- 5.5.2 Central & South America Gaming Hardware Consumption by Country
- 5.5.3 Brazil
- 5.6 Middle East and Africa
- 5.6.1 Middle East and Africa Gaming Hardware Consumption by Application
- 5.6.2 Middle East and Africa Gaming Hardware Consumption by Countries
- 5.6.3 GCC Countries
- 5.6.4 Egypt
- 5.6.5 South Africa
6 Market Size by Type
- 6.1 Global Gaming Hardware Production by Type
- 6.2 Global Gaming Hardware Revenue by Type
- 6.3 Gaming Hardware Price by Type
7 Market Size by Application
- 7.1 Overview
- 7.2 Global Gaming Hardware Breakdown Dada by Application
- 7.2.1 Global Gaming Hardware Consumption by Application
- 7.2.2 Global Gaming Hardware Consumption Market Share by Application (2014-2019)
8 Manufacturers Profiles
- 8.1 Microsoft
- 8.1.1 Microsoft Company Details
- 8.1.2 Company Overview
- 8.1.3 Microsoft Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.1.4 Microsoft Gaming Hardware Product Description
- 8.1.5 Microsoft Recent Development
- 8.2 Nintendo
- 8.2.1 Nintendo Company Details
- 8.2.2 Company Overview
- 8.2.3 Nintendo Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.2.4 Nintendo Gaming Hardware Product Description
- 8.2.5 Nintendo Recent Development
- 8.3 Sony
- 8.3.1 Sony Company Details
- 8.3.2 Company Overview
- 8.3.3 Sony Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.3.4 Sony Gaming Hardware Product Description
- 8.3.5 Sony Recent Development
- 8.4 NVIDIA
- 8.4.1 NVIDIA Company Details
- 8.4.2 Company Overview
- 8.4.3 NVIDIA Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.4.4 NVIDIA Gaming Hardware Product Description
- 8.4.5 NVIDIA Recent Development
- 8.5 Madcatz
- 8.5.1 Madcatz Company Details
- 8.5.2 Company Overview
- 8.5.3 Madcatz Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.5.4 Madcatz Gaming Hardware Product Description
- 8.5.5 Madcatz Recent Development
- 8.6 V-MODA
- 8.6.1 V-MODA Company Details
- 8.6.2 Company Overview
- 8.6.3 V-MODA Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.6.4 V-MODA Gaming Hardware Product Description
- 8.6.5 V-MODA Recent Development
- 8.7 Razer
- 8.7.1 Razer Company Details
- 8.7.2 Company Overview
- 8.7.3 Razer Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.7.4 Razer Gaming Hardware Product Description
- 8.7.5 Razer Recent Development
- 8.8 A4TECH
- 8.8.1 A4TECH Company Details
- 8.8.2 Company Overview
- 8.8.3 A4TECH Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.8.4 A4TECH Gaming Hardware Product Description
- 8.8.5 A4TECH Recent Development
- 8.9 Scuf Gaming
- 8.9.1 Scuf Gaming Company Details
- 8.9.2 Company Overview
- 8.9.3 Scuf Gaming Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.9.4 Scuf Gaming Gaming Hardware Product Description
- 8.9.5 Scuf Gaming Recent Development
- 8.10 Logitech
- 8.10.1 Logitech Company Details
- 8.10.2 Company Overview
- 8.10.3 Logitech Gaming Hardware Production Revenue and Gross Margin (2014-2019)
- 8.10.4 Logitech Gaming Hardware Product Description
- 8.10.5 Logitech Recent Development
- 8.11 Venom
- 8.12 Turtle Beach
9 Production Forecasts
- 9.1 Gaming Hardware Production and Revenue Forecast
- 9.1.1 Global Gaming Hardware Production Forecast 2019-2025
- 9.1.2 Global Gaming Hardware Revenue Forecast 2019-2025
- 9.2 Gaming Hardware Production and Revenue Forecast by Regions
- 9.2.1 Global Gaming Hardware Revenue Forecast by Regions
- 9.2.2 Global Gaming Hardware Production Forecast by Regions
- 9.3 Gaming Hardware Key Producers Forecast
- 9.3.1 United States
- 9.3.2 Europe
- 9.3.3 China
- 9.3.4 Japan
- 9.3.5 South Korea
- 9.4 Forecast by Type
- 9.4.1 Global Gaming Hardware Production Forecast by Type
- 9.4.2 Global Gaming Hardware Revenue Forecast by Type
10 Consumption Forecast
- 10.1 Gaming Hardware Consumption Forecast by Application
- 10.2 Gaming Hardware Consumption Forecast by Regions
- 10.3 North America Market Consumption Forecast
- 10.3.1 North America Gaming Hardware Consumption Forecast by Regions 2019-2025
- 10.3.2 United States
- 10.3.3 Canada
- 10.3.4 Mexico
- 10.4 Europe Market Consumption Forecast
- 10.4.1 Europe Gaming Hardware Consumption Forecast by Regions 2019-2025
- 10.4.2 Germany
- 10.4.3 France
- 10.4.4 UK
- 10.4.5 Italy
- 10.4.6 Russia
- 10.5 Asia Pacific Market Consumption Forecast
- 10.5.1 Asia Pacific Gaming Hardware Consumption Forecast by Regions 2019-2025
- 10.5.2 China
- 10.5.3 Japan
- 10.5.4 South Korea
- 10.5.5 India
- 10.5.6 Australia
- 10.5.7 Indonesia
- 10.5.8 Thailand
- 10.5.9 Malaysia
- 10.5.10 Philippines
- 10.5.11 Vietnam
- 10.6 Central & South America Market Consumption Forecast
- 10.6.1 Central & South America Gaming Hardware Consumption Forecast by Regions 2019-2025
- 10.6.2 Brazil
- 10.7 Middle East and Africa Market Consumption Forecast
- 10.7.1 Middle East and Africa Gaming Hardware Consumption Forecast by Regions 2019-2025
- 10.7.2 GCC Countries
- 10.7.3 Egypt
- 10.7.4 South Africa
11 Value Chain and Sales Channels Analysis
- 11.1 Value Chain Analysis
- 11.2 Sales Channels Analysis
- 11.2.1 Gaming Hardware Sales Channels
- 11.2.2 Gaming Hardware Distributors
- 11.3 Gaming Hardware Customers
12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
- 12.1 Market Opportunities and Drivers
- 12.2 Market Challenges
- 12.3 Market Risks/Restraints
13 Key Findings in the Global Gaming Hardware Study
14 Appendix
- 14.1 Research Methodology
- 14.1.1 Methodology/Research Approach
- 14.1.1.1 Research Programs/Design
- 14.1.1.2 Market Size Estimation
- 14.1.1.3 Market Breakdown and Data Triangulation
- 14.1.2 Data Source
- 14.1.2.1 Secondary Sources
- 14.1.2.2 Primary Sources
- 14.1.1 Methodology/Research Approach
- 14.2 Author Details
Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay.
Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry.Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world.
The Gaming Hardware market was valued at xx Million US$ in 2018 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Gaming Hardware.
This report presents the worldwide Gaming Hardware market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
The following manufacturers are covered in this report:
Microsoft
Nintendo
Sony
NVIDIA
Madcatz
V-MODA
Razer
A4TECH
Scuf Gaming
Logitech
Venom
Turtle Beach
Gaming Hardware Breakdown Data by Type
Standard Consoles
Handheld
Controller
Headsets
Camera
Other
Gaming Hardware Breakdown Data by Application
Commercial
Residential
Gaming Hardware Production by Region
United States
Europe
China
Japan
South Korea
Other Regions
Gaming Hardware Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa
The study objectives are:
To analyze and research the global Gaming Hardware status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Gaming Hardware manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
In this study, the years considered to estimate the market size of Gaming Hardware :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gaming Hardware market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.