Global Gaming Computers and Peripherals Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024
Table of Contents
1 Market Overview
- 1.1 Gaming Computers and Peripherals Introduction
- 1.2 Market Analysis by Type
- 1.2.1 Gaming Desktops
- 1.2.2 Gaming Laptops
- 1.2.3 Gaming Headsets
- 1.2.4 Gaming Mice
- 1.2.5 Gaming Keyboards
- 1.2.6 Gaming Surfaces
- 1.2.7 Gaming Controllers
- 1.3 Market Analysis by Applications
- 1.3.1 Household
- 1.3.2 Commercial Use
- 1.4 Market Analysis by Regions
- 1.4.1 North America (United States, Canada and Mexico)
- 1.4.1.1 United States Market States and Outlook (2014-2024)
- 1.4.1.2 Canada Market States and Outlook (2014-2024)
- 1.4.1.3 Mexico Market States and Outlook (2014-2024)
- 1.4.2 Europe (Germany, France, UK, Russia and Italy)
- 1.4.2.1 Germany Market States and Outlook (2014-2024)
- 1.4.2.2 France Market States and Outlook (2014-2024)
- 1.4.2.3 UK Market States and Outlook (2014-2024)
- 1.4.2.4 Russia Market States and Outlook (2014-2024)
- 1.4.2.5 Italy Market States and Outlook (2014-2024)
- 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
- 1.4.3.1 China Market States and Outlook (2014-2024)
- 1.4.3.2 Japan Market States and Outlook (2014-2024)
- 1.4.3.3 Korea Market States and Outlook (2014-2024)
- 1.4.3.4 India Market States and Outlook (2014-2024)
- 1.4.3.5 Southeast Asia Market States and Outlook (2014-2024)
- 1.4.4 South America, Middle East and Africa
- 1.4.4.1 Brazil Market States and Outlook (2014-2024)
- 1.4.4.2 Egypt Market States and Outlook (2014-2024)
- 1.4.4.3 Saudi Arabia Market States and Outlook (2014-2024)
- 1.4.4.4 South Africa Market States and Outlook (2014-2024)
- 1.4.4.5 Turkey Market States and Outlook (2014-2024)
- 1.4.1 North America (United States, Canada and Mexico)
- 1.5 Market Dynamics
- 1.5.1 Market Opportunities
- 1.5.2 Market Risk
- 1.5.3 Market Driving Force
2 Manufacturers Profiles
- 2.1 Acer
- 2.1.1 Business Overview
- 2.1.2 Gaming Computers and Peripherals Type and Applications
- 2.1.2.1 Product A
- 2.1.2.2 Product B
- 2.1.3 Acer Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.2 Gigabyte Technology
- 2.2.1 Business Overview
- 2.2.2 Gaming Computers and Peripherals Type and Applications
- 2.2.2.1 Product A
- 2.2.2.2 Product B
- 2.2.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.3 Corsair
- 2.3.1 Business Overview
- 2.3.2 Gaming Computers and Peripherals Type and Applications
- 2.3.2.1 Product A
- 2.3.2.2 Product B
- 2.3.3 Corsair Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.4 Asus
- 2.4.1 Business Overview
- 2.4.2 Gaming Computers and Peripherals Type and Applications
- 2.4.2.1 Product A
- 2.4.2.2 Product B
- 2.4.3 Asus Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.5 EVGA
- 2.5.1 Business Overview
- 2.5.2 Gaming Computers and Peripherals Type and Applications
- 2.5.2.1 Product A
- 2.5.2.2 Product B
- 2.5.3 EVGA Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.6 Cooler Master
- 2.6.1 Business Overview
- 2.6.2 Gaming Computers and Peripherals Type and Applications
- 2.6.2.1 Product A
- 2.6.2.2 Product B
- 2.6.3 Cooler Master Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.7 HyperX
- 2.7.1 Business Overview
- 2.7.2 Gaming Computers and Peripherals Type and Applications
- 2.7.2.1 Product A
- 2.7.2.2 Product B
- 2.7.3 HyperX Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.8 Eluktronics
- 2.8.1 Business Overview
- 2.8.2 Gaming Computers and Peripherals Type and Applications
- 2.8.2.1 Product A
- 2.8.2.2 Product B
- 2.8.3 Eluktronics Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.9 Dell
- 2.9.1 Business Overview
- 2.9.2 Gaming Computers and Peripherals Type and Applications
- 2.9.2.1 Product A
- 2.9.2.2 Product B
- 2.9.3 Dell Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.10 HP
- 2.10.1 Business Overview
- 2.10.2 Gaming Computers and Peripherals Type and Applications
- 2.10.2.1 Product A
- 2.10.2.2 Product B
- 2.10.3 HP Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.11 MSI
- 2.11.1 Business Overview
- 2.11.2 Gaming Computers and Peripherals Type and Applications
- 2.11.2.1 Product A
- 2.11.2.2 Product B
- 2.11.3 MSI Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.12 QPAD
- 2.12.1 Business Overview
- 2.12.2 Gaming Computers and Peripherals Type and Applications
- 2.12.2.1 Product A
- 2.12.2.2 Product B
- 2.12.3 QPAD Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.13 Intel
- 2.13.1 Business Overview
- 2.13.2 Gaming Computers and Peripherals Type and Applications
- 2.13.2.1 Product A
- 2.13.2.2 Product B
- 2.13.3 Intel Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.14 ROCCAT
- 2.14.1 Business Overview
- 2.14.2 Gaming Computers and Peripherals Type and Applications
- 2.14.2.1 Product A
- 2.14.2.2 Product B
- 2.14.3 ROCCAT Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.15 Origin PC
- 2.15.1 Business Overview
- 2.15.2 Gaming Computers and Peripherals Type and Applications
- 2.15.2.1 Product A
- 2.15.2.2 Product B
- 2.15.3 Origin PC Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.16 Mad Catz
- 2.16.1 Business Overview
- 2.16.2 Gaming Computers and Peripherals Type and Applications
- 2.16.2.1 Product A
- 2.16.2.2 Product B
- 2.16.3 Mad Catz Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.17 Lenovo
- 2.17.1 Business Overview
- 2.17.2 Gaming Computers and Peripherals Type and Applications
- 2.17.2.1 Product A
- 2.17.2.2 Product B
- 2.17.3 Lenovo Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.18 Razer
- 2.18.1 Business Overview
- 2.18.2 Gaming Computers and Peripherals Type and Applications
- 2.18.2.1 Product A
- 2.18.2.2 Product B
- 2.18.3 Razer Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.19 Plantronics
- 2.19.1 Business Overview
- 2.19.2 Gaming Computers and Peripherals Type and Applications
- 2.19.2.1 Product A
- 2.19.2.2 Product B
- 2.19.3 Plantronics Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.20 Logitech G (ASTRO)
- 2.20.1 Business Overview
- 2.20.2 Gaming Computers and Peripherals Type and Applications
- 2.20.2.1 Product A
- 2.20.2.2 Product B
- 2.20.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.21 Tt eSPORTS
- 2.21.1 Business Overview
- 2.21.2 Gaming Computers and Peripherals Type and Applications
- 2.21.2.1 Product A
- 2.21.2.2 Product B
- 2.21.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.22 Samsung
- 2.22.1 Business Overview
- 2.22.2 Gaming Computers and Peripherals Type and Applications
- 2.22.2.1 Product A
- 2.22.2.2 Product B
- 2.22.3 Samsung Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.23 Trust
- 2.23.1 Business Overview
- 2.23.2 Gaming Computers and Peripherals Type and Applications
- 2.23.2.1 Product A
- 2.23.2.2 Product B
- 2.23.3 Trust Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.24 Thrustmaster
- 2.24.1 Business Overview
- 2.24.2 Gaming Computers and Peripherals Type and Applications
- 2.24.2.1 Product A
- 2.24.2.2 Product B
- 2.24.3 Thrustmaster Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.25 ZOWIE
- 2.25.1 Business Overview
- 2.25.2 Gaming Computers and Peripherals Type and Applications
- 2.25.2.1 Product A
- 2.25.2.2 Product B
- 2.25.3 ZOWIE Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.26 SteelSeries
- 2.26.1 Business Overview
- 2.26.2 Gaming Computers and Peripherals Type and Applications
- 2.26.2.1 Product A
- 2.26.2.2 Product B
- 2.26.3 SteelSeries Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.27 Sennheiser
- 2.27.1 Business Overview
- 2.27.2 Gaming Computers and Peripherals Type and Applications
- 2.27.2.1 Product A
- 2.27.2.2 Product B
- 2.27.3 Sennheiser Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.28 Turtle Beach
- 2.28.1 Business Overview
- 2.28.2 Gaming Computers and Peripherals Type and Applications
- 2.28.2.1 Product A
- 2.28.2.2 Product B
- 2.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
- 2.29 Sharkoon
- 2.29.1 Business Overview
- 2.29.2 Gaming Computers and Peripherals Type and Applications
- 2.29.2.1 Product A
- 2.29.2.2 Product B
- 2.29.3 Sharkoon Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
3 Global Gaming Computers and Peripherals Sales, Revenue, Market Share and Competition by Manufacturer (2017-2018)
- 3.1 Global Gaming Computers and Peripherals Sales and Market Share by Manufacturer (2017-2018)
- 3.2 Global Gaming Computers and Peripherals Revenue and Market Share by Manufacturer (2017-2018)
- 3.3 Market Concentration Rate
- 3.3.1 Top 3 Gaming Computers and Peripherals Manufacturer Market Share in 2018
- 3.3.2 Top 6 Gaming Computers and Peripherals Manufacturer Market Share in 2018
- 3.4 Market Competition Trend
4 Global Gaming Computers and Peripherals Market Analysis by Regions
- 4.1 Global Gaming Computers and Peripherals Sales, Revenue and Market Share by Regions
- 4.1.1 Global Gaming Computers and Peripherals Sales and Market Share by Regions (2014-2019)
- 4.1.2 Global Gaming Computers and Peripherals Revenue and Market Share by Regions (2014-2019)
- 4.2 North America Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 4.3 Europe Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 4.4 Asia-Pacific Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 4.5 South America Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 4.6 Middle East and Africa Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
5 North America Gaming Computers and Peripherals by Country
- 5.1 North America Gaming Computers and Peripherals Sales, Revenue and Market Share by Country
- 5.1.1 North America Gaming Computers and Peripherals Sales and Market Share by Country (2014-2019)
- 5.1.2 North America Gaming Computers and Peripherals Revenue and Market Share by Country (2014-2019)
- 5.2 United States Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 5.3 Canada Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 5.4 Mexico Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
6 Europe Gaming Computers and Peripherals by Country
- 6.1 Europe Gaming Computers and Peripherals Sales, Revenue and Market Share by Country
- 6.1.1 Europe Gaming Computers and Peripherals Sales and Market Share by Country (2014-2019)
- 6.1.2 Europe Gaming Computers and Peripherals Revenue and Market Share by Country (2014-2019)
- 6.2 Germany Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 6.3 UK Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 6.4 France Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 6.5 Russia Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 6.6 Italy Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
7 Asia-Pacific Gaming Computers and Peripherals by Country
- 7.1 Asia-Pacific Gaming Computers and Peripherals Sales, Revenue and Market Share by Country
- 7.1.1 Asia-Pacific Gaming Computers and Peripherals Sales and Market Share by Country (2014-2019)
- 7.1.2 Asia-Pacific Gaming Computers and Peripherals Revenue and Market Share by Country (2014-2019)
- 7.2 China Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 7.3 Japan Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 7.4 Korea Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 7.5 India Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 7.6 Southeast Asia Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
8 South America Gaming Computers and Peripherals by Country
- 8.1 South America Gaming Computers and Peripherals Sales, Revenue and Market Share by Country
- 8.1.1 South America Gaming Computers and Peripherals Sales and Market Share by Country (2014-2019)
- 8.1.2 South America Gaming Computers and Peripherals Revenue and Market Share by Country (2014-2019)
- 8.2 Brazil Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 8.3 Argentina Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 8.4 Colombia Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
9 Middle East and Africa Gaming Computers and Peripherals by Countries
- 9.1 Middle East and Africa Gaming Computers and Peripherals Sales, Revenue and Market Share by Country
- 9.1.1 Middle East and Africa Gaming Computers and Peripherals Sales and Market Share by Country (2014-2019)
- 9.1.2 Middle East and Africa Gaming Computers and Peripherals Revenue and Market Share by Country (2014-2019)
- 9.2 Saudi Arabia Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 9.3 Turkey Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 9.4 Egypt Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 9.5 Nigeria Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
- 9.6 South Africa Gaming Computers and Peripherals Sales and Growth Rate (2014-2019)
10 Global Gaming Computers and Peripherals Market Segment by Type
- 10.1 Global Gaming Computers and Peripherals Sales, Revenue and Market Share by Type (2014-2019)
- 10.1.1 Global Gaming Computers and Peripherals Sales and Market Share by Type (2014-2019)
- 10.1.2 Global Gaming Computers and Peripherals Revenue and Market Share by Type (2014-2019)
- 10.2 Gaming Desktops Sales Growth and Price
- 10.2.1 Global Gaming Desktops Sales Growth (2014-2019)
- 10.2.2 Global Gaming Desktops Price (2014-2019)
- 10.3 Gaming Laptops Sales Growth and Price
- 10.3.1 Global Gaming Laptops Sales Growth (2014-2019)
- 10.3.2 Global Gaming Laptops Price (2014-2019)
- 10.4 Gaming Headsets Sales Growth and Price
- 10.4.1 Global Gaming Headsets Sales Growth (2014-2019)
- 10.4.2 Global Gaming Headsets Price (2014-2019)
- 10.5 Gaming Mice Sales Growth and Price
- 10.5.1 Global Gaming Mice Sales Growth (2014-2019)
- 10.5.2 Global Gaming Mice Price (2014-2019)
- 10.6 Gaming Keyboards Sales Growth and Price
- 10.6.1 Global Gaming Keyboards Sales Growth (2014-2019)
- 10.6.2 Global Gaming Keyboards Price (2014-2019)
- 10.7 Gaming Surfaces Sales Growth and Price
- 10.7.1 Global Gaming Surfaces Sales Growth (2014-2019)
- 10.7.2 Global Gaming Surfaces Price (2014-2019)
- 10.8 Gaming Controllers Sales Growth and Price
- 10.8.1 Global Gaming Controllers Sales Growth (2014-2019)
- 10.8.2 Global Gaming Controllers Price (2014-2019)
11 Global Gaming Computers and Peripherals Market Segment by Application
- 11.1 Global Gaming Computers and Peripherals Sales Market Share by Application (2014-2019)
- 11.2 Household Sales Growth (2014-2019)
- 11.3 Commercial Use Sales Growth (2014-2019)
12 Gaming Computers and Peripherals Market Forecast (2019-2024)
- 12.1 Global Gaming Computers and Peripherals Sales, Revenue and Growth Rate (2019-2024)
- 12.2 Gaming Computers and Peripherals Market Forecast by Regions (2019-2024)
- 12.2.1 North America Gaming Computers and Peripherals Market Forecast (2019-2024)
- 12.2.2 Europe Gaming Computers and Peripherals Market Forecast (2019-2024)
- 12.2.3 Asia-Pacific Gaming Computers and Peripherals Market Forecast (2019-2024)
- 12.2.4 South America Gaming Computers and Peripherals Market Forecast (2019-2024)
- 12.2.5 Middle East and Africa Gaming Computers and Peripherals Market Forecast (2019-2024)
- 12.3 Gaming Computers and Peripherals Market Forecast by Type (2019-2024)
- 12.3.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2019-2024)
- 12.3.2 Global Gaming Computers and Peripherals Market Share Forecast by Type (2019-2024)
- 12.4 Gaming Computers and Peripherals Market Forecast by Application (2019-2024)
- 12.4.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2019-2024)
- 12.4.2 Global Gaming Computers and Peripherals Market Share Forecast by Application (2019-2024)
13 Sales Channel, Distributors, Traders and Dealers
- 13.1 Sales Channel
- 13.1.1 Direct Marketing
- 13.1.2 Indirect Marketing
- 13.1.3 Marketing Channel Future Trend
- 13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
- 15.1 Methodology
Scope of the Report:
The worldwide market for Gaming Computers and Peripherals is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2024, from xx million US$ in 2019, according to a new GIR (Global Info Research) study.
This report focuses on the Gaming Computers and Peripherals in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
Acer
Gigabyte Technology
Corsair
Asus
EVGA
Cooler Master
HyperX
Eluktronics
Dell
HP
MSI
QPAD
Intel
ROCCAT
Origin PC
Mad Catz
Lenovo
Razer
Plantronics
Logitech G (ASTRO)
Tt eSPORTS
Samsung
Trust
Thrustmaster
ZOWIE
SteelSeries
Sennheiser
Turtle Beach
Sharkoon
Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers
Market Segment by Applications, can be divided into
Household
Commercial Use
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Computers and Peripherals product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Gaming Computers and Peripherals, with price, sales, revenue and global market share of Gaming Computers and Peripherals in 2017 and 2018.
Chapter 3, the Gaming Computers and Peripherals competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Computers and Peripherals breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019.
Chapter 12, Gaming Computers and Peripherals market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024.
Chapter 13, 14 and 15, to describe Gaming Computers and Peripherals sales channel, distributors, customers, research findings and conclusion, appendix and data source.