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Global Gacha Games Market Research Report 2022

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
  • 1.2.1 Global Gacha Games Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
  • 1.2.2 Card Games
  • 1.2.3 RPG Games
  • 1.2.4 Others
  • 1.3 Market by Application
  • 1.3.1 Global Gacha Games Market Share by Application: 2017 VS 2021 VS 2028
  • 1.3.2 Android
  • 1.3.3 iOS
  • 1.4 Study Objectives
  • 1.5 Years Considered
  • 2 Global Growth Trends

    • 2.1 Global Gacha Games Market Perspective (2017-2028)
    • 2.2 Gacha Games Growth Trends by Region
    • 2.2.1 Gacha Games Market Size by Region: 2017 VS 2021 VS 2028
  • 2.2.2 Gacha Games Historic Market Size by Region (2017-2022)
  • 2.2.3 Gacha Games Forecasted Market Size by Region (2023-2028)
  • 2.3 Gacha Games Market Dynamics
  • 2.3.1 Gacha Games Industry Trends
  • 2.3.2 Gacha Games Market Drivers
  • 2.3.3 Gacha Games Market Challenges
  • 2.3.4 Gacha Games Market Restraints
  • 3 Competition Landscape by Key Players

    • 3.1 Global Top Gacha Games Players by Revenue
    • 3.1.1 Global Top Gacha Games Players by Revenue (2017-2022)
  • 3.1.2 Global Gacha Games Revenue Market Share by Players (2017-2022)
  • 3.2 Global Gacha Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Players Covered: Ranking by Gacha Games Revenue
  • 3.4 Global Gacha Games Market Concentration Ratio
  • 3.4.1 Global Gacha Games Market Concentration Ratio (CR5 and HHI)
  • 3.4.2 Global Top 10 and Top 5 Companies by Gacha Games Revenue in 2021
  • 3.5 Gacha Games Key Players Head office and Area Served
  • 3.6 Key Players Gacha Games Product Solution and Service
  • 3.7 Date of Enter into Gacha Games Market
  • 3.8 Mergers & Acquisitions, Expansion Plans
  • 4 Gacha Games Breakdown Data by Type

    • 4.1 Global Gacha Games Historic Market Size by Type (2017-2022)
    • 4.2 Global Gacha Games Forecasted Market Size by Type (2023-2028)

    5 Gacha Games Breakdown Data by Application

    • 5.1 Global Gacha Games Historic Market Size by Application (2017-2022)
    • 5.2 Global Gacha Games Forecasted Market Size by Application (2023-2028)

    6 North America

    • 6.1 North America Gacha Games Market Size (2017-2028)
    • 6.2 North America Gacha Games Market Size by Country (2017-2022)
    • 6.3 North America Gacha Games Market Size by Country (2023-2028)
    • 6.4 United States
    • 6.5 Canada

    7 Europe

    • 7.1 Europe Gacha Games Market Size (2017-2028)
    • 7.2 Europe Gacha Games Market Size by Country (2017-2022)
    • 7.3 Europe Gacha Games Market Size by Country (2023-2028)
    • 7.4 Germany
    • 7.5 France
    • 7.6 U.K.
    • 7.7 Italy
    • 7.8 Russia
    • 7.9 Nordic Countries

    8 Asia-Pacific

    • 8.1 Asia-Pacific Gacha Games Market Size (2017-2028)
    • 8.2 Asia-Pacific Gacha Games Market Size by Country (2017-2022)
    • 8.3 Asia-Pacific Gacha Games Market Size by Country (2023-2028)
    • 8.4 China
    • 8.5 Japan
    • 8.6 South Korea
    • 8.7 Southeast Asia
    • 8.8 India
    • 8.9 Australia

    9 Latin America

    • 9.1 Latin America Gacha Games Market Size (2017-2028)
    • 9.2 Latin America Gacha Games Market Size by Country (2017-2022)
    • 9.3 Latin America Gacha Games Market Size by Country (2023-2028)
    • 9.4 Mexico
    • 9.5 Brazil

    10 Middle East & Africa

    • 10.1 Middle East & Africa Gacha Games Market Size (2017-2028)
    • 10.2 Middle East & Africa Gacha Games Market Size by Country (2017-2022)
    • 10.3 Middle East & Africa Gacha Games Market Size by Country (2023-2028)
    • 10.4 Turkey
    • 10.5 Saudi Arabia
    • 10.6 UAE

    11 Key Players Profiles

    • 11.1 Genshin Impact
    • 11.1.1 Genshin Impact Company Detail
  • 11.1.2 Genshin Impact Business Overview
  • 11.1.3 Genshin Impact Gacha Games Introduction
  • 11.1.4 Genshin Impact Revenue in Gacha Games Business (2017-2022)
  • 11.1.5 Genshin Impact Recent Development
  • 11.2 Fire Emblem Heroes
  • 11.2.1 Fire Emblem Heroes Company Detail
  • 11.2.2 Fire Emblem Heroes Business Overview
  • 11.2.3 Fire Emblem Heroes Gacha Games Introduction
  • 11.2.4 Fire Emblem Heroes Revenue in Gacha Games Business (2017-2022)
  • 11.2.5 Fire Emblem Heroes Recent Development
  • 11.3 Langrisser Mobile
  • 11.3.1 Langrisser Mobile Company Detail
  • 11.3.2 Langrisser Mobile Business Overview
  • 11.3.3 Langrisser Mobile Gacha Games Introduction
  • 11.3.4 Langrisser Mobile Revenue in Gacha Games Business (2017-2022)
  • 11.3.5 Langrisser Mobile Recent Development
  • 11.4 Azur Lane
  • 11.4.1 Azur Lane Company Detail
  • 11.4.2 Azur Lane Business Overview
  • 11.4.3 Azur Lane Gacha Games Introduction
  • 11.4.4 Azur Lane Revenue in Gacha Games Business (2017-2022)
  • 11.4.5 Azur Lane Recent Development
  • 11.5 Pokemon Masters EX
  • 11.5.1 Pokemon Masters EX Company Detail
  • 11.5.2 Pokemon Masters EX Business Overview
  • 11.5.3 Pokemon Masters EX Gacha Games Introduction
  • 11.5.4 Pokemon Masters EX Revenue in Gacha Games Business (2017-2022)
  • 11.5.5 Pokemon Masters EX Recent Development
  • 11.6 Star Wars
  • 11.6.1 Star Wars Company Detail
  • 11.6.2 Star Wars Business Overview
  • 11.6.3 Star Wars Gacha Games Introduction
  • 11.6.4 Star Wars Revenue in Gacha Games Business (2017-2022)
  • 11.6.5 Star Wars Recent Development
  • 11.7 Marvel Strike Force
  • 11.7.1 Marvel Strike Force Company Detail
  • 11.7.2 Marvel Strike Force Business Overview
  • 11.7.3 Marvel Strike Force Gacha Games Introduction
  • 11.7.4 Marvel Strike Force Revenue in Gacha Games Business (2017-2022)
  • 11.7.5 Marvel Strike Force Recent Development
  • 11.8 Dragon Ball Legends
  • 11.8.1 Dragon Ball Legends Company Detail
  • 11.8.2 Dragon Ball Legends Business Overview
  • 11.8.3 Dragon Ball Legends Gacha Games Introduction
  • 11.8.4 Dragon Ball Legends Revenue in Gacha Games Business (2017-2022)
  • 11.8.5 Dragon Ball Legends Recent Development
  • 11.9 Dragalia Lost
  • 11.9.1 Dragalia Lost Company Detail
  • 11.9.2 Dragalia Lost Business Overview
  • 11.9.3 Dragalia Lost Gacha Games Introduction
  • 11.9.4 Dragalia Lost Revenue in Gacha Games Business (2017-2022)
  • 11.9.5 Dragalia Lost Recent Development
  • 11.10 Raid: Shadow Legends
  • 11.10.1 Raid: Shadow Legends Company Detail
  • 11.10.2 Raid: Shadow Legends Business Overview
  • 11.10.3 Raid: Shadow Legends Gacha Games Introduction
  • 11.10.4 Raid: Shadow Legends Revenue in Gacha Games Business (2017-2022)
  • 11.10.5 Raid: Shadow Legends Recent Development
  • 12 Analyst's Viewpoints/Conclusions

      13 Appendix

      • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
    • 13.2 Disclaimer
    • Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
      Industry Insights

      The global Gacha Games market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

      Fully considering the economic change by this health crisis, Card Games accounting for % of the Gacha Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Android segment is altered to an % CAGR throughout this forecast period.

      China Gacha Games market size is valued at US$ million in 2021, while the North America and Europe Gacha Games are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Gacha Games landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.

      With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gacha Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gacha Games market in terms of revenue.

      Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gacha Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gacha Games market.

      Impact of Covid-19 Outbreak

      This section of the report has explored the overall status of the Covid scenario and has offered valuable insights into the changes in supply chain disruption, fluctuations in demand, etc. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.

      Segmental Analysis

      The report has been segmented into product and application segments. The researchers have documented all the products present today in the Gacha Games market. They have also shed light on the new product innovations and launches by the key players. In the segmental analysis, the analysts have provided revenue forecast figures based on type and application for the period 2017-2028. They have also discussed about the growth rate and potential of each segment for the period 2017-2028.

      Gacha Games Breakdown Data by Type

      Card Games

      RPG Games

      Others

      Gacha Games Breakdown Data by Application

      Android

      iOS

      Regional Analysis

      North America

      United States

      Canada

      Europe

      Germany

      France

      UK

      Italy

      Russia

      Nordic Countries

      Rest of Europe

      Asia-Pacific

      China

      Japan

      South Korea

      Southeast Asia

      India

      Australia

      Rest of Asia

      Latin America

      Mexico

      Brazil

      Rest of Latin America

      Middle East & Africa

      Turkey

      Saudi Arabia

      UAE

      Rest of MEA

      Competitive Landscape

      This segment focuses on the key players operating in the industry. It underlines all the current and future activities by the prominent manufacturers. By understanding various initiatives being taken up by different players, readers will gain the ability to settle on correct business choices. The authors of the report have provided accurate revenue figures of the companies for the period 2017-2022. The clients are sure to gain the upper hand once they get hold of this report. Key players studied in the research report include:

      Genshin Impact

      Fire Emblem Heroes

      Langrisser Mobile

      Azur Lane

      Pokemon Masters EX

      Star Wars

      Marvel Strike Force

      Dragon Ball Legends

      Dragalia Lost

      Raid: Shadow Legends

      Frequently Asked Questions

      What factors will challenge the Gacha Games market growth?

      Which end-use segment will expand at the fastest CAGR in the Gacha Games market?

      Which are the emerging players in the Gacha Games market?

      How concentrated is the Gacha Games market?

      Which factors are positively contributing to the Gacha Games market growth?

      Which are the novel product innovations in the Gacha Games market?

      Which product segment will emerge as the most lucrative in the Gacha Games market?

      Which factors are increasing the competition in the Gacha Games market?

      Which are the strategic measures taken by the Gacha Games industry players?

      Which region will witness inactive growth during the forecast period?

      What key trends are likely to emerge in the Gacha Games market in the coming years?

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