Global Footwear Market, 2021-2027
Part 1. Introduction
- 1.1 Market Definition
- 1.2 Key Benefit
- 1.3 Market Segment
Part 2. Methodology
- 2.1 Primary
- 2.2 Secondary
Part 3. Executive Summary
Part 4. Market Overview
- 4.1 Introduction
- 4.2 Market Size and Forecast
- 4.3 Market Dynamics
- 4.3.1 Drivers
- 4.3.2 Restraints
- 4.4 Impact of COVID-19 Pandemic
Part 5. Global Market for Footwear by Material
- 5.1 Leather
- 5.1.1 Market Size and Forecast
- 5.2 Non-Leather
- 5.2.1 Market Size and Forecast
Part 6. Global Market for Footwear by End User
- 6.1 Children
- 6.1.1 Market Size and Forecast
- 6.2 Men
- 6.2.1 Market Size and Forecast
- 6.3 Women
- 6.3.1 Market Size and Forecast
Part 7. Global Market for Footwear by Distribution Channel
- 7.1 Brand Outlets
- 7.1.1 Market Size and Forecast
- 7.2 Hypermarket/Supermarket
- 7.2.1 Market Size and Forecast
- 7.3 Online
- 7.3.1 Market Size and Forecast
- 7.4 Specialty Store
- 7.4.1 Market Size and Forecast
- 7.5 Others
- 7.5.1 Market Size and Forecast
Part 8. Global Market for Footwear by Region
- 8.1 Asia-Pacific
- 8.1.1 Market Size and Forecast
- 8.2 Europe
- 8.2.1 Market Size and Forecast
- 8.3 North America
- 8.3.1 Market Size and Forecast
- 8.4 Middle East And Africa (Mea)
- 8.4.1 Market Size and Forecast
- 8.5 South America
- 8.5.1 Market Size and Forecast
Part 9. Key Competitor Profiles
- 9.1 Adidas AG
- 9.2 Geox S.p.A.
- 9.3 Nike, Inc.
- 9.4 Puma SE
- 9.5 Skechers USA, Inc.
- 9.6 Under Armour, Inc.
- 9.7 VF Corporation
*LIST IS NOT EXHAUSTIVE
Part 10. Patent Analysis
- 10.1 Patent Statistics
- 10.2 Regional Analysis
- 10.3 Trends Analysis
DISCLAIMER
ABOUT GEN CONSULTING COMPANY
The global footwear market is projected to grow at a compound annual growth rate (CAGR) of 5.88% during the forecast period 2021-2027, according to the new report published by Gen Consulting Company.
The report provides in-depth analysis and insights regarding the current global market scenario, latest trends and drivers into global footwear market. It offers an exclusive insight into various details such as market size, key trends, competitive landscape, company share of market leaders, growth rate and market segments.
The footwear market is segmented on the basis of material, end user, distribution channel, and region. The footwear market is segmented as below:
By Material:
- leather
- non-leather
By End User:
- children
- men
- women
By Distribution Channel:
- brand outlets
- hypermarket/supermarket
- online
- specialty store
- others
By Region:
- region
- Asia-Pacific
- Europe
- North America
- Middle East and Africa (MEA)
- South America
The market research report covers the analysis of key stake holders of the footwear market. Some of the leading players profiled in the report include Adidas AG, Geox S.p.A., Nike, Inc., Puma SE, Skechers USA, Inc., Under Armour, Inc., VF Corporation, among others.
*list is not exhaustive, request free sample to get a complete list of companies
Historical & Forecast Period
This research report provides analysis for each segment from 2017 to 2027 considering 2020 to be the base year.
Scope of the Report
- To analyze and forecast the market size of the global footwear market.
- To classify and forecast the global footwear market based on material, end user, distribution channel, and region.
- To identify drivers and challenges for the global footwear market.
- To examine competitive developments such as mergers & acquisitions, agreements, collaborations and partnerships, etc., in the global footwear market.
- To conduct pricing analysis for the global footwear market.
- To identify and analyze the profile of leading players operating in the global footwear market.
Why Choose This Report
- Gain a reliable outlook of the global footwear market forecasts from 2021 to 2027 across scenarios.
- Identify growth segments for investment.
- Stay ahead of competitors through company profiles and market data.
- The market estimate for ease of analysis across scenarios in Excel format.
- Strategy consulting and research support for three months.
- Print authentication provided for the single-user license.