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Global Extended Reality (XR) Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Market Analysis by Type
    • 1.3.1 Global Extended Reality (XR) Market Size Growth Rate by Type: 2020 VS 2026
    • 1.3.2 Mobile
    • 1.3.3 Personal Computer (PC)
    • 1.3.4 Headset
  • 1.4 Market by Application
    • 1.4.1 Global Extended Reality (XR) Market Share by Application: 2020 VS 2026
    • 1.4.2 Virtual Reality (VR)
    • 1.4.3 Augmented Reality (AR)
    • 1.4.4 Mixed Reality (MR)
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Global Growth Trends

  • 2.1 Global Extended Reality (XR) Market Perspective (2015-2026)
  • 2.2 Extended Reality (XR) Growth Trends by Regions
    • 2.2.1 Extended Reality (XR) Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Extended Reality (XR) Historic Market Share by Regions (2015-2020)
    • 2.2.3 Extended Reality (XR) Forecasted Market Size by Regions (2021-2026)
  • 2.3 Extended Reality (XR) Industry Dynamic
    • 2.3.1 Extended Reality (XR) Market Trends
    • 2.3.2 Extended Reality (XR) Market Drivers
    • 2.3.3 Extended Reality (XR) Market Challenges
    • 2.3.4 Extended Reality (XR) Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Extended Reality (XR) Players by Market Size
    • 3.1.1 Global Top Extended Reality (XR) Players by Revenue (2015-2020)
    • 3.1.2 Global Extended Reality (XR) Revenue Market Share by Players (2015-2020)
  • 3.2 Global Extended Reality (XR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Extended Reality (XR) Revenue
  • 3.4 Global Extended Reality (XR) Market Concentration Ratio
    • 3.4.1 Global Extended Reality (XR) Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Extended Reality (XR) Revenue in 2019
  • 3.5 Key Players Extended Reality (XR) Area Served
  • 3.6 Key Players Extended Reality (XR) Product Solution and Service
  • 3.7 Date of Enter into Extended Reality (XR) Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Extended Reality (XR) Breakdown Data by Type

  • 4.1 Global Extended Reality (XR) Historic Market Size by Type (2015-2020)
  • 4.2 Global Extended Reality (XR) Forecasted Market Size by Type (2021-2026)

5 Extended Reality (XR) Breakdown Data by Application

  • 5.1 Global Extended Reality (XR) Historic Market Size by Application (2015-2020)
  • 5.2 Global Extended Reality (XR) Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Extended Reality (XR) Market Size (2015-2026)
  • 6.2 North America Extended Reality (XR) Market Size by Type (2015-2020)
  • 6.3 North America Extended Reality (XR) Market Size by Application (2015-2020)
  • 6.4 North America Extended Reality (XR) Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Extended Reality (XR) Market Size (2015-2026)
  • 7.2 Europe Extended Reality (XR) Market Size by Type (2015-2020)
  • 7.3 Europe Extended Reality (XR) Market Size by Application (2015-2020)
  • 7.4 Europe Extended Reality (XR) Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic

8 Asia-Pacific

  • 8.1 Asia-Pacific Extended Reality (XR) Market Size (2015-2026)
  • 8.2 Asia-Pacific Extended Reality (XR) Market Size by Type (2015-2020)
  • 8.3 Asia-Pacific Extended Reality (XR) Market Size by Application (2015-2020)
  • 8.4 Asia-Pacific Extended Reality (XR) Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia

9 Latin America

  • 9.1 Latin America Extended Reality (XR) Market Size (2015-2026)
  • 9.2 Latin America Extended Reality (XR) Market Size by Type (2015-2020)
  • 9.3 Latin America Extended Reality (XR) Market Size by Application (2015-2020)
  • 9.4 Latin America Extended Reality (XR) Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa Extended Reality (XR) Market Size (2015-2026)
  • 10.2 Middle East & Africa Extended Reality (XR) Market Size by Type (2015-2020)
  • 10.3 Middle East & Africa Extended Reality (XR) Market Size by Application (2015-2020)
  • 10.4 Middle East & Africa Extended Reality (XR) Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE

11Key Players Profiles

  • 11.1 Qualcomm Incorporated
    • 11.1.1 Qualcomm Incorporated Company Details
    • 11.1.2 Qualcomm Incorporated Business Overview
    • 11.1.3 Qualcomm Incorporated Extended Reality (XR) Introduction
    • 11.1.4 Qualcomm Incorporated Revenue in Extended Reality (XR) Business (2015-2020))
    • 11.1.5 Qualcomm Incorporated Recent Development
  • 11.2 Accenture plc
    • 11.2.1 Accenture plc Company Details
    • 11.2.2 Accenture plc Business Overview
    • 11.2.3 Accenture plc Extended Reality (XR) Introduction
    • 11.2.4 Accenture plc Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.2.5 Accenture plc Recent Development
  • 11.3 Adobe Inc.
    • 11.3.1 Adobe Inc. Company Details
    • 11.3.2 Adobe Inc. Business Overview
    • 11.3.3 Adobe Inc. Extended Reality (XR) Introduction
    • 11.3.4 Adobe Inc. Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.3.5 Adobe Inc. Recent Development
  • 11.4 Unity Technologies
    • 11.4.1 Unity Technologies Company Details
    • 11.4.2 Unity Technologies Business Overview
    • 11.4.3 Unity Technologies Extended Reality (XR) Introduction
    • 11.4.4 Unity Technologies Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.4.5 Unity Technologies Recent Development
  • 11.5 SoftServe Inc.
    • 11.5.1 SoftServe Inc. Company Details
    • 11.5.2 SoftServe Inc. Business Overview
    • 11.5.3 SoftServe Inc. Extended Reality (XR) Introduction
    • 11.5.4 SoftServe Inc. Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.5.5 SoftServe Inc. Recent Development
  • 11.6 Alphabet Inc.
    • 11.6.1 Alphabet Inc. Company Details
    • 11.6.2 Alphabet Inc. Business Overview
    • 11.6.3 Alphabet Inc. Extended Reality (XR) Introduction
    • 11.6.4 Alphabet Inc. Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.6.5 Alphabet Inc. Recent Development
  • 11.7 Sony Corporation
    • 11.7.1 Sony Corporation Company Details
    • 11.7.2 Sony Corporation Business Overview
    • 11.7.3 Sony Corporation Extended Reality (XR) Introduction
    • 11.7.4 Sony Corporation Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.7.5 Sony Corporation Recent Development
  • 11.8 Northern Digital Inc.
    • 11.8.1 Northern Digital Inc. Company Details
    • 11.8.2 Northern Digital Inc. Business Overview
    • 11.8.3 Northern Digital Inc. Extended Reality (XR) Introduction
    • 11.8.4 Northern Digital Inc. Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.8.5 Northern Digital Inc. Recent Development
  • 11.9 Microsoft Corporation
    • 11.9.1 Microsoft Corporation Company Details
    • 11.9.2 Microsoft Corporation Business Overview
    • 11.9.3 Microsoft Corporation Extended Reality (XR) Introduction
    • 11.9.4 Microsoft Corporation Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.9.5 Microsoft Corporation Recent Development
  • 11.10 Facebook Inc.
    • 11.10.1 Facebook Inc. Company Details
    • 11.10.2 Facebook Inc. Business Overview
    • 11.10.3 Facebook Inc. Extended Reality (XR) Introduction
    • 11.10.4 Facebook Inc. Revenue in Extended Reality (XR) Business (2015-2020)
    • 11.10.5 Facebook Inc. Recent Development
  • 11.11 Semcon
    • 10.11.1 Semcon Company Details
    • 10.11.2 Semcon Business Overview
    • 10.11.3 Semcon Extended Reality (XR) Introduction
    • 10.11.4 Semcon Revenue in Extended Reality (XR) Business (2015-2020)
    • 10.11.5 Semcon Recent Development
  • 11.12 Tata Elxsi
    • 10.12.1 Tata Elxsi Company Details
    • 10.12.2 Tata Elxsi Business Overview
    • 10.12.3 Tata Elxsi Extended Reality (XR) Introduction
    • 10.12.4 Tata Elxsi Revenue in Extended Reality (XR) Business (2015-2020)
    • 10.12.5 Tata Elxsi Recent Development
  • 11.13 HTC Corporation
    • 10.13.1 HTC Corporation Company Details
    • 10.13.2 HTC Corporation Business Overview
    • 10.13.3 HTC Corporation Extended Reality (XR) Introduction
    • 10.13.4 HTC Corporation Revenue in Extended Reality (XR) Business (2015-2020)
    • 10.13.5 HTC Corporation Recent Development

12Analyst's Viewpoints/Conclusions

    13Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Extended Reality (XR) market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Extended Reality (XR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    Mobile
    Personal Computer (PC)
    Headset

    Market segment by Application, split into
    Virtual Reality (VR)
    Augmented Reality (AR)
    Mixed Reality (MR)

    Based on regional and country-level analysis, the Extended Reality (XR) market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    In the competitive analysis section of the report, leading as well as prominent players of the global Extended Reality (XR) market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    Qualcomm Incorporated
    Accenture plc
    Adobe Inc.
    Unity Technologies
    SoftServe Inc.
    Alphabet Inc.
    Sony Corporation
    Northern Digital Inc.
    Microsoft Corporation
    Facebook Inc.
    Semcon
    Tata Elxsi

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