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Global eSports Betting Software Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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1 Market Overview

  • 1.1 Product Overview and Scope of eSports Betting Software
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of eSports Betting Software by Game Type
    • 1.3.1 Overview: Global eSports Betting Software Market Size by Game Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global eSports Betting Software Consumption Value Market Share by Game Type in 2022
    • 1.3.3 League of Legends
    • 1.3.4 Dota 2
    • 1.3.5 CS: GO
    • 1.3.6 Others
  • 1.4 Global eSports Betting Software Market by Player Age
    • 1.4.1 Overview: Global eSports Betting Software Market Size by Player Age: 2018 Versus 2022 Versus 2029
    • 1.4.2 Ages 18-25
    • 1.4.3 Ages 26-30
    • 1.4.4 Ages 31 and Above
  • 1.5 Global eSports Betting Software Market Size & Forecast
  • 1.6 Global eSports Betting Software Market Size and Forecast by Region
    • 1.6.1 Global eSports Betting Software Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global eSports Betting Software Market Size by Region, (2018-2029)
    • 1.6.3 North America eSports Betting Software Market Size and Prospect (2018-2029)
    • 1.6.4 Europe eSports Betting Software Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific eSports Betting Software Market Size and Prospect (2018-2029)
    • 1.6.6 South America eSports Betting Software Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa eSports Betting Software Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Entain
    • 2.1.1 Entain Details
    • 2.1.2 Entain Major Business
    • 2.1.3 Entain eSports Betting Software Product and Solutions
    • 2.1.4 Entain eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Entain Recent Developments and Future Plans
  • 2.2 888 Holdings
    • 2.2.1 888 Holdings Details
    • 2.2.2 888 Holdings Major Business
    • 2.2.3 888 Holdings eSports Betting Software Product and Solutions
    • 2.2.4 888 Holdings eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 888 Holdings Recent Developments and Future Plans
  • 2.3 Kindred Group
    • 2.3.1 Kindred Group Details
    • 2.3.2 Kindred Group Major Business
    • 2.3.3 Kindred Group eSports Betting Software Product and Solutions
    • 2.3.4 Kindred Group eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Kindred Group Recent Developments and Future Plans
  • 2.4 Betsson AB
    • 2.4.1 Betsson AB Details
    • 2.4.2 Betsson AB Major Business
    • 2.4.3 Betsson AB eSports Betting Software Product and Solutions
    • 2.4.4 Betsson AB eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Betsson AB Recent Developments and Future Plans
  • 2.5 Betway
    • 2.5.1 Betway Details
    • 2.5.2 Betway Major Business
    • 2.5.3 Betway eSports Betting Software Product and Solutions
    • 2.5.4 Betway eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Betway Recent Developments and Future Plans
  • 2.6 Pinnacle
    • 2.6.1 Pinnacle Details
    • 2.6.2 Pinnacle Major Business
    • 2.6.3 Pinnacle eSports Betting Software Product and Solutions
    • 2.6.4 Pinnacle eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Pinnacle Recent Developments and Future Plans
  • 2.7 Bet365
    • 2.7.1 Bet365 Details
    • 2.7.2 Bet365 Major Business
    • 2.7.3 Bet365 eSports Betting Software Product and Solutions
    • 2.7.4 Bet365 eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Bet365 Recent Developments and Future Plans
  • 2.8 Bet-at-home.com
    • 2.8.1 Bet-at-home.com Details
    • 2.8.2 Bet-at-home.com Major Business
    • 2.8.3 Bet-at-home.com eSports Betting Software Product and Solutions
    • 2.8.4 Bet-at-home.com eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Bet-at-home.com Recent Developments and Future Plans
  • 2.9 Betfred
    • 2.9.1 Betfred Details
    • 2.9.2 Betfred Major Business
    • 2.9.3 Betfred eSports Betting Software Product and Solutions
    • 2.9.4 Betfred eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Betfred Recent Developments and Future Plans
  • 2.10 BetWinner
    • 2.10.1 BetWinner Details
    • 2.10.2 BetWinner Major Business
    • 2.10.3 BetWinner eSports Betting Software Product and Solutions
    • 2.10.4 BetWinner eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 BetWinner Recent Developments and Future Plans
  • 2.11 Betvictor
    • 2.11.1 Betvictor Details
    • 2.11.2 Betvictor Major Business
    • 2.11.3 Betvictor eSports Betting Software Product and Solutions
    • 2.11.4 Betvictor eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Betvictor Recent Developments and Future Plans
  • 2.12 GG.BET
    • 2.12.1 GG.BET Details
    • 2.12.2 GG.BET Major Business
    • 2.12.3 GG.BET eSports Betting Software Product and Solutions
    • 2.12.4 GG.BET eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 GG.BET Recent Developments and Future Plans
  • 2.13 Buff.bet
    • 2.13.1 Buff.bet Details
    • 2.13.2 Buff.bet Major Business
    • 2.13.3 Buff.bet eSports Betting Software Product and Solutions
    • 2.13.4 Buff.bet eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Buff.bet Recent Developments and Future Plans
  • 2.14 EveryGame
    • 2.14.1 EveryGame Details
    • 2.14.2 EveryGame Major Business
    • 2.14.3 EveryGame eSports Betting Software Product and Solutions
    • 2.14.4 EveryGame eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 EveryGame Recent Developments and Future Plans
  • 2.15 Betcris
    • 2.15.1 Betcris Details
    • 2.15.2 Betcris Major Business
    • 2.15.3 Betcris eSports Betting Software Product and Solutions
    • 2.15.4 Betcris eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Betcris Recent Developments and Future Plans
  • 2.16 Thunderpick
    • 2.16.1 Thunderpick Details
    • 2.16.2 Thunderpick Major Business
    • 2.16.3 Thunderpick eSports Betting Software Product and Solutions
    • 2.16.4 Thunderpick eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Thunderpick Recent Developments and Future Plans
  • 2.17 Rivalry
    • 2.17.1 Rivalry Details
    • 2.17.2 Rivalry Major Business
    • 2.17.3 Rivalry eSports Betting Software Product and Solutions
    • 2.17.4 Rivalry eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Rivalry Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global eSports Betting Software Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of eSports Betting Software by Company Revenue
    • 3.2.2 Top 3 eSports Betting Software Players Market Share in 2022
    • 3.2.3 Top 6 eSports Betting Software Players Market Share in 2022
  • 3.3 eSports Betting Software Market: Overall Company Footprint Analysis
    • 3.3.1 eSports Betting Software Market: Region Footprint
    • 3.3.2 eSports Betting Software Market: Company Product Type Footprint
    • 3.3.3 eSports Betting Software Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Game Type

  • 4.1 Global eSports Betting Software Consumption Value and Market Share by Game Type (2018-2023)
  • 4.2 Global eSports Betting Software Market Forecast by Game Type (2024-2029)

5 Market Size Segment by Player Age

  • 5.1 Global eSports Betting Software Consumption Value Market Share by Player Age (2018-2023)
  • 5.2 Global eSports Betting Software Market Forecast by Player Age (2024-2029)

6 North America

  • 6.1 North America eSports Betting Software Consumption Value by Game Type (2018-2029)
  • 6.2 North America eSports Betting Software Consumption Value by Player Age (2018-2029)
  • 6.3 North America eSports Betting Software Market Size by Country
    • 6.3.1 North America eSports Betting Software Consumption Value by Country (2018-2029)
    • 6.3.2 United States eSports Betting Software Market Size and Forecast (2018-2029)
    • 6.3.3 Canada eSports Betting Software Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico eSports Betting Software Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe eSports Betting Software Consumption Value by Game Type (2018-2029)
  • 7.2 Europe eSports Betting Software Consumption Value by Player Age (2018-2029)
  • 7.3 Europe eSports Betting Software Market Size by Country
    • 7.3.1 Europe eSports Betting Software Consumption Value by Country (2018-2029)
    • 7.3.2 Germany eSports Betting Software Market Size and Forecast (2018-2029)
    • 7.3.3 France eSports Betting Software Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom eSports Betting Software Market Size and Forecast (2018-2029)
    • 7.3.5 Russia eSports Betting Software Market Size and Forecast (2018-2029)
    • 7.3.6 Italy eSports Betting Software Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific eSports Betting Software Consumption Value by Game Type (2018-2029)
  • 8.2 Asia-Pacific eSports Betting Software Consumption Value by Player Age (2018-2029)
  • 8.3 Asia-Pacific eSports Betting Software Market Size by Region
    • 8.3.1 Asia-Pacific eSports Betting Software Consumption Value by Region (2018-2029)
    • 8.3.2 China eSports Betting Software Market Size and Forecast (2018-2029)
    • 8.3.3 Japan eSports Betting Software Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea eSports Betting Software Market Size and Forecast (2018-2029)
    • 8.3.5 India eSports Betting Software Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia eSports Betting Software Market Size and Forecast (2018-2029)
    • 8.3.7 Australia eSports Betting Software Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America eSports Betting Software Consumption Value by Game Type (2018-2029)
  • 9.2 South America eSports Betting Software Consumption Value by Player Age (2018-2029)
  • 9.3 South America eSports Betting Software Market Size by Country
    • 9.3.1 South America eSports Betting Software Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil eSports Betting Software Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina eSports Betting Software Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa eSports Betting Software Consumption Value by Game Type (2018-2029)
  • 10.2 Middle East & Africa eSports Betting Software Consumption Value by Player Age (2018-2029)
  • 10.3 Middle East & Africa eSports Betting Software Market Size by Country
    • 10.3.1 Middle East & Africa eSports Betting Software Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey eSports Betting Software Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia eSports Betting Software Market Size and Forecast (2018-2029)
    • 10.3.4 UAE eSports Betting Software Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 eSports Betting Software Market Drivers
  • 11.2 eSports Betting Software Market Restraints
  • 11.3 eSports Betting Software Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 eSports Betting Software Industry Chain
  • 12.2 eSports Betting Software Upstream Analysis
  • 12.3 eSports Betting Software Midstream Analysis
  • 12.4 eSports Betting Software Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global eSports Betting Software market size was valued at USD 539 million in 2022 and is forecast to a readjusted size of USD 1691 million by 2029 with a CAGR of 17.7% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    Global key players of eSports Betting Software include Entain, Kindred Group, Bet365, 888 Holdings, Betfred, etc. The top five players hold a share about 40%. Europe is the largest market, has a share about 45%, followed by North America and Southeast Asia, both have market share about 15%. In terms of product type, league of legends are the largest segment, with a share over 50%. In terms of player age, eSports Betting Software is mainly used by players between 26 and 30 years old, occupying for the market share of over 40%, followed by players between 18 and 25 years old.
    This report is a detailed and comprehensive analysis for global eSports Betting Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Game Type and by Player Age. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
    Key Features:
    Global eSports Betting Software market size and forecasts, in consumption value ($ Million), 2018-2029
    Global eSports Betting Software market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
    Global eSports Betting Software market size and forecasts, by Game Type and by Player Age, in consumption value ($ Million), 2018-2029
    Global eSports Betting Software market shares of main players, in revenue ($ Million), 2018-2023
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for eSports Betting Software
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global eSports Betting Software market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Entain, 888 Holdings, Kindred Group, Betsson AB and Betway, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
    Market segmentation
    eSports Betting Software market is split by Game Type and by Player Age. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Game Type and by Player Age. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Game Type
    League of Legends
    Dota 2
    CS: GO
    Others
    Market segment by Player Age
    Ages 18-25
    Ages 26-30
    Ages 31 and Above
    Market segment by players, this report covers
    Entain
    888 Holdings
    Kindred Group
    Betsson AB
    Betway
    Pinnacle
    Bet365
    Bet-at-home.com
    Betfred
    BetWinner
    Betvictor
    GG.BET
    Buff.bet
    EveryGame
    Betcris
    Thunderpick
    Rivalry
    Market segment by regions, regional analysis covers
    North America (United States, Canada, and Mexico)
    Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
    South America (Brazil, Argentina and Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe eSports Betting Software product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of eSports Betting Software, with revenue, gross margin and global market share of eSports Betting Software from 2018 to 2023.
    Chapter 3, the eSports Betting Software competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Game Type and application, with consumption value and growth rate by Game Type, application, from 2018 to 2029.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and eSports Betting Software market forecast, by regions, game type and player age, with consumption value, from 2024 to 2029.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
    Chapter 12, the key raw materials and key suppliers, and industry chain of eSports Betting Software.
    Chapter 13, to describe eSports Betting Software research findings and conclusion.

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