Global (United States, European Union and China) Entertainment Robots Market Research Report 2019-2025
Table of Contents
1 Report Overview
- 1.1 Research Scope
- 1.2 Major Manufacturers Covered in This Report
- 1.3 Market Segment by Type
- 1.3.1 Global Entertainment Robots Market Size Growth Rate by Type (2019-2025)
- 1.3.2 Commercial Entertainment Robots
- 1.3.3 Non-Commercial Entertainment Robots
- 1.4 Market Segment by Application
- 1.4.1 Global Entertainment Robots Market Share by Application (2019-2025)
- 1.4.2 Gaming & Entertainment
- 1.4.3 Athletic Sports
- 1.4.4 Film and Television
- 1.4.5 Others
- 1.5 Study Objectives
- 1.6 Years Considered
2 Global Growth Trends
- 2.1 Production and Capacity Analysis
- 2.1.1 Global Entertainment Robots Production Value 2014-2025
- 2.1.2 Global Entertainment Robots Production 2014-2025
- 2.1.3 Global Entertainment Robots Capacity 2014-2025
- 2.1.4 Global Entertainment Robots Marketing Pricing and Trends
- 2.2 Key Producers Growth Rate (CAGR) 2019-2025
- 2.2.1 Global Entertainment Robots Market Size CAGR of Key Regions
- 2.2.2 Global Entertainment Robots Market Share of Key Regions
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
3 Market Share by Manufacturers
- 3.1 Capacity and Production by Manufacturers
- 3.1.1 Global Entertainment Robots Capacity by Manufacturers
- 3.1.2 Global Entertainment Robots Production by Manufacturers
- 3.2 Revenue by Manufacturers
- 3.2.1 Entertainment Robots Revenue by Manufacturers (2014-2019)
- 3.2.2 Entertainment Robots Revenue Share by Manufacturers (2014-2019)
- 3.2.3 Global Entertainment Robots Market Concentration Ratio (CR5 and HHI)
- 3.3 Entertainment Robots Price by Manufacturers
- 3.4 Key Manufacturers Entertainment Robots Plants/Factories Distribution and Area Served
- 3.5 Date of Key Manufacturers Enter into Entertainment Robots Market
- 3.6 Key Manufacturers Entertainment Robots Product Offered
- 3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
- 4.1 Production and Production Value for Each Type
- 4.1.1 Commercial Entertainment Robots Production and Production Value (2014-2019)
- 4.1.2 Non-Commercial Entertainment Robots Production and Production Value (2014-2019)
- 4.2 Global Entertainment Robots Production Market Share by Type
- 4.3 Global Entertainment Robots Production Value Market Share by Type
- 4.4 Entertainment Robots Ex-factory Price by Type
5 Market Size by Application
- 5.1 Overview
- 5.2 Global Entertainment Robots Consumption by Application
6 Production by Regions
- 6.1 Global Entertainment Robots Production (History Data) by Regions 2014-2019
- 6.2 Global Entertainment Robots Production Value (History Data) by Regions
- 6.3 United States
- 6.3.1 United States Entertainment Robots Production Growth Rate 2014-2019
- 6.3.2 United States Entertainment Robots Production Value Growth Rate 2014-2019
- 6.3.3 Key Players in United States
- 6.3.4 United States Entertainment Robots Import & Export
- 6.4 European Union
- 6.4.1 European Union Entertainment Robots Production Growth Rate 2014-2019
- 6.4.2 European Union Entertainment Robots Production Value Growth Rate 2014-2019
- 6.4.3 Key Players in European Union
- 6.4.4 European Union Entertainment Robots Import & Export
- 6.5 China
- 6.5.1 China Entertainment Robots Production Growth Rate 2014-2019
- 6.5.2 China Entertainment Robots Production Value Growth Rate 2014-2019
- 6.5.3 Key Players in China
- 6.5.4 China Entertainment Robots Import & Export
- 6.6 Rest of World
- 6.6.1 Japan
- 6.6.2 Korea
- 6.6.3 India
- 6.6.4 Southeast Asia
7 Entertainment Robots Consumption by Regions
- 7.1 Global Entertainment Robots Consumption (History Data) by Regions
- 7.2 United States
- 7.2.1 United States Entertainment Robots Consumption by Type
- 7.2.2 United States Entertainment Robots Consumption by Application
- 7.3 European Union
- 7.3.1 European Union Entertainment Robots Consumption by Type
- 7.3.2 European Union Entertainment Robots Consumption by Application
- 7.4 China
- 7.4.1 China Entertainment Robots Consumption by Type
- 7.4.2 China Entertainment Robots Consumption by Application
- 7.5 Rest of World
- 7.5.1 Rest of World Entertainment Robots Consumption by Type
- 7.5.2 Rest of World Entertainment Robots Consumption by Application
- 7.5.1 Japan
- 7.5.2 Korea
- 7.5.3 India
- 7.5.4 Southeast Asia
8 Company Profiles
- 8.1 Hasbro
- 8.1.1 Hasbro Company Details
- 8.1.2 Company Description and Business Overview
- 8.1.3 Production and Revenue of Entertainment Robots
- 8.1.4 Entertainment Robots Product Introduction
- 8.1.5 Hasbro Recent Development
- 8.2 Lego
- 8.2.1 Lego Company Details
- 8.2.2 Company Description and Business Overview
- 8.2.3 Production and Revenue of Entertainment Robots
- 8.2.4 Entertainment Robots Product Introduction
- 8.2.5 Lego Recent Development
- 8.3 Mattel
- 8.3.1 Mattel Company Details
- 8.3.2 Company Description and Business Overview
- 8.3.3 Production and Revenue of Entertainment Robots
- 8.3.4 Entertainment Robots Product Introduction
- 8.3.5 Mattel Recent Development
- 8.4 Sphero
- 8.4.1 Sphero Company Details
- 8.4.2 Company Description and Business Overview
- 8.4.3 Production and Revenue of Entertainment Robots
- 8.4.4 Entertainment Robots Product Introduction
- 8.4.5 Sphero Recent Development
- 8.5 WowWee
- 8.5.1 WowWee Company Details
- 8.5.2 Company Description and Business Overview
- 8.5.3 Production and Revenue of Entertainment Robots
- 8.5.4 Entertainment Robots Product Introduction
- 8.5.5 WowWee Recent Development
- 8.6 Aldebaran
- 8.6.1 Aldebaran Company Details
- 8.6.2 Company Description and Business Overview
- 8.6.3 Production and Revenue of Entertainment Robots
- 8.6.4 Entertainment Robots Product Introduction
- 8.6.5 Aldebaran Recent Development
- 8.7 Bluefrog Robotics
- 8.7.1 Bluefrog Robotics Company Details
- 8.7.2 Company Description and Business Overview
- 8.7.3 Production and Revenue of Entertainment Robots
- 8.7.4 Entertainment Robots Product Introduction
- 8.7.5 Bluefrog Robotics Recent Development
- 8.8 Modular Robotics
- 8.8.1 Modular Robotics Company Details
- 8.8.2 Company Description and Business Overview
- 8.8.3 Production and Revenue of Entertainment Robots
- 8.8.4 Entertainment Robots Product Introduction
- 8.8.5 Modular Robotics Recent Development
- 8.9 Robobuilder
- 8.9.1 Robobuilder Company Details
- 8.9.2 Company Description and Business Overview
- 8.9.3 Production and Revenue of Entertainment Robots
- 8.9.4 Entertainment Robots Product Introduction
- 8.9.5 Robobuilder Recent Development
- 8.10 Robotis
- 8.10.1 Robotis Company Details
- 8.10.2 Company Description and Business Overview
- 8.10.3 Production and Revenue of Entertainment Robots
- 8.10.4 Entertainment Robots Product Introduction
- 8.10.5 Robotis Recent Development
- 8.11 Toshiba Machines
9 Market Forecast
- 9.1 Global Market Size Forecast
- 9.1.1 Global Entertainment Robots Capacity, Production Forecast 2019-2025
- 9.1.2 Global Entertainment Robots Production Value Forecast 2019-2025
- 9.2 Market Forecast by Regions
- 9.2.1 Global Entertainment Robots Production and Value Forecast by Regions 2019-2025
- 9.2.2 Global Entertainment Robots Consumption Forecast by Regions 2019-2025
- 9.3 United States
- 9.3.1 Production and Value Forecast in United States
- 9.3.2 Consumption Forecast in United States
- 9.4 European Union
- 9.4.1 Production and Value Forecast in European Union
- 9.4.2 Consumption Forecast in European Union
- 9.5 China
- 9.5.1 Production and Value Forecast in China
- 9.5.2 Consumption Forecast in China
- 9.6 Rest of World
- 9.6.1 Japan
- 9.6.2 Korea
- 9.6.3 India
- 9.6.4 Southeast Asia
- 9.7 Forecast by Type
- 9.7.1 Global Entertainment Robots Production Forecast by Type
- 9.7.2 Global Entertainment Robots Production Value Forecast by Type
- 9.8 Consumption Forecast by Application
10 Value Chain and Sales Channels Analysis
- 10.1 Value Chain Analysis
- 10.2 Sales Channels Analysis
- 10.2.1 Entertainment Robots Sales Channels
- 10.2.2 Entertainment Robots Distributors
- 10.3 Entertainment Robots Customers
11 Opportunities & Challenges, Threat and Affecting Factors
- 11.1 Market Opportunities
- 11.2 Market Challenges
- 11.3 Porter's Five Forces Analysis
12 Key Findings
13 Appendix
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.1.1 Research Programs/Design
- 13.1.1.2 Market Size Estimation
- 13.1.1.3 Market Breakdown and Data Triangulation
- 13.1.2 Data Source
- 13.1.2.1 Secondary Sources
- 13.1.2.2 Primary Sources
- 13.1.1 Methodology/Research Approach
- 13.2 Author Details
Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.
Due to the rapid growth of the retail sector, EMEA will be the largest market for entertainment robots during the forecast period.
In 2019, the market size of Entertainment Robots is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Entertainment Robots.
This report studies the global market size of Entertainment Robots, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Entertainment Robots production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.
In global market, the following companies are covered:
Hasbro
Lego
Mattel
Sphero
WowWee
Aldebaran
Bluefrog Robotics
Modular Robotics
Robobuilder
Robotis
Toshiba Machines
Market Segment by Product Type
Commercial Entertainment Robots
Non-Commercial Entertainment Robots
Market Segment by Application
Gaming & Entertainment
Athletic Sports
Film and Television
Others
Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)
The study objectives are:
To analyze and research the Entertainment Robots status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Entertainment Robots manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
In this study, the years considered to estimate the market size of Entertainment Robots are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025