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Global Educational Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

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1 Market Overview

  • 1.1 Product Overview and Scope of Educational Games
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Educational Games by Type
    • 1.3.1 Overview: Global Educational Games Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Educational Games Consumption Value Market Share by Type in 2023
    • 1.3.3 K-12 Educational Game
    • 1.3.4 University Education Game
    • 1.3.5 Adult Education Game
    • 1.3.6 Elderly Education Game
  • 1.4 Global Educational Games Market by Application
    • 1.4.1 Overview: Global Educational Games Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Quality-oriented Education
    • 1.4.3 Examination-oriented Education
  • 1.5 Global Educational Games Market Size & Forecast
  • 1.6 Global Educational Games Market Size and Forecast by Region
    • 1.6.1 Global Educational Games Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Educational Games Market Size by Region, (2019-2030)
    • 1.6.3 North America Educational Games Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Educational Games Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Educational Games Market Size and Prospect (2019-2030)
    • 1.6.6 South America Educational Games Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East and Africa Educational Games Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 LeapFrog Enterprises
    • 2.1.1 LeapFrog Enterprises Details
    • 2.1.2 LeapFrog Enterprises Major Business
    • 2.1.3 LeapFrog Enterprises Educational Games Product and Solutions
    • 2.1.4 LeapFrog Enterprises Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 LeapFrog Enterprises Recent Developments and Future Plans
  • 2.2 Scholastic
    • 2.2.1 Scholastic Details
    • 2.2.2 Scholastic Major Business
    • 2.2.3 Scholastic Educational Games Product and Solutions
    • 2.2.4 Scholastic Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Scholastic Recent Developments and Future Plans
  • 2.3 The Learning Company
    • 2.3.1 The Learning Company Details
    • 2.3.2 The Learning Company Major Business
    • 2.3.3 The Learning Company Educational Games Product and Solutions
    • 2.3.4 The Learning Company Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 The Learning Company Recent Developments and Future Plans
  • 2.4 Neusoft
    • 2.4.1 Neusoft Details
    • 2.4.2 Neusoft Major Business
    • 2.4.3 Neusoft Educational Games Product and Solutions
    • 2.4.4 Neusoft Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Neusoft Recent Developments and Future Plans
  • 2.5 Wisedu
    • 2.5.1 Wisedu Details
    • 2.5.2 Wisedu Major Business
    • 2.5.3 Wisedu Educational Games Product and Solutions
    • 2.5.4 Wisedu Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Wisedu Recent Developments and Future Plans
  • 2.6 Jucheng
    • 2.6.1 Jucheng Details
    • 2.6.2 Jucheng Major Business
    • 2.6.3 Jucheng Educational Games Product and Solutions
    • 2.6.4 Jucheng Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Jucheng Recent Developments and Future Plans
  • 2.7 Kingsun
    • 2.7.1 Kingsun Details
    • 2.7.2 Kingsun Major Business
    • 2.7.3 Kingsun Educational Games Product and Solutions
    • 2.7.4 Kingsun Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Kingsun Recent Developments and Future Plans
  • 2.8 Hongen
    • 2.8.1 Hongen Details
    • 2.8.2 Hongen Major Business
    • 2.8.3 Hongen Educational Games Product and Solutions
    • 2.8.4 Hongen Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Hongen Recent Developments and Future Plans
  • 2.9 Guangdong Dongtian Digital Technology
    • 2.9.1 Guangdong Dongtian Digital Technology Details
    • 2.9.2 Guangdong Dongtian Digital Technology Major Business
    • 2.9.3 Guangdong Dongtian Digital Technology Educational Games Product and Solutions
    • 2.9.4 Guangdong Dongtian Digital Technology Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Guangdong Dongtian Digital Technology Recent Developments and Future Plans
  • 2.10 Zhengfang Software
    • 2.10.1 Zhengfang Software Details
    • 2.10.2 Zhengfang Software Major Business
    • 2.10.3 Zhengfang Software Educational Games Product and Solutions
    • 2.10.4 Zhengfang Software Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 Zhengfang Software Recent Developments and Future Plans
  • 2.11 Kingosoft
    • 2.11.1 Kingosoft Details
    • 2.11.2 Kingosoft Major Business
    • 2.11.3 Kingosoft Educational Games Product and Solutions
    • 2.11.4 Kingosoft Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 Kingosoft Recent Developments and Future Plans
  • 2.12 Beijing China Education Star Technology
    • 2.12.1 Beijing China Education Star Technology Details
    • 2.12.2 Beijing China Education Star Technology Major Business
    • 2.12.3 Beijing China Education Star Technology Educational Games Product and Solutions
    • 2.12.4 Beijing China Education Star Technology Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 Beijing China Education Star Technology Recent Developments and Future Plans
  • 2.13 IntelHouse Technology
    • 2.13.1 IntelHouse Technology Details
    • 2.13.2 IntelHouse Technology Major Business
    • 2.13.3 IntelHouse Technology Educational Games Product and Solutions
    • 2.13.4 IntelHouse Technology Educational Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 IntelHouse Technology Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Educational Games Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Educational Games by Company Revenue
    • 3.2.2 Top 3 Educational Games Players Market Share in 2023
    • 3.2.3 Top 6 Educational Games Players Market Share in 2023
  • 3.3 Educational Games Market: Overall Company Footprint Analysis
    • 3.3.1 Educational Games Market: Region Footprint
    • 3.3.2 Educational Games Market: Company Product Type Footprint
    • 3.3.3 Educational Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Educational Games Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Educational Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Educational Games Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Educational Games Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Educational Games Consumption Value by Type (2019-2030)
  • 6.2 North America Educational Games Consumption Value by Application (2019-2030)
  • 6.3 North America Educational Games Market Size by Country
    • 6.3.1 North America Educational Games Consumption Value by Country (2019-2030)
    • 6.3.2 United States Educational Games Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Educational Games Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Educational Games Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Educational Games Consumption Value by Type (2019-2030)
  • 7.2 Europe Educational Games Consumption Value by Application (2019-2030)
  • 7.3 Europe Educational Games Market Size by Country
    • 7.3.1 Europe Educational Games Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Educational Games Market Size and Forecast (2019-2030)
    • 7.3.3 France Educational Games Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Educational Games Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Educational Games Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Educational Games Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Educational Games Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Educational Games Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Educational Games Market Size by Region
    • 8.3.1 Asia-Pacific Educational Games Consumption Value by Region (2019-2030)
    • 8.3.2 China Educational Games Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Educational Games Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Educational Games Market Size and Forecast (2019-2030)
    • 8.3.5 India Educational Games Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Educational Games Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Educational Games Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Educational Games Consumption Value by Type (2019-2030)
  • 9.2 South America Educational Games Consumption Value by Application (2019-2030)
  • 9.3 South America Educational Games Market Size by Country
    • 9.3.1 South America Educational Games Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Educational Games Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Educational Games Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Educational Games Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Educational Games Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Educational Games Market Size by Country
    • 10.3.1 Middle East & Africa Educational Games Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Educational Games Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Educational Games Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Educational Games Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Educational Games Market Drivers
  • 11.2 Educational Games Market Restraints
  • 11.3 Educational Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Educational Games Industry Chain
  • 12.2 Educational Games Upstream Analysis
  • 12.3 Educational Games Midstream Analysis
  • 12.4 Educational Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Educational Games market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
    Educational game is computer software, the primary purpose of which is teaching or self-learning. Educational software is the developmental and non-developmental software which are specifically used for education. It also reflects on the technical and also instructional design for developing the courseware or educational application.
    The Global Info Research report includes an overview of the development of the Educational Games industry chain, the market status of Quality-oriented Education (K-12 Educational Game, University Education Game), Examination-oriented Education (K-12 Educational Game, University Education Game), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Educational Games.
    Regionally, the report analyzes the Educational Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Educational Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.
    Key Features:
    The report presents comprehensive understanding of the Educational Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Educational Games industry.
    The report involves analyzing the market at a macro level:
    Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., K-12 Educational Game, University Education Game).
    Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Educational Games market.
    Regional Analysis: The report involves examining the Educational Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
    Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Educational Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
    The report also involves a more granular approach to Educational Games:
    Company Analysis: Report covers individual Educational Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
    Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Educational Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Quality-oriented Education, Examination-oriented Education).
    Technology Analysis: Report covers specific technologies relevant to Educational Games. It assesses the current state, advancements, and potential future developments in Educational Games areas.
    Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Educational Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
    Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
    Market Segmentation
    Educational Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
    Market segment by Type
    K-12 Educational Game
    University Education Game
    Adult Education Game
    Elderly Education Game
    Market segment by Application
    Quality-oriented Education
    Examination-oriented Education
    Market segment by players, this report covers
    LeapFrog Enterprises
    Scholastic
    The Learning Company
    Neusoft
    Wisedu
    Jucheng
    Kingsun
    Hongen
    Guangdong Dongtian Digital Technology
    Zhengfang Software
    Kingosoft
    Beijing China Education Star Technology
    IntelHouse Technology
    Market segment by regions, regional analysis covers
    North America (United States, Canada, and Mexico)
    Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
    South America (Brazil, Argentina and Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Educational Games product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Educational Games, with revenue, gross margin and global market share of Educational Games from 2019 to 2024.
    Chapter 3, the Educational Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Educational Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
    Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Educational Games.
    Chapter 13, to describe Educational Games research findings and conclusion.

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