E-Sports Market Insights 2019, Global and Chinese Analysis and Forecast to 2024
Chapter One Introduction of E-sports Industry
- 1.1 Brief Introduction of E-sports
- 1.2 Development of E-sports Industry
- 1.3 Status of E-sports Industry
Chapter Two Manufacturing Technology of E-sports
- 2.1 Development of E-sports Manufacturing Technology
- 2.2 Analysis of E-sports Manufacturing Technology
- 2.3 Trends of E-sports Manufacturing Technology
Chapter Three Analysis of Global Key Manufacturers
- 3.1 Epic Games
- 3.1.1 Company Profile
- 3.1.2 Product Information
- 3.1.3 2014-2019 Production Information
- 3.1.4 Contact Information
- 3.2 Nintendo
- 3.2.1 Company Profile
- 3.2.2 Product Information
- 3.2.3 2014-2019 Production Information
- 3.2.4 Contact Information
- 3.3 Riot Games
- 3.2.1 Company Profile
- 3.3.2 Product Information
- 3.3.3 2014-2019 Production Information
- 3.3.4 Contact Information
- 3.4 Valve Corporation
- 3.4.1 Company Profile
- 3.4.2 Product Information
- 3.4.3 2014-2019 Production Information
- 3.4.4 Contact Information
- 3.5 Wargaming.Net
- 3.5.1 Company Profile
- 3.5.2 Product Information
- 3.5.3 2014-2019 Production Information
- 3.5.4 Contact Information
- 3.6 EA Sports
- 3.6.1 Company Profile
- 3.6.2 Product Information
- 3.5.3 2014-2019 Production Information
- 3.6.4 Contact Information
- 3.7 Hi-Rez Studios
- 3.7.1 Company Profile
- 3.7.2 Product Information
- 3.7.3 2014-2019 Production Information
- 3.7.4 Contact Information
- 3.8 Company H
- 3.8.1 Company Profile
- 3.8.2 Product Information
- 3.8.3 2014-2019 Production Information
- 3.8.4 Contact Information
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Chapter Four 2014-2019 Global and Chinese Market of E-sports
- 4.1 2014-2019 Global Capacity, Production and Production Value of E-sports Industry
- 4.2 2014-2019 Global Cost and Profit of E-sports Industry
- 4.3 Market Comparison of Global and Chinese E-sports Industry
- 4.4 2014-2019 Global and Chinese Supply and Consumption of E-sports
- 4.5 2014-2019 Chinese Import and Export of E-sports
Chapter Five Market Status of E-sports Industry
- 5.1 Market Competition of E-sports Industry by Company
- 5.2 Market Competition of E-sports Industry by Country (USA, EU, Japan, Chinese etc.)
- 5.3 Market Analysis of E-sports Consumption by Application/Type
Chapter Six 2019-2024 Market Forecast of Global and Chinese E-sports Industry
- 6.1 2019-2024 Global and Chinese Capacity, Production, and Production Value of E-sports
- 6.2 2019-2024 E-sports Industry Cost and Profit Estimation
- 6.3 2019-2024 Global and Chinese Market Share of E-sports
- 6.4 2019-2024 Global and Chinese Supply and Consumption of E-sports
- 6.5 2019-2024 Chinese Import and Export of E-sports
Chapter Seven Analysis of E-sports Industry Chain
- 7.1 Industry Chain Structure
- 7.2 Upstream Raw Materials
- 7.3 Downstream Industry
Chapter Eight Global and Chinese Economic Impact on E-sports Industry
- 8.1 Global and Chinese Macroeconomic Environment Analysis
- 8.1.1 Global Macroeconomic Analysis
- 8.1.2 Chinese Macroeconomic Analysis
- 8.2 Global and Chinese Macroeconomic Environment Development Trend
- 8.2.1 Global Macroeconomic Outlook
- 8.2.2 Chinese Macroeconomic Outlook
- 8.3 Effects to E-sports Industry
Chapter Nine Market Dynamics of E-sports Industry
- 9.1 E-sports Industry News
- 9.2 E-sports Industry Development Challenges
- 9.3 E-sports Industry Development Opportunities
Chapter Ten Proposals for New Project
- 10.1 Market Entry Strategies
- 10.2 Countermeasures of Economic Impact
- 10.3 Marketing Channels
- 10.4 Feasibility Studies of New Project Investment
Chapter Eleven Research Conclusions of Global and Chinese E-sports Industry
Tables and Figures
Figure E-sports Product Picture
Table Development of E-sports Manufacturing Technology
Figure Manufacturing Process of E-sports
Table Trends of E-sports Manufacturing Technology
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity, Production, and Production Value etc. List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity, Production, and Production Value etc. List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity Production Price Cost Production Value List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity, Production, and Production Value etc. List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity Production Price Cost Production Value List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity, Production, and Production Value etc. List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity, Production, and Production Value etc. List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
Figure E-sports Product and Specifications
Table 2014-2019 E-sports Product Capacity, Production, and Production Value etc. List
Figure 2014-2019 E-sports Capacity Production and Growth Rate
Figure 2014-2019 E-sports Production Global Market Share
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Table 2014-2019 Global E-sports Capacity List
Table 2014-2019 Global E-sports Key Manufacturers Capacity Share List
Figure 2014-2019 Global E-sports Manufacturers Capacity Share
Table 2014-2019 Global E-sports Key Manufacturers Production List
Table 2014-2019 Global E-sports Key Manufacturers Production Share List
Figure 2014-2019 Global E-sports Manufacturers Production Share
Figure 2014-2019 Global E-sports Capacity Production and Growth Rate
Table 2014-2019 Global E-sports Key Manufacturers Production Value List
Figure 2014-2019 Global E-sports Production Value and Growth Rate
Table 2014-2019 Global E-sports Key Manufacturers Production Value Share List
Figure 2014-2019 Global E-sports Manufacturers Production Value Share
Table 2014-2019 Global E-sports Capacity Production Cost Profit and Gross Margin List
Figure 2014-2019 Chinese Share of Global E-sports Production
Table 2014-2019 Global Supply and Consumption of E-sports
Table 2014-2019 Import and Export of E-sports
Figure 2018 Global E-sports Key Manufacturers Capacity Market Share
Figure 2018 Global E-sports Key Manufacturers Production Market Share
Figure 2018 Global E-sports Key Manufacturers Production Value Market Share
Table 2014-2019 Global E-sports Key Countries Capacity List
Figure 2014-2019 Global E-sports Key Countries Capacity
Table 2014-2019 Global E-sports Key Countries Capacity Share List
Figure 2014-2019 Global E-sports Key Countries Capacity Share
Table 2014-2019 Global E-sports Key Countries Production List
Figure 2014-2019 Global E-sports Key Countries Production
Table 2014-2019 Global E-sports Key Countries Production Share List
Figure 2014-2019 Global E-sports Key Countries Production Share
Table 2014-2019 Global E-sports Key Countries Consumption Volume List
Figure 2014-2019 Global E-sports Key Countries Consumption Volume
Table 2014-2019 Global E-sports Key Countries Consumption Volume Share List
Figure 2014-2019 Global E-sports Key Countries Consumption Volume Share
Figure 78 2014-2019 Global E-sports Consumption Volume Market by Application
Table 89 2014-2019 Global E-sports Consumption Volume Market Share List by Application
Figure 79 2014-2019 Global E-sports Consumption Volume Market Share by Application
Table 90 2014-2019 Chinese E-sports Consumption Volume Market List by Application
Figure 80 2014-2019 Chinese E-sports Consumption Volume Market by Application
Figure 2019-2024 Global E-sports Capacity Production and Growth Rate
Figure 2019-2024 Global E-sports Production Value and Growth Rate
Table 2019-2024 Global E-sports Capacity Production Cost Profit and Gross Margin List
Figure 2019-2024 Chinese Share of Global E-sports Production
Table 2019-2024 Global Supply and Consumption of E-sports
Table 2019-2024 Import and Export of E-sports
Figure Industry Chain Structure of E-sports Industry
Figure Production Cost Analysis of E-sports
Figure Downstream Analysis of E-sports
Table Growth of World output, 2014 - 2019, Annual Percentage Change
Figure Unemployment Rates in Selected Developed Countries, January 2014 - March 2018
Figure Nominal Effective Exchange Rate: Japan and Selected Emerging Economies, September 2014-March 2018
Figure 2014-2019 Chinese GDP and Growth Rates
Figure 2014-2019 Chinese CPI Changes
Figure 2014-2019 Chinese PMI Changes
Figure 2014-2019 Chinese Financial Revenue and Growth Rate
Figure 2014-2019 Chinese Total Fixed Asset Investment and Growth Rate
Figure 2019-2024 Chinese GDP and Growth Rates
Figure 2019-2024 Chinese CPI Changes
Table Economic Effects to E-sports Industry
Table E-sports Industry Development Challenges
Table E-sports Industry Development Opportunities
Figure Map of Chinese 33 Provinces and Administrative Regions
Table Selected Cities According to Industrial Orientation
Figure Chinese IPR Strategy
Table Brief Summary of Suggestions
Table New E-sportss Project Feasibility Study
E-sports Market Insights 2019, Global and Chinese Scenario is a professional and in-depth study on the current state of the global E-sports industry with a focus on the Chinese market. The report provides key statistics on the market status of the E-sports manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the industry.Overall, the report provides an in-depth insight of 2014-2024 global and Chinese E-sports market covering all important parameters.
The key ponits of the report:
1.The report provides a basic overview of the industry including its definition, applications and manufacturing technology.
2.The report explores the international and Chinese major industry players in detail. In this part, the report presents the company profile, product specifications, capacity, production value, and 2014-2019 market shares for each company.
3.Through the statistical analysis, the report depicts the global and Chinese total market of E-sports industry including capacity, production, production value, cost/profit, supply/demand and Chinese import/export.
4.The total market is further divided by company, by country, and by application/type for the competitive landscape analysis.
5.The report then estimates 2019-2024 market development trends of E-sports industry. Analysis of upstream raw materials, downstream demand, and current market dynamics is also carried out.
6.The report makes some important proposals for a new project of E-sports Industry before evaluating its feasibility.
There are 3 key segments covered in this report: competitor segment, product type segment, end use/application segment.
For competitor segment, the report includes global key players of E-sports as well as some small players. At least 8 companies are included:
* Epic Games
* Nintendo
* Riot Games
* Valve Corporation
* Wargaming.Net
* EA Sports
For complete companies list, please ask for sample pages.
The information for each competitor includes:
* Company Profile
* Main Business Information
* SWOT Analysis
* Sales, Revenue, Price and Gross Margin
* Market Share
For product type segment, this report listed main product type of E-sports market in gloabal and china.
* MOBA
* FPS
* RTS
* Other
For end use/application segment, this report focuses on the status and outlook for key applications. End users sre also listed.
* Professional
* Amateur
Reasons to Purchase this Report:
* Estimates 2019-2024 E-sports market development trends with the recent trends and SWOT analysis
* Market dynamics scenario, along with growth opportunities of the market in the years to come
* Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
* Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
* Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
* Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
* Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
* 1-year analyst support, along with the data support in excel format.
Any special requirements about this report, please let us know and we can provide custom report.