COVID-19 Impact on Global VR Smart Glasses, Market Insights and Forecast to 2026
1 Study Coverage
- 1.1 VR Smart Glasses Product Introduction
- 1.2 Market Segments
- 1.3 Key VR Smart Glasses Manufacturers Covered: Ranking by Revenue
- 1.4 Market by Type
- 1.4.1 Global VR Smart Glasses Market Size Growth Rate by Type
- 1.4.2 Mobile Phone VR Glasses Box
- 1.4.3 Integrated VR Glasses
- 1.4.4 PC External VR Glasses
- 1.5 Market by Application
- 1.5.1 Global VR Smart Glasses Market Size Growth Rate by Application
- 1.5.2 Game
- 1.5.3 Education
- 1.5.4 Military
- 1.5.5 Other
- 1.6 Coronavirus Disease 2019 (Covid-19): VR Smart Glasses Industry Impact
- 1.6.1 How the Covid-19 is Affecting the VR Smart Glasses Industry
- 1.6.1.1 VR Smart Glasses Business Impact Assessment - Covid-19
- 1.6.1.2 Supply Chain Challenges
- 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
- 1.6.2 Market Trends and VR Smart Glasses Potential Opportunities in the COVID-19 Landscape
- 1.6.3 Measures / Proposal against Covid-19
- 1.6.3.1 Government Measures to Combat Covid-19 Impact
- 1.6.3.2 Proposal for VR Smart Glasses Players to Combat Covid-19 Impact
- 1.6.1 How the Covid-19 is Affecting the VR Smart Glasses Industry
- 1.7 Study Objectives
- 1.8 Years Considered
2 Executive Summary
- 2.1 Global VR Smart Glasses Market Size Estimates and Forecasts
- 2.1.1 Global VR Smart Glasses Revenue 2015-2026
- 2.1.2 Global VR Smart Glasses Sales 2015-2026
- 2.2 VR Smart Glasses Market Size by Region: 2020 Versus 2026
- 2.2.1 Global VR Smart Glasses Retrospective Market Scenario in Sales by Region: 2015-2020
- 2.2.2 Global VR Smart Glasses Retrospective Market Scenario in Revenue by Region: 2015-2020
3 Global VR Smart Glasses Competitor Landscape by Players
- 3.1 VR Smart Glasses Sales by Manufacturers
- 3.1.1 VR Smart Glasses Sales by Manufacturers (2015-2020)
- 3.1.2 VR Smart Glasses Sales Market Share by Manufacturers (2015-2020)
- 3.2 VR Smart Glasses Revenue by Manufacturers
- 3.2.1 VR Smart Glasses Revenue by Manufacturers (2015-2020)
- 3.2.2 VR Smart Glasses Revenue Share by Manufacturers (2015-2020)
- 3.2.3 Global VR Smart Glasses Market Concentration Ratio (CR5 and HHI) (2015-2020)
- 3.2.4 Global Top 10 and Top 5 Companies by VR Smart Glasses Revenue in 2019
- 3.2.5 Global VR Smart Glasses Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
- 3.3 VR Smart Glasses Price by Manufacturers
- 3.4 VR Smart Glasses Manufacturing Base Distribution, Product Types
- 3.4.1 VR Smart Glasses Manufacturers Manufacturing Base Distribution, Headquarters
- 3.4.2 Manufacturers VR Smart Glasses Product Type
- 3.4.3 Date of International Manufacturers Enter into VR Smart Glasses Market
- 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
- 4.1 Global VR Smart Glasses Market Size by Type (2015-2020)
- 4.1.1 Global VR Smart Glasses Sales by Type (2015-2020)
- 4.1.2 Global VR Smart Glasses Revenue by Type (2015-2020)
- 4.1.3 VR Smart Glasses Average Selling Price (ASP) by Type (2015-2026)
- 4.2 Global VR Smart Glasses Market Size Forecast by Type (2021-2026)
- 4.2.1 Global VR Smart Glasses Sales Forecast by Type (2021-2026)
- 4.2.2 Global VR Smart Glasses Revenue Forecast by Type (2021-2026)
- 4.2.3 VR Smart Glasses Average Selling Price (ASP) Forecast by Type (2021-2026)
- 4.3 Global VR Smart Glasses Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Breakdown Data by Application (2015-2026)
- 5.1 Global VR Smart Glasses Market Size by Application (2015-2020)
- 5.1.1 Global VR Smart Glasses Sales by Application (2015-2020)
- 5.1.2 Global VR Smart Glasses Revenue by Application (2015-2020)
- 5.1.3 VR Smart Glasses Price by Application (2015-2020)
- 5.2 VR Smart Glasses Market Size Forecast by Application (2021-2026)
- 5.2.1 Global VR Smart Glasses Sales Forecast by Application (2021-2026)
- 5.2.2 Global VR Smart Glasses Revenue Forecast by Application (2021-2026)
- 5.2.3 Global VR Smart Glasses Price Forecast by Application (2021-2026)
6 North America
- 6.1 North America VR Smart Glasses by Country
- 6.1.1 North America VR Smart Glasses Sales by Country
- 6.1.2 North America VR Smart Glasses Revenue by Country
- 6.1.3 U.S.
- 6.1.4 Canada
- 6.2 North America VR Smart Glasses Market Facts & Figures by Type
- 6.3 North America VR Smart Glasses Market Facts & Figures by Application
7 Europe
- 7.1 Europe VR Smart Glasses by Country
- 7.1.1 Europe VR Smart Glasses Sales by Country
- 7.1.2 Europe VR Smart Glasses Revenue by Country
- 7.1.3 Germany
- 7.1.4 France
- 7.1.5 U.K.
- 7.1.6 Italy
- 7.1.7 Russia
- 7.2 Europe VR Smart Glasses Market Facts & Figures by Type
- 7.3 Europe VR Smart Glasses Market Facts & Figures by Application
8 Asia Pacific
- 8.1 Asia Pacific VR Smart Glasses by Region
- 8.1.1 Asia Pacific VR Smart Glasses Sales by Region
- 8.1.2 Asia Pacific VR Smart Glasses Revenue by Region
- 8.1.3 China
- 8.1.4 Japan
- 8.1.5 South Korea
- 8.1.6 India
- 8.1.7 Australia
- 8.1.8 Taiwan
- 8.1.9 Indonesia
- 8.1.10 Thailand
- 8.1.11 Malaysia
- 8.1.12 Philippines
- 8.1.13 Vietnam
- 8.2 Asia Pacific VR Smart Glasses Market Facts & Figures by Type
- 8.3 Asia Pacific VR Smart Glasses Market Facts & Figures by Application
9 Latin America
- 9.1 Latin America VR Smart Glasses by Country
- 9.1.1 Latin America VR Smart Glasses Sales by Country
- 9.1.2 Latin America VR Smart Glasses Revenue by Country
- 9.1.3 Mexico
- 9.1.4 Brazil
- 9.1.5 Argentina
- 9.2 Central & South America VR Smart Glasses Market Facts & Figures by Type
- 9.3 Central & South America VR Smart Glasses Market Facts & Figures by Application
10 Middle East and Africa
- 10.1 Middle East and Africa VR Smart Glasses by Country
- 10.1.1 Middle East and Africa VR Smart Glasses Sales by Country
- 10.1.2 Middle East and Africa VR Smart Glasses Revenue by Country
- 10.1.3 Turkey
- 10.1.4 Saudi Arabia
- 10.1.5 U.A.E
- 10.2 Middle East and Africa VR Smart Glasses Market Facts & Figures by Type
- 10.3 Middle East and Africa VR Smart Glasses Market Facts & Figures by Application
11 Company Profiles
- 11.1 Oculus
- 11.1.1 Oculus Corporation Information
- 11.1.2 Oculus Description, Business Overview and Total Revenue
- 11.1.3 Oculus Sales, Revenue and Gross Margin (2015-2020)
- 11.1.4 Oculus VR Smart Glasses Products Offered
- 11.1.5 Oculus Recent Development
- 11.2 SONY
- 11.2.1 SONY Corporation Information
- 11.2.2 SONY Description, Business Overview and Total Revenue
- 11.2.3 SONY Sales, Revenue and Gross Margin (2015-2020)
- 11.2.4 SONY VR Smart Glasses Products Offered
- 11.2.5 SONY Recent Development
- 11.3 SAMSUNG
- 11.3.1 SAMSUNG Corporation Information
- 11.3.2 SAMSUNG Description, Business Overview and Total Revenue
- 11.3.3 SAMSUNG Sales, Revenue and Gross Margin (2015-2020)
- 11.3.4 SAMSUNG VR Smart Glasses Products Offered
- 11.3.5 SAMSUNG Recent Development
- 11.4 Letv
- 11.4.1 Letv Corporation Information
- 11.4.2 Letv Description, Business Overview and Total Revenue
- 11.4.3 Letv Sales, Revenue and Gross Margin (2015-2020)
- 11.4.4 Letv VR Smart Glasses Products Offered
- 11.4.5 Letv Recent Development
- 11.5 Antvr
- 11.5.1 Antvr Corporation Information
- 11.5.2 Antvr Description, Business Overview and Total Revenue
- 11.5.3 Antvr Sales, Revenue and Gross Margin (2015-2020)
- 11.5.4 Antvr VR Smart Glasses Products Offered
- 11.5.5 Antvr Recent Development
- 11.6 3Glasses
- 11.6.1 3Glasses Corporation Information
- 11.6.2 3Glasses Description, Business Overview and Total Revenue
- 11.6.3 3Glasses Sales, Revenue and Gross Margin (2015-2020)
- 11.6.4 3Glasses VR Smart Glasses Products Offered
- 11.6.5 3Glasses Recent Development
- 11.7 DeePoon
- 11.7.1 DeePoon Corporation Information
- 11.7.2 DeePoon Description, Business Overview and Total Revenue
- 11.7.3 DeePoon Sales, Revenue and Gross Margin (2015-2020)
- 11.7.4 DeePoon VR Smart Glasses Products Offered
- 11.7.5 DeePoon Recent Development
- 11.8 Avegant Glyph
- 11.8.1 Avegant Glyph Corporation Information
- 11.8.2 Avegant Glyph Description, Business Overview and Total Revenue
- 11.8.3 Avegant Glyph Sales, Revenue and Gross Margin (2015-2020)
- 11.8.4 Avegant Glyph VR Smart Glasses Products Offered
- 11.8.5 Avegant Glyph Recent Development
- 11.1 Oculus
- 11.1.1 Oculus Corporation Information
- 11.1.2 Oculus Description, Business Overview and Total Revenue
- 11.1.3 Oculus Sales, Revenue and Gross Margin (2015-2020)
- 11.1.4 Oculus VR Smart Glasses Products Offered
- 11.1.5 Oculus Recent Development
12 Future Forecast by Regions (Countries) (2021-2026)
- 12.1 VR Smart Glasses Market Estimates and Projections by Region
- 12.1.1 Global VR Smart Glasses Sales Forecast by Regions 2021-2026
- 12.1.2 Global VR Smart Glasses Revenue Forecast by Regions 2021-2026
- 12.2 North America VR Smart Glasses Market Size Forecast (2021-2026)
- 12.2.1 North America: VR Smart Glasses Sales Forecast (2021-2026)
- 12.2.2 North America: VR Smart Glasses Revenue Forecast (2021-2026)
- 12.2.3 North America: VR Smart Glasses Market Size Forecast by Country (2021-2026)
- 12.3 Europe VR Smart Glasses Market Size Forecast (2021-2026)
- 12.3.1 Europe: VR Smart Glasses Sales Forecast (2021-2026)
- 12.3.2 Europe: VR Smart Glasses Revenue Forecast (2021-2026)
- 12.3.3 Europe: VR Smart Glasses Market Size Forecast by Country (2021-2026)
- 12.4 Asia Pacific VR Smart Glasses Market Size Forecast (2021-2026)
- 12.4.1 Asia Pacific: VR Smart Glasses Sales Forecast (2021-2026)
- 12.4.2 Asia Pacific: VR Smart Glasses Revenue Forecast (2021-2026)
- 12.4.3 Asia Pacific: VR Smart Glasses Market Size Forecast by Region (2021-2026)
- 12.5 Latin America VR Smart Glasses Market Size Forecast (2021-2026)
- 12.5.1 Latin America: VR Smart Glasses Sales Forecast (2021-2026)
- 12.5.2 Latin America: VR Smart Glasses Revenue Forecast (2021-2026)
- 12.5.3 Latin America: VR Smart Glasses Market Size Forecast by Country (2021-2026)
- 12.6 Middle East and Africa VR Smart Glasses Market Size Forecast (2021-2026)
- 12.6.1 Middle East and Africa: VR Smart Glasses Sales Forecast (2021-2026)
- 12.6.2 Middle East and Africa: VR Smart Glasses Revenue Forecast (2021-2026)
- 12.6.3 Middle East and Africa: VR Smart Glasses Market Size Forecast by Country (2021-2026)
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
- 13.1 Market Opportunities and Drivers
- 13.2 Market Challenges
- 13.3 Market Risks/Restraints
- 13.4 Porter’s Five Forces Analysis
- 13.5 Primary Interviews with Key VR Smart Glasses Players (Opinion Leaders)
14 Value Chain and Sales Channels Analysis
- 14.1 Value Chain Analysis
- 14.2 VR Smart Glasses Customers
- 14.3 Sales Channels Analysis
- 14.3.1 Sales Channels
- 14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
- 16.1 Research Methodology
- 16.1.1 Methodology/Research Approach
- 16.1.2 Data Source
VR Smart Glasses market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global VR Smart Glasses market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.
Segment by Type, the VR Smart Glasses market is segmented into
Mobile Phone VR Glasses Box
Integrated VR Glasses
PC External VR Glasses
Segment by Application, the VR Smart Glasses market is segmented into
Game
Education
Military
Other
Regional and Country-level Analysis
The VR Smart Glasses market is analysed and market size information is provided by regions (countries).
The key regions covered in the VR Smart Glasses market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and VR Smart Glasses Market Share Analysis
VR Smart Glasses market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in VR Smart Glasses business, the date to enter into the VR Smart Glasses market, VR Smart Glasses product introduction, recent developments, etc.
The major vendors covered:
Oculus
SONY
SAMSUNG
Letv
Antvr
3Glasses
DeePoon
Avegant Glyph