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COVID-19 Impact on Global Virtual Reality in Tourism Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Virtual Reality in Tourism Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Virtual Reality in Tourism Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 3D
    • 1.4.3 4D
    • 1.4.4 Other
  • 1.5 Market by Application
    • 1.5.1 Global Virtual Reality in Tourism Market Share by Application: 2020 VS 2026
    • 1.5.2 Travel Agency
    • 1.5.3 Hotel
    • 1.5.4 Tourist Attractions
    • 1.5.5 Other
  • 1.6 Coronavirus Disease 2019 (Covid-19): Virtual Reality in Tourism Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Virtual Reality in Tourism Industry
      • 1.6.1.1 Virtual Reality in Tourism Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Virtual Reality in Tourism Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Virtual Reality in Tourism Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Virtual Reality in Tourism Market Perspective (2015-2026)
  • 2.2 Virtual Reality in Tourism Growth Trends by Regions
    • 2.2.1 Virtual Reality in Tourism Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Virtual Reality in Tourism Historic Market Share by Regions (2015-2020)
    • 2.2.3 Virtual Reality in Tourism Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Virtual Reality in Tourism Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Virtual Reality in Tourism Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Virtual Reality in Tourism Players by Market Size
    • 3.1.1 Global Top Virtual Reality in Tourism Players by Revenue (2015-2020)
    • 3.1.2 Global Virtual Reality in Tourism Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Virtual Reality in Tourism Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Virtual Reality in Tourism Market Concentration Ratio
    • 3.2.1 Global Virtual Reality in Tourism Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Virtual Reality in Tourism Revenue in 2019
  • 3.3 Virtual Reality in Tourism Key Players Head office and Area Served
  • 3.4 Key Players Virtual Reality in Tourism Product Solution and Service
  • 3.5 Date of Enter into Virtual Reality in Tourism Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Virtual Reality in Tourism Historic Market Size by Type (2015-2020)
  • 4.2 Global Virtual Reality in Tourism Forecasted Market Size by Type (2021-2026)

5 Virtual Reality in Tourism Breakdown Data by Application (2015-2026)

  • 5.1 Global Virtual Reality in Tourism Market Size by Application (2015-2020)
  • 5.2 Global Virtual Reality in Tourism Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Virtual Reality in Tourism Market Size (2015-2020)
  • 6.2 Virtual Reality in Tourism Key Players in North America (2019-2020)
  • 6.3 North America Virtual Reality in Tourism Market Size by Type (2015-2020)
  • 6.4 North America Virtual Reality in Tourism Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Virtual Reality in Tourism Market Size (2015-2020)
  • 7.2 Virtual Reality in Tourism Key Players in Europe (2019-2020)
  • 7.3 Europe Virtual Reality in Tourism Market Size by Type (2015-2020)
  • 7.4 Europe Virtual Reality in Tourism Market Size by Application (2015-2020)

8 China

  • 8.1 China Virtual Reality in Tourism Market Size (2015-2020)
  • 8.2 Virtual Reality in Tourism Key Players in China (2019-2020)
  • 8.3 China Virtual Reality in Tourism Market Size by Type (2015-2020)
  • 8.4 China Virtual Reality in Tourism Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Virtual Reality in Tourism Market Size (2015-2020)
  • 9.2 Virtual Reality in Tourism Key Players in Japan (2019-2020)
  • 9.3 Japan Virtual Reality in Tourism Market Size by Type (2015-2020)
  • 9.4 Japan Virtual Reality in Tourism Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Virtual Reality in Tourism Market Size (2015-2020)
  • 10.2 Virtual Reality in Tourism Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Virtual Reality in Tourism Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Virtual Reality in Tourism Market Size by Application (2015-2020)

11 India

  • 11.1 India Virtual Reality in Tourism Market Size (2015-2020)
  • 11.2 Virtual Reality in Tourism Key Players in India (2019-2020)
  • 11.3 India Virtual Reality in Tourism Market Size by Type (2015-2020)
  • 11.4 India Virtual Reality in Tourism Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Virtual Reality in Tourism Market Size (2015-2020)
  • 12.2 Virtual Reality in Tourism Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Virtual Reality in Tourism Market Size by Type (2015-2020)
  • 12.4 Central & South America Virtual Reality in Tourism Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Oculus
    • 13.1.1 Oculus Company Details
    • 13.1.2 Oculus Business Overview and Its Total Revenue
    • 13.1.3 Oculus Virtual Reality in Tourism Introduction
    • 13.1.4 Oculus Revenue in Virtual Reality in Tourism Business (2015-2020))
    • 13.1.5 Oculus Recent Development
  • 13.2 HTC
    • 13.2.1 HTC Company Details
    • 13.2.2 HTC Business Overview and Its Total Revenue
    • 13.2.3 HTC Virtual Reality in Tourism Introduction
    • 13.2.4 HTC Revenue in Virtual Reality in Tourism Business (2015-2020)
    • 13.2.5 HTC Recent Development
  • 13.3 Samsung
    • 13.3.1 Samsung Company Details
    • 13.3.2 Samsung Business Overview and Its Total Revenue
    • 13.3.3 Samsung Virtual Reality in Tourism Introduction
    • 13.3.4 Samsung Revenue in Virtual Reality in Tourism Business (2015-2020)
    • 13.3.5 Samsung Recent Development
  • 13.4 Facebook
    • 13.4.1 Facebook Company Details
    • 13.4.2 Facebook Business Overview and Its Total Revenue
    • 13.4.3 Facebook Virtual Reality in Tourism Introduction
    • 13.4.4 Facebook Revenue in Virtual Reality in Tourism Business (2015-2020)
    • 13.4.5 Facebook Recent Development
  • 13.5 Cyber Group
    • 13.5.1 Cyber Group Company Details
    • 13.5.2 Cyber Group Business Overview and Its Total Revenue
    • 13.5.3 Cyber Group Virtual Reality in Tourism Introduction
    • 13.5.4 Cyber Group Revenue in Virtual Reality in Tourism Business (2015-2020)
    • 13.5.5 Cyber Group Recent Development
  • 13.6 EON Reality
    • 13.6.1 EON Reality Company Details
    • 13.6.2 EON Reality Business Overview and Its Total Revenue
    • 13.6.3 EON Reality Virtual Reality in Tourism Introduction
    • 13.6.4 EON Reality Revenue in Virtual Reality in Tourism Business (2015-2020)
    • 13.6.5 EON Reality Recent Development
  • 13.7 Google
    • 13.7.1 Google Company Details
    • 13.7.2 Google Business Overview and Its Total Revenue
    • 13.7.3 Google Virtual Reality in Tourism Introduction
    • 13.7.4 Google Revenue in Virtual Reality in Tourism Business (2015-2020)
    • 13.7.5 Google Recent Development
  • 13.8 Nokia
    • 13.8.1 Nokia Company Details
    • 13.8.2 Nokia Business Overview and Its Total Revenue
    • 13.8.3 Nokia Virtual Reality in Tourism Introduction
    • 13.8.4 Nokia Revenue in Virtual Reality in Tourism Business (2015-2020)
    • 13.8.5 Nokia Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    This report focuses on the global Virtual Reality in Tourism status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality in Tourism development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

    The key players covered in this study
    Oculus
    HTC
    Samsung
    Facebook
    Cyber Group
    EON Reality
    Google
    Nokia

    Market segment by Type, the product can be split into
    3D
    4D
    Other
    Market segment by Application, split into
    Travel Agency
    Hotel
    Tourist Attractions
    Other

    Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

    The study objectives of this report are:
    To analyze global Virtual Reality in Tourism status, future forecast, growth opportunity, key market and key players.
    To present the Virtual Reality in Tourism development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by type, market and key regions.

    In this study, the years considered to estimate the market size of Virtual Reality in Tourism are as follows:
    History Year: 2015-2019
    Base Year: 2019
    Estimated Year: 2020
    Forecast Year 2020 to 2026
    For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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