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COVID-19 Impact on Global Social VR Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Social VR Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Social VR Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Sightseeing and Chatting Type
    • 1.4.3 Interactive Games
    • 1.4.4 Interactive Music and Movie Type
    • 1.4.5 Others
  • 1.5 Market by Application
    • 1.5.1 Global Social VR Market Share by Application: 2020 VS 2026
    • 1.5.2 Men
    • 1.5.3 Women
  • 1.6 Coronavirus Disease 2019 (Covid-19): Social VR Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Social VR Industry
      • 1.6.1.1 Social VR Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Social VR Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Social VR Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Executive Summary

  • 2.1 Social VR Market Perspective (2015-2026)
  • 2.2 Social VR Growth Trends by Regions
    • 2.2.1 Social VR Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Social VR Historic Market Share by Regions (2018-2019)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers

3 Competition Landscape by Key Players

  • 3.1 Social VR Revenue by Players (2019-2020)
  • 3.2 Social VR Key Players Head office and Area Served
  • 3.3 Key Players Social VR Product/Solution/Service
  • 3.4 Date of Enter into Social VR Market
  • 3.5 Key Players Social VR Funding/Investment Analysis
  • 3.6 Global Key Players Social VR Valuation & Market Capitalization
  • 3.7 Mergers & Acquisitions, Expansion Plans

4 Global Social VR Market Size by Type (2019-2026)

    5 Global Social VR Market Size by Application (2019-2026)

      6 North America

      • 6.1 North America Social VR Market Forecast (2019-2026)
      • 6.2 Social VR Key Players in North America (2019-2020)
      • 6.3 North America Social VR Market Size by Type (2015-2020)
      • 6.4 North America Social VR Market Size by Application (2015-2020)

      7 Europe

      • 7.1 Europe Social VR Market Forecast (2019-2026)
      • 7.2 Social VR Key Players in Europe (2019-2020)
      • 7.3 Europe Social VR Market Size by Type (2015-2020)
      • 7.4 Europe Social VR Market Size by Application (2015-2020)

      8 China

      • 8.1 China Social VR Market Forecast (2019-2026)
      • 8.2 Social VR Key Players in China (2019-2020)
      • 8.3 China Social VR Market Size by Type (2015-2020)
      • 8.4 China Social VR Market Size by Application (2015-2020)

      9 Japan

      • 9.1 Japan Social VR Market Forecast (2019-2026)
      • 9.2 Social VR Key Players in Japan (2019-2020)
      • 9.3 Japan Social VR Market Size by Type (2015-2020)
      • 9.4 Japan Social VR Market Size by Application (2015-2020)

      10 Southeast Asia

      • 10.1 Southeast Asia Social VR Market Forecast (2019-2026)
      • 10.2 Social VR Key Players in Southeast Asia (2019-2020)
      • 10.3 Southeast Asia Social VR Market Size by Type (2015-2020)
      • 10.4 Southeast Asia Social VR Market Size by Application (2015-2020)

      11 India

      • 11.1 India Social VR Market Forecast (2019-2026)
      • 11.2 Social VR Key Players in India (2019-2020)
      • 11.3 India Social VR Market Size by Type (2015-2020)
      • 11.4 India Social VR Market Size by Application (2015-2020)

      12 Central & South America

      • 12.1 Central & South America Social VR Market Forecast (2019-2026)
      • 12.2 Social VR Key Players in Central & South America (2019-2020)
      • 12.3 Central & South America Social VR Market Size by Type (2015-2020)
      • 12.4 Central & South America Social VR Market Size by Application (2015-2020)

      13 Key Players Profiles

      • 13.1 Altspace VR
        • 13.1.1 Altspace VR Company Details
        • 13.1.2 Altspace VR Business Overview and Its Total Revenue
        • 13.1.3 Altspace VR Social VR Introduction
        • 13.1.4 Altspace VR Revenue in Social VR Business (2019-2020))
        • 13.1.5 Altspace VR Recent Development
      • 13.2 High Fidelity
        • 13.2.1 High Fidelity Company Details
        • 13.2.2 High Fidelity Business Overview and Its Total Revenue
        • 13.2.3 High Fidelity Social VR Introduction
        • 13.2.4 High Fidelity Revenue in Social VR Business (2019-2020))
        • 13.2.5 High Fidelity Recent Development
      • 13.3 Padraft
        • 13.3.1 Padraft Company Details
        • 13.3.2 Padraft Business Overview and Its Total Revenue
        • 13.3.3 Padraft Social VR Introduction
        • 13.3.4 Padraft Revenue in Social VR Business (2019-2020))
        • 13.3.5 Padraft Recent Development
      • 13.4 WearVR
        • 13.4.1 WearVR Company Details
        • 13.4.2 WearVR Business Overview and Its Total Revenue
        • 13.4.3 WearVR Social VR Introduction
        • 13.4.4 WearVR Revenue in Social VR Business (2019-2020))
        • 13.4.5 WearVR Recent Development
      • 13.5 Vrideo
        • 13.5.1 Vrideo Company Details
        • 13.5.2 Vrideo Business Overview and Its Total Revenue
        • 13.5.3 Vrideo Social VR Introduction
        • 13.5.4 Vrideo Revenue in Social VR Business (2019-2020))
        • 13.5.5 Vrideo Recent Development
      • 13.6 Emergent VR
        • 13.6.1 Emergent VR Company Details
        • 13.6.2 Emergent VR Business Overview and Its Total Revenue
        • 13.6.3 Emergent VR Social VR Introduction
        • 13.6.4 Emergent VR Revenue in Social VR Business (2019-2020))
        • 13.6.5 Emergent VR Recent Development

      14 Market Dynamics

      • 14.1 Drivers
      • 14.2 Challenges
      • 14.3 Porter’s Five Forces Analysis
      • 14.4 Market Ecosystem and Value Chain Analysis

      15 Key Findings in This Report

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
        • 15.1.2 Data Source
      • 15.2 Disclaimer

      This report focuses on the global Social VR status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Social VR development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

      The key players covered in this study
      Altspace VR
      High Fidelity
      Padraft
      WearVR
      Vrideo
      Emergent VR
      ...

      Market segment by Type, the product can be split into
      Sightseeing and Chatting Type
      Interactive Games
      Interactive Music and Movie Type
      Others
      Market segment by Application, split into
      Men
      Women

      Market segment by Regions/Countries, this report covers
      North America
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Social VR status, future forecast, growth opportunity, key market and key players.
      To present the Social VR development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by type, market and key regions.

      In this study, the years considered to estimate the market size of Social VR are as follows:
      History Year: 2015-2019
      Base Year: 2019
      Estimated Year: 2020
      Forecast Year 2020 to 2026
      For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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