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COVID-19 Impact on Global Online Games of Skill Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Online Games of Skill Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Online Games of Skill Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Fantasy Sport
    • 1.4.3 Card Based Games
    • 1.4.4 E-Sports
    • 1.4.5 Strategy Games
  • 1.5 Market by Application
    • 1.5.1 Global Online Games of Skill Market Share by Application: 2020 VS 2026
    • 1.5.2 Smartphone and Tablet
    • 1.5.3 PC
    • 1.5.4 TV
    • 1.5.5 Others
  • 1.6 Coronavirus Disease 2019 (Covid-19): Online Games of Skill Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Online Games of Skill Industry
      • 1.6.1.1 Online Games of Skill Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Online Games of Skill Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Online Games of Skill Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Online Games of Skill Market Perspective (2015-2026)
  • 2.2 Online Games of Skill Growth Trends by Regions
    • 2.2.1 Online Games of Skill Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Online Games of Skill Historic Market Share by Regions (2015-2020)
    • 2.2.3 Online Games of Skill Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Online Games of Skill Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Online Games of Skill Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Online Games of Skill Players by Market Size
    • 3.1.1 Global Top Online Games of Skill Players by Revenue (2015-2020)
    • 3.1.2 Global Online Games of Skill Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Online Games of Skill Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Online Games of Skill Market Concentration Ratio
    • 3.2.1 Global Online Games of Skill Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Online Games of Skill Revenue in 2019
  • 3.3 Online Games of Skill Key Players Head office and Area Served
  • 3.4 Key Players Online Games of Skill Product Solution and Service
  • 3.5 Date of Enter into Online Games of Skill Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Online Games of Skill Historic Market Size by Type (2015-2020)
  • 4.2 Global Online Games of Skill Forecasted Market Size by Type (2021-2026)

5 Online Games of Skill Breakdown Data by Application (2015-2026)

  • 5.1 Global Online Games of Skill Market Size by Application (2015-2020)
  • 5.2 Global Online Games of Skill Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Online Games of Skill Market Size (2015-2020)
  • 6.2 Online Games of Skill Key Players in North America (2019-2020)
  • 6.3 North America Online Games of Skill Market Size by Type (2015-2020)
  • 6.4 North America Online Games of Skill Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Online Games of Skill Market Size (2015-2020)
  • 7.2 Online Games of Skill Key Players in Europe (2019-2020)
  • 7.3 Europe Online Games of Skill Market Size by Type (2015-2020)
  • 7.4 Europe Online Games of Skill Market Size by Application (2015-2020)

8 China

  • 8.1 China Online Games of Skill Market Size (2015-2020)
  • 8.2 Online Games of Skill Key Players in China (2019-2020)
  • 8.3 China Online Games of Skill Market Size by Type (2015-2020)
  • 8.4 China Online Games of Skill Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Online Games of Skill Market Size (2015-2020)
  • 9.2 Online Games of Skill Key Players in Japan (2019-2020)
  • 9.3 Japan Online Games of Skill Market Size by Type (2015-2020)
  • 9.4 Japan Online Games of Skill Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Online Games of Skill Market Size (2015-2020)
  • 10.2 Online Games of Skill Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Online Games of Skill Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Online Games of Skill Market Size by Application (2015-2020)

11 India

  • 11.1 India Online Games of Skill Market Size (2015-2020)
  • 11.2 Online Games of Skill Key Players in India (2019-2020)
  • 11.3 India Online Games of Skill Market Size by Type (2015-2020)
  • 11.4 India Online Games of Skill Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Online Games of Skill Market Size (2015-2020)
  • 12.2 Online Games of Skill Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Online Games of Skill Market Size by Type (2015-2020)
  • 12.4 Central & South America Online Games of Skill Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Playtech
    • 13.1.1 Playtech Company Details
    • 13.1.2 Playtech Business Overview and Its Total Revenue
    • 13.1.3 Playtech Online Games of Skill Introduction
    • 13.1.4 Playtech Revenue in Online Games of Skill Business (2015-2020))
    • 13.1.5 Playtech Recent Development
  • 13.2 Activision
    • 13.2.1 Activision Company Details
    • 13.2.2 Activision Business Overview and Its Total Revenue
    • 13.2.3 Activision Online Games of Skill Introduction
    • 13.2.4 Activision Revenue in Online Games of Skill Business (2015-2020)
    • 13.2.5 Activision Recent Development
  • 13.3 EA
    • 13.3.1 EA Company Details
    • 13.3.2 EA Business Overview and Its Total Revenue
    • 13.3.3 EA Online Games of Skill Introduction
    • 13.3.4 EA Revenue in Online Games of Skill Business (2015-2020)
    • 13.3.5 EA Recent Development
  • 13.4 Square Enix
    • 13.4.1 Square Enix Company Details
    • 13.4.2 Square Enix Business Overview and Its Total Revenue
    • 13.4.3 Square Enix Online Games of Skill Introduction
    • 13.4.4 Square Enix Revenue in Online Games of Skill Business (2015-2020)
    • 13.4.5 Square Enix Recent Development
  • 13.5 Bet 365
    • 13.5.1 Bet 365 Company Details
    • 13.5.2 Bet 365 Business Overview and Its Total Revenue
    • 13.5.3 Bet 365 Online Games of Skill Introduction
    • 13.5.4 Bet 365 Revenue in Online Games of Skill Business (2015-2020)
    • 13.5.5 Bet 365 Recent Development
  • 13.6 Riot Games
    • 13.6.1 Riot Games Company Details
    • 13.6.2 Riot Games Business Overview and Its Total Revenue
    • 13.6.3 Riot Games Online Games of Skill Introduction
    • 13.6.4 Riot Games Revenue in Online Games of Skill Business (2015-2020)
    • 13.6.5 Riot Games Recent Development
  • 13.7 Rovio Entertainment
    • 13.7.1 Rovio Entertainment Company Details
    • 13.7.2 Rovio Entertainment Business Overview and Its Total Revenue
    • 13.7.3 Rovio Entertainment Online Games of Skill Introduction
    • 13.7.4 Rovio Entertainment Revenue in Online Games of Skill Business (2015-2020)
    • 13.7.5 Rovio Entertainment Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Online skill-based games are online games in which the outcome of the game is determined by the player's physical skill or mental skill.
    Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Online Games of Skill market in 2020.
    COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
    The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
    This report also analyses the impact of Coronavirus COVID-19 on the Online Games of Skill industry.
    Based on our recent survey, we have several different scenarios about the Online Games of Skill YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Online Games of Skill will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
    With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Online Games of Skill market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Online Games of Skill market in terms of revenue.
    Players, stakeholders, and other participants in the global Online Games of Skill market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.
    Regional and Country-level Analysis
    The report offers an exhaustive geographical analysis of the global Online Games of Skill market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
    The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.
    Competition Analysis
    In the competitive analysis section of the report, leading as well as prominent players of the global Online Games of Skill market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Online Games of Skill market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Online Games of Skill market.
    The following players are covered in this report:
    Playtech
    Activision
    EA
    Square Enix
    Bet 365
    Riot Games
    Rovio Entertainment
    ...
    Online Games of Skill Breakdown Data by Type
    Fantasy Sport
    Card Based Games
    E-Sports
    Strategy Games
    Online Games of Skill Breakdown Data by Application
    Smartphone and Tablet
    PC
    TV
    Others

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