COVID-19 Impact on Global Gaming Controllers, Market Insights and Forecast to 2026
1 Study Coverage
- 1.1 Gaming Controllers Product Introduction
- 1.2 Market Segments
- 1.3 Key Gaming Controllers Manufacturers Covered: Ranking by Revenue
- 1.4 Market by Type
- 1.4.1 Global Gaming Controllers Market Size Growth Rate by Type
- 1.4.2 Wired Gaming Controllers
- 1.4.3 Wireless Gaming Controllers
- 1.5 Market by Application
- 1.5.1 Global Gaming Controllers Market Size Growth Rate by Application
- 1.5.2 PC
- 1.5.3 Smartphone
- 1.5.4 Smart TV
- 1.5.5 Other
- 1.6 Coronavirus Disease 2019 (Covid-19): Gaming Controllers Industry Impact
- 1.6.1 How the Covid-19 is Affecting the Gaming Controllers Industry
- 1.6.1.1 Gaming Controllers Business Impact Assessment - Covid-19
- 1.6.1.2 Supply Chain Challenges
- 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
- 1.6.2 Market Trends and Gaming Controllers Potential Opportunities in the COVID-19 Landscape
- 1.6.3 Measures / Proposal against Covid-19
- 1.6.3.1 Government Measures to Combat Covid-19 Impact
- 1.6.3.2 Proposal for Gaming Controllers Players to Combat Covid-19 Impact
- 1.6.1 How the Covid-19 is Affecting the Gaming Controllers Industry
- 1.7 Study Objectives
- 1.8 Years Considered
2 Executive Summary
- 2.1 Global Gaming Controllers Market Size Estimates and Forecasts
- 2.1.1 Global Gaming Controllers Revenue 2015-2026
- 2.1.2 Global Gaming Controllers Sales 2015-2026
- 2.2 Gaming Controllers Market Size by Region: 2020 Versus 2026
- 2.2.1 Global Gaming Controllers Retrospective Market Scenario in Sales by Region: 2015-2020
- 2.2.2 Global Gaming Controllers Retrospective Market Scenario in Revenue by Region: 2015-2020
3 Global Gaming Controllers Competitor Landscape by Players
- 3.1 Gaming Controllers Sales by Manufacturers
- 3.1.1 Gaming Controllers Sales by Manufacturers (2015-2020)
- 3.1.2 Gaming Controllers Sales Market Share by Manufacturers (2015-2020)
- 3.2 Gaming Controllers Revenue by Manufacturers
- 3.2.1 Gaming Controllers Revenue by Manufacturers (2015-2020)
- 3.2.2 Gaming Controllers Revenue Share by Manufacturers (2015-2020)
- 3.2.3 Global Gaming Controllers Market Concentration Ratio (CR5 and HHI) (2015-2020)
- 3.2.4 Global Top 10 and Top 5 Companies by Gaming Controllers Revenue in 2019
- 3.2.5 Global Gaming Controllers Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
- 3.3 Gaming Controllers Price by Manufacturers
- 3.4 Gaming Controllers Manufacturing Base Distribution, Product Types
- 3.4.1 Gaming Controllers Manufacturers Manufacturing Base Distribution, Headquarters
- 3.4.2 Manufacturers Gaming Controllers Product Type
- 3.4.3 Date of International Manufacturers Enter into Gaming Controllers Market
- 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
- 4.1 Global Gaming Controllers Market Size by Type (2015-2020)
- 4.1.1 Global Gaming Controllers Sales by Type (2015-2020)
- 4.1.2 Global Gaming Controllers Revenue by Type (2015-2020)
- 4.1.3 Gaming Controllers Average Selling Price (ASP) by Type (2015-2026)
- 4.2 Global Gaming Controllers Market Size Forecast by Type (2021-2026)
- 4.2.1 Global Gaming Controllers Sales Forecast by Type (2021-2026)
- 4.2.2 Global Gaming Controllers Revenue Forecast by Type (2021-2026)
- 4.2.3 Gaming Controllers Average Selling Price (ASP) Forecast by Type (2021-2026)
- 4.3 Global Gaming Controllers Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Breakdown Data by Application (2015-2026)
- 5.1 Global Gaming Controllers Market Size by Application (2015-2020)
- 5.1.1 Global Gaming Controllers Sales by Application (2015-2020)
- 5.1.2 Global Gaming Controllers Revenue by Application (2015-2020)
- 5.1.3 Gaming Controllers Price by Application (2015-2020)
- 5.2 Gaming Controllers Market Size Forecast by Application (2021-2026)
- 5.2.1 Global Gaming Controllers Sales Forecast by Application (2021-2026)
- 5.2.2 Global Gaming Controllers Revenue Forecast by Application (2021-2026)
- 5.2.3 Global Gaming Controllers Price Forecast by Application (2021-2026)
6 North America
- 6.1 North America Gaming Controllers by Country
- 6.1.1 North America Gaming Controllers Sales by Country
- 6.1.2 North America Gaming Controllers Revenue by Country
- 6.1.3 U.S.
- 6.1.4 Canada
- 6.2 North America Gaming Controllers Market Facts & Figures by Type
- 6.3 North America Gaming Controllers Market Facts & Figures by Application
7 Europe
- 7.1 Europe Gaming Controllers by Country
- 7.1.1 Europe Gaming Controllers Sales by Country
- 7.1.2 Europe Gaming Controllers Revenue by Country
- 7.1.3 Germany
- 7.1.4 France
- 7.1.5 U.K.
- 7.1.6 Italy
- 7.1.7 Russia
- 7.2 Europe Gaming Controllers Market Facts & Figures by Type
- 7.3 Europe Gaming Controllers Market Facts & Figures by Application
8 Asia Pacific
- 8.1 Asia Pacific Gaming Controllers by Region
- 8.1.1 Asia Pacific Gaming Controllers Sales by Region
- 8.1.2 Asia Pacific Gaming Controllers Revenue by Region
- 8.1.3 China
- 8.1.4 Japan
- 8.1.5 South Korea
- 8.1.6 India
- 8.1.7 Australia
- 8.1.8 Taiwan
- 8.1.9 Indonesia
- 8.1.10 Thailand
- 8.1.11 Malaysia
- 8.1.12 Philippines
- 8.1.13 Vietnam
- 8.2 Asia Pacific Gaming Controllers Market Facts & Figures by Type
- 8.3 Asia Pacific Gaming Controllers Market Facts & Figures by Application
9 Latin America
- 9.1 Latin America Gaming Controllers by Country
- 9.1.1 Latin America Gaming Controllers Sales by Country
- 9.1.2 Latin America Gaming Controllers Revenue by Country
- 9.1.3 Mexico
- 9.1.4 Brazil
- 9.1.5 Argentina
- 9.2 Central & South America Gaming Controllers Market Facts & Figures by Type
- 9.3 Central & South America Gaming Controllers Market Facts & Figures by Application
10 Middle East and Africa
- 10.1 Middle East and Africa Gaming Controllers by Country
- 10.1.1 Middle East and Africa Gaming Controllers Sales by Country
- 10.1.2 Middle East and Africa Gaming Controllers Revenue by Country
- 10.1.3 Turkey
- 10.1.4 Saudi Arabia
- 10.1.5 U.A.E
- 10.2 Middle East and Africa Gaming Controllers Market Facts & Figures by Type
- 10.3 Middle East and Africa Gaming Controllers Market Facts & Figures by Application
11 Company Profiles
- 11.1 Logitech
- 11.1.1 Logitech Corporation Information
- 11.1.2 Logitech Description, Business Overview and Total Revenue
- 11.1.3 Logitech Sales, Revenue and Gross Margin (2015-2020)
- 11.1.4 Logitech Gaming Controllers Products Offered
- 11.1.5 Logitech Recent Development
- 11.2 SONY
- 11.2.1 SONY Corporation Information
- 11.2.2 SONY Description, Business Overview and Total Revenue
- 11.2.3 SONY Sales, Revenue and Gross Margin (2015-2020)
- 11.2.4 SONY Gaming Controllers Products Offered
- 11.2.5 SONY Recent Development
- 11.3 Microsoft
- 11.3.1 Microsoft Corporation Information
- 11.3.2 Microsoft Description, Business Overview and Total Revenue
- 11.3.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
- 11.3.4 Microsoft Gaming Controllers Products Offered
- 11.3.5 Microsoft Recent Development
- 11.4 Razer
- 11.4.1 Razer Corporation Information
- 11.4.2 Razer Description, Business Overview and Total Revenue
- 11.4.3 Razer Sales, Revenue and Gross Margin (2015-2020)
- 11.4.4 Razer Gaming Controllers Products Offered
- 11.4.5 Razer Recent Development
- 11.5 Mad Catz
- 11.5.1 Mad Catz Corporation Information
- 11.5.2 Mad Catz Description, Business Overview and Total Revenue
- 11.5.3 Mad Catz Sales, Revenue and Gross Margin (2015-2020)
- 11.5.4 Mad Catz Gaming Controllers Products Offered
- 11.5.5 Mad Catz Recent Development
- 11.6 Thrustmaster
- 11.6.1 Thrustmaster Corporation Information
- 11.6.2 Thrustmaster Description, Business Overview and Total Revenue
- 11.6.3 Thrustmaster Sales, Revenue and Gross Margin (2015-2020)
- 11.6.4 Thrustmaster Gaming Controllers Products Offered
- 11.6.5 Thrustmaster Recent Development
- 11.7 Saitek Rumble
- 11.7.1 Saitek Rumble Corporation Information
- 11.7.2 Saitek Rumble Description, Business Overview and Total Revenue
- 11.7.3 Saitek Rumble Sales, Revenue and Gross Margin (2015-2020)
- 11.7.4 Saitek Rumble Gaming Controllers Products Offered
- 11.7.5 Saitek Rumble Recent Development
- 11.8 Kinobo
- 11.8.1 Kinobo Corporation Information
- 11.8.2 Kinobo Description, Business Overview and Total Revenue
- 11.8.3 Kinobo Sales, Revenue and Gross Margin (2015-2020)
- 11.8.4 Kinobo Gaming Controllers Products Offered
- 11.8.5 Kinobo Recent Development
- 11.9 Sabrent
- 11.9.1 Sabrent Corporation Information
- 11.9.2 Sabrent Description, Business Overview and Total Revenue
- 11.9.3 Sabrent Sales, Revenue and Gross Margin (2015-2020)
- 11.9.4 Sabrent Gaming Controllers Products Offered
- 11.9.5 Sabrent Recent Development
- 11.10 Samsung
- 11.10.1 Samsung Corporation Information
- 11.10.2 Samsung Description, Business Overview and Total Revenue
- 11.10.3 Samsung Sales, Revenue and Gross Margin (2015-2020)
- 11.10.4 Samsung Gaming Controllers Products Offered
- 11.10.5 Samsung Recent Development
- 11.1 Logitech
- 11.1.1 Logitech Corporation Information
- 11.1.2 Logitech Description, Business Overview and Total Revenue
- 11.1.3 Logitech Sales, Revenue and Gross Margin (2015-2020)
- 11.1.4 Logitech Gaming Controllers Products Offered
- 11.1.5 Logitech Recent Development
12 Future Forecast by Regions (Countries) (2021-2026)
- 12.1 Gaming Controllers Market Estimates and Projections by Region
- 12.1.1 Global Gaming Controllers Sales Forecast by Regions 2021-2026
- 12.1.2 Global Gaming Controllers Revenue Forecast by Regions 2021-2026
- 12.2 North America Gaming Controllers Market Size Forecast (2021-2026)
- 12.2.1 North America: Gaming Controllers Sales Forecast (2021-2026)
- 12.2.2 North America: Gaming Controllers Revenue Forecast (2021-2026)
- 12.2.3 North America: Gaming Controllers Market Size Forecast by Country (2021-2026)
- 12.3 Europe Gaming Controllers Market Size Forecast (2021-2026)
- 12.3.1 Europe: Gaming Controllers Sales Forecast (2021-2026)
- 12.3.2 Europe: Gaming Controllers Revenue Forecast (2021-2026)
- 12.3.3 Europe: Gaming Controllers Market Size Forecast by Country (2021-2026)
- 12.4 Asia Pacific Gaming Controllers Market Size Forecast (2021-2026)
- 12.4.1 Asia Pacific: Gaming Controllers Sales Forecast (2021-2026)
- 12.4.2 Asia Pacific: Gaming Controllers Revenue Forecast (2021-2026)
- 12.4.3 Asia Pacific: Gaming Controllers Market Size Forecast by Region (2021-2026)
- 12.5 Latin America Gaming Controllers Market Size Forecast (2021-2026)
- 12.5.1 Latin America: Gaming Controllers Sales Forecast (2021-2026)
- 12.5.2 Latin America: Gaming Controllers Revenue Forecast (2021-2026)
- 12.5.3 Latin America: Gaming Controllers Market Size Forecast by Country (2021-2026)
- 12.6 Middle East and Africa Gaming Controllers Market Size Forecast (2021-2026)
- 12.6.1 Middle East and Africa: Gaming Controllers Sales Forecast (2021-2026)
- 12.6.2 Middle East and Africa: Gaming Controllers Revenue Forecast (2021-2026)
- 12.6.3 Middle East and Africa: Gaming Controllers Market Size Forecast by Country (2021-2026)
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
- 13.1 Market Opportunities and Drivers
- 13.2 Market Challenges
- 13.3 Market Risks/Restraints
- 13.4 Porter’s Five Forces Analysis
- 13.5 Primary Interviews with Key Gaming Controllers Players (Opinion Leaders)
14 Value Chain and Sales Channels Analysis
- 14.1 Value Chain Analysis
- 14.2 Gaming Controllers Customers
- 14.3 Sales Channels Analysis
- 14.3.1 Sales Channels
- 14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
- 16.1 Research Methodology
- 16.1.1 Methodology/Research Approach
- 16.1.2 Data Source
Gaming Controllers market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Controllers market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.
Segment by Type, the Gaming Controllers market is segmented into
Wired Gaming Controllers
Wireless Gaming Controllers
Segment by Application, the Gaming Controllers market is segmented into
PC
Smartphone
Smart TV
Other
Regional and Country-level Analysis
The Gaming Controllers market is analysed and market size information is provided by regions (countries).
The key regions covered in the Gaming Controllers market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Gaming Controllers Market Share Analysis
Gaming Controllers market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Controllers business, the date to enter into the Gaming Controllers market, Gaming Controllers product introduction, recent developments, etc.
The major vendors covered:
Logitech
SONY
Microsoft
Razer
Mad Catz
Thrustmaster
Saitek Rumble
Kinobo
Sabrent
Samsung