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COVID-19 Impact on Global Entertainment Licensing Market Growth (Status and Outlook) 2020-2025

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1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Research Objectives
  • 1.3 Years Considered
  • 1.4 Market Research Methodology
  • 1.5 Economic Indicators
  • 1.6 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
  • 2.1.1 Global Entertainment Licensing Market Size 2015-2025
  • 2.1.2 Entertainment Licensing Market Size CAGR by Region
  • 2.2 Entertainment Licensing Segment by Type
  • 2.2.1 Screening Films
  • 2.2.2 Screening Films
  • 2.2.3 Combat Sports Performances
  • 2.3 Entertainment Licensing Market Size by Type
  • 2.3.1 Global Entertainment Licensing Market Size Market Share by Type (2015-2020)
  • 2.3.2 Global Entertainment Licensing Market Size Growth Rate by Type (2015-2020)
  • 2.4 Entertainment Licensing Segment by Application
  • 2.4.1 Live Music Venues
  • 2.4.2 Cinemas
  • 2.4.3 Larger Theatres
  • 2.4.4 Larger Street and Open Air Festivals
  • 2.4.5 Larger Indoor Sporting Arena
  • 2.5 Entertainment Licensing Market Size by Application
  • 2.5.1 Global Entertainment Licensing Market Size Market Share by Application (2015-2020)
  • 2.5.2 Global Entertainment Licensing Market Size Growth Rate by Application (2015-2020)
  • 3 Global Entertainment Licensing by Players

    • 3.1 Global Entertainment Licensing Market Size Market Share by Players
    • 3.1.1 Global Entertainment Licensing Market Size by Players (2018-2020)
  • 3.1.2 Global Entertainment Licensing Market Size Market Share by Players (2018-2020)
  • 3.2 Global Entertainment Licensing Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
  • 3.3.1 Competition Landscape Analysis
  • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion
  • 4 Entertainment Licensing by Regions

    • 4.1 Entertainment Licensing Market Size by Regions
    • 4.2 Americas Entertainment Licensing Market Size Growth
    • 4.3 APAC Entertainment Licensing Market Size Growth
    • 4.4 Europe Entertainment Licensing Market Size Growth
    • 4.5 Middle East & Africa Entertainment Licensing Market Size Growth

    5 Americas

    • 5.1 Americas Entertainment Licensing Market Size by Countries
    • 5.2 Americas Entertainment Licensing Market Size by Type
    • 5.3 Americas Entertainment Licensing Market Size by Application
    • 5.4 United States
    • 5.5 Canada
    • 5.6 Mexico
    • 5.7 Key Economic Indicators of Few Americas Countries

    6 APAC

    • 6.1 APAC Entertainment Licensing Market Size by Regions
    • 6.2 APAC Entertainment Licensing Market Size by Type
    • 6.3 APAC Entertainment Licensing Market Size by Application
    • 6.4 China
    • 6.5 Japan
    • 6.6 Korea
    • 6.7 Southeast Asia
    • 6.8 India
    • 6.9 Australia
    • 6.10 Key Economic Indicators of Few APAC Regions

    7 Europe

    • 7.1 Europe Entertainment Licensing by Countries
    • 7.2 Europe Entertainment Licensing Market Size by Type
    • 7.3 Europe Entertainment Licensing Market Size by Application
    • 7.4 Germany
    • 7.5 France
    • 7.6 UK
    • 7.7 Italy
    • 7.8 Russia
    • 7.9 Key Economic Indicators of Few Europe Countries

    8 Middle East & Africa

    • 8.1 Middle East & Africa Entertainment Licensing by Countries
    • 8.2 Middle East & Africa Entertainment Licensing Market Size by Type
    • 8.3 Middle East & Africa Entertainment Licensing Market Size by Application
    • 8.4 Egypt
    • 8.5 South Africa
    • 8.6 Israel
    • 8.7 Turkey
    • 8.8 GCC Countries

    9 Market Drivers, Challenges and Trends

    • 9.1 Market Drivers and Impact
    • 9.1.1 Growing Demand from Key Regions
  • 9.1.2 Growing Demand from Key Applications and Potential Industries
  • 9.2 Market Challenges and Impact
  • 9.3 Market Trends
  • 10 Global Entertainment Licensing Market Forecast

    • 10.1 Global Entertainment Licensing Market Size Forecast (2021-2025)
    • 10.2 Global Entertainment Licensing Forecast by Regions
    • 10.2.1 Global Entertainment Licensing Forecast by Regions (2021-2025)
  • 10.2.2 Americas Market Forecast
  • 10.2.3 APAC Market Forecast
  • 10.2.4 Europe Market Forecast
  • 10.2.5 Middle East & Africa Market Forecast
  • 10.3 Americas Forecast by Countries
  • 10.3.1 United States Market Forecast
  • 10.3.2 Canada Market Forecast
  • 10.3.3 Mexico Market Forecast
  • 10.3.4 Brazil Market Forecast
  • 10.4 APAC Forecast by Countries
  • 10.4.1 China Market Forecast
  • 10.4.2 Japan Market Forecast
  • 10.4.3 Korea Market Forecast
  • 10.4.4 Southeast Asia Market Forecast
  • 10.4.5 India Market Forecast
  • 10.4.6 Australia Market Forecast
  • 10.5 Europe Forecast by Countries
  • 10.5.1 Germany Market Forecast
  • 10.5.2 France Market Forecast
  • 10.5.3 UK Market Forecast
  • 10.5.4 Italy Market Forecast
  • 10.5.5 Russia Market Forecast
  • 10.5.6 Spain Market Forecast
  • 10.6 Middle East & Africa Forecast by Countries
  • 10.6.1 Egypt Market Forecast
  • 10.6.2 South Africa Market Forecast
  • 10.6.3 Israel Market Forecast
  • 10.6.4 Turkey Market Forecast
  • 10.6.5 GCC Countries Market Forecast
  • 10.7 Global Entertainment Licensing Forecast by Type
  • 10.8 Global Entertainment Licensing Forecast by Application
  • 11 Key Players Analysis

    • 11.1 ViacomCBS Inc. (VIAC)
    • 11.1.1 Company Details
  • 11.1.2 Entertainment Licensing Product Offered
  • 11.1.3 ViacomCBS Inc. (VIAC) Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.1.4 Main Business Overview
  • 11.1.5 ViacomCBS Inc. (VIAC) News
  • 11.2 Bolloré SA (BOIVF)
  • 11.2.1 Company Details
  • 11.2.2 Entertainment Licensing Product Offered
  • 11.2.3 Bolloré SA (BOIVF) Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.2.4 Main Business Overview
  • 11.2.5 Bolloré SA (BOIVF) News
  • 11.3 Warner Bros
  • 11.3.1 Company Details
  • 11.3.2 Entertainment Licensing Product Offered
  • 11.3.3 Warner Bros Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.3.4 Main Business Overview
  • 11.3.5 Warner Bros News
  • 11.4 WWE
  • 11.4.1 Company Details
  • 11.4.2 Entertainment Licensing Product Offered
  • 11.4.3 WWE Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.4.4 Main Business Overview
  • 11.4.5 WWE News
  • 11.5 Summit Entertainment
  • 11.5.1 Company Details
  • 11.5.2 Entertainment Licensing Product Offered
  • 11.5.3 Summit Entertainment Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.5.4 Main Business Overview
  • 11.5.5 Summit Entertainment News
  • 11.6 Mattel
  • 11.6.1 Company Details
  • 11.6.2 Entertainment Licensing Product Offered
  • 11.6.3 Mattel Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.6.4 Main Business Overview
  • 11.6.5 Mattel News
  • 11.7 The Walt Disney Company
  • 11.7.1 Company Details
  • 11.7.2 Entertainment Licensing Product Offered
  • 11.7.3 The Walt Disney Company Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.7.4 Main Business Overview
  • 11.7.5 The Walt Disney Company News
  • 11.8 Comcast Corp.
  • 11.8.1 Company Details
  • 11.8.2 Entertainment Licensing Product Offered
  • 11.8.3 Comcast Corp. Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.8.4 Main Business Overview
  • 11.8.5 Comcast Corp. News
  • 11.9 Meredith Corporation
  • 11.9.1 Company Details
  • 11.9.2 Entertainment Licensing Product Offered
  • 11.9.3 Meredith Corporation Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.9.4 Main Business Overview
  • 11.9.5 Meredith Corporation News
  • 11.10 Charter Communications Inc. (CHTR)
  • 11.10.1 Company Details
  • 11.10.2 Entertainment Licensing Product Offered
  • 11.10.3 Charter Communications Inc. (CHTR) Entertainment Licensing Revenue, Gross Margin and Market Share (2018-2020)
  • 11.10.4 Main Business Overview
  • 11.10.5 Charter Communications Inc. (CHTR) News
  • 11.11 Netflix Inc. (NFLX)
  • 11.12 Fox Corp. (FOXA)
  • 12 Research Findings and Conclusion

    According to this study, over the next five years the Entertainment Licensing market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Entertainment Licensing business, shared in Chapter 3.
    This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment Licensing market by product type, application, key manufacturers and key regions and countries.

    This study specially analyses the impact of Covid-19 outbreak on the Entertainment Licensing, covering the supply chain analysis, impact assessment to the Entertainment Licensing market size growth rate in several scenarios, and the measures to be undertaken by Entertainment Licensing companies in response to the COVID-19 epidemic.

    Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.

    Screening Films

    Music and Dance Performances

    Combat Sports Performances

    Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.

    Live Music Venues

    Cinemas

    Larger Theatres

    Larger Street and Open Air Festivals

    Larger Indoor Sporting Arena

    This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

    Americas

    United States

    Canada

    Mexico

    Brazil

    APAC

    China

    Japan

    Korea

    Southeast Asia

    India

    Australia

    Europe

    Germany

    France

    UK

    Italy

    Russia

    Middle East & Africa

    Egypt

    South Africa

    Israel

    Turkey

    GCC Countries

    The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

    ViacomCBS Inc. (VIAC)

    Bolloré SA (BOIVF)

    Warner Bros

    WWE

    Summit Entertainment

    Mattel

    The Walt Disney Company

    Comcast Corp.

    Meredith Corporation

    Charter Communications Inc. (CHTR)

    Netflix Inc. (NFLX)

    Fox Corp. (FOXA)

    In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

    Research objectives

    To study and analyze the global Entertainment Licensing market size by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.

    To understand the structure of Entertainment Licensing market by identifying its various subsegments.

    Focuses on the key global Entertainment Licensing players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

    To analyze the Entertainment Licensing with respect to individual growth trends, future prospects, and their contribution to the total market.

    To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

    To project the size of Entertainment Licensing submarkets, with respect to key regions (along with their respective key countries).

    To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.

    To strategically profile the key players and comprehensively analyze their growth strategies.

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