COVID-19 Impact on Global Chess Mobile Game Market Size, Status and Forecast 2020-2026
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Market Analysis by Type
- 1.3.1 Global Chess Mobile Game Market Size Growth Rate by Type: 2020 VS 2026
- 1.3.2 Pay to Play
- 1.3.3 Free to Play
- 1.4 Market by Application
- 1.4.1 Global Chess Mobile Game Market Share by Application: 2020 VS 2026
- 1.4.2 Android
- 1.4.3 IOS
- 1.5 Study Objectives
- 1.6 Years Considered
2 Global Growth Trends
- 2.1 Global Chess Mobile Game Market Perspective (2015-2026)
- 2.2 Chess Mobile Game Growth Trends by Regions
- 2.2.1 Chess Mobile Game Market Size by Regions: 2015 VS 2020 VS 2026
- 2.2.2 Chess Mobile Game Historic Market Share by Regions (2015-2020)
- 2.2.3 Chess Mobile Game Forecasted Market Size by Regions (2021-2026)
- 2.3 Chess Mobile Game Industry Dynamic
- 2.3.1 Chess Mobile Game Market Trends
- 2.3.2 Chess Mobile Game Market Drivers
- 2.3.3 Chess Mobile Game Market Challenges
- 2.3.4 Chess Mobile Game Market Restraints
3 Competition Landscape by Key Players
- 3.1 Global Top Chess Mobile Game Players by Market Size
- 3.1.1 Global Top Chess Mobile Game Players by Revenue (2015-2020)
- 3.1.2 Global Chess Mobile Game Revenue Market Share by Players (2015-2020)
- 3.2 Global Chess Mobile Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
- 3.3 Players Covered: Ranking by Chess Mobile Game Revenue
- 3.4 Global Chess Mobile Game Market Concentration Ratio
- 3.4.1 Global Chess Mobile Game Market Concentration Ratio (CR5 and HHI)
- 3.4.2 Global Top 10 and Top 5 Companies by Chess Mobile Game Revenue in 2019
- 3.5 Key Players Chess Mobile Game Area Served
- 3.6 Key Players Chess Mobile Game Product Solution and Service
- 3.7 Date of Enter into Chess Mobile Game Market
- 3.8 Mergers & Acquisitions, Expansion Plans
4 Chess Mobile Game Breakdown Data by Type
- 4.1 Global Chess Mobile Game Historic Market Size by Type (2015-2020)
- 4.2 Global Chess Mobile Game Forecasted Market Size by Type (2021-2026)
5 Chess Mobile Game Breakdown Data by Application
- 5.1 Global Chess Mobile Game Historic Market Size by Application (2015-2020)
- 5.2 Global Chess Mobile Game Forecasted Market Size by Application (2021-2026)
6 North America
- 6.1 North America Chess Mobile Game Market Size (2015-2026)
- 6.2 North America Chess Mobile Game Market Size by Type (2015-2020)
- 6.3 North America Chess Mobile Game Market Size by Application (2015-2020)
- 6.4 North America Chess Mobile Game Market Size by Country (2015-2020)
- 6.4.1 United States
- 6.4.2 Canada
7 Europe
- 7.1 Europe Chess Mobile Game Market Size (2015-2026)
- 7.2 Europe Chess Mobile Game Market Size by Type (2015-2020)
- 7.3 Europe Chess Mobile Game Market Size by Application (2015-2020)
- 7.4 Europe Chess Mobile Game Market Size by Country (2015-2020)
- 7.4.1 Germany
- 7.4.2 France
- 7.4.3 U.K.
- 7.4.4 Italy
- 7.4.5 Russia
- 7.4.6 Nordic
8 Asia-Pacific
- 8.1 Asia-Pacific Chess Mobile Game Market Size (2015-2026)
- 8.2 Asia-Pacific Chess Mobile Game Market Size by Type (2015-2020)
- 8.3 Asia-Pacific Chess Mobile Game Market Size by Application (2015-2020)
- 8.4 Asia-Pacific Chess Mobile Game Market Size by Region (2015-2020)
- 8.4.1 China
- 8.4.2 Japan
- 8.4.3 South Korea
- 8.4.4 Southeast Asia
- 8.4.5 India
- 8.4.6 Australia
9 Latin America
- 9.1 Latin America Chess Mobile Game Market Size (2015-2026)
- 9.2 Latin America Chess Mobile Game Market Size by Type (2015-2020)
- 9.3 Latin America Chess Mobile Game Market Size by Application (2015-2020)
- 9.4 Latin America Chess Mobile Game Market Size by Country (2015-2020)
- 9.4.1 Mexico
- 9.4.2 Brazil
10 Middle East & Africa
- 10.1 Middle East & Africa Chess Mobile Game Market Size (2015-2026)
- 10.2 Middle East & Africa Chess Mobile Game Market Size by Type (2015-2020)
- 10.3 Middle East & Africa Chess Mobile Game Market Size by Application (2015-2020)
- 10.4 Middle East & Africa Chess Mobile Game Market Size by Country (2015-2020)
- 10.4.1 Turkey
- 10.4.2 Saudi Arabia
- 10.4.3 UAE
11Key Players Profiles
- 11.1 Tencent
- 11.1.1 Tencent Company Details
- 11.1.2 Tencent Business Overview
- 11.1.3 Tencent Chess Mobile Game Introduction
- 11.1.4 Tencent Revenue in Chess Mobile Game Business (2015-2020))
- 11.1.5 Tencent Recent Development
- 11.2 Net Ease
- 11.2.1 Net Ease Company Details
- 11.2.2 Net Ease Business Overview
- 11.2.3 Net Ease Chess Mobile Game Introduction
- 11.2.4 Net Ease Revenue in Chess Mobile Game Business (2015-2020)
- 11.2.5 Net Ease Recent Development
- 11.3 Firecraft Studios
- 11.3.1 Firecraft Studios Company Details
- 11.3.2 Firecraft Studios Business Overview
- 11.3.3 Firecraft Studios Chess Mobile Game Introduction
- 11.3.4 Firecraft Studios Revenue in Chess Mobile Game Business (2015-2020)
- 11.3.5 Firecraft Studios Recent Development
- 11.4 Lilith Games
- 11.4.1 Lilith Games Company Details
- 11.4.2 Lilith Games Business Overview
- 11.4.3 Lilith Games Chess Mobile Game Introduction
- 11.4.4 Lilith Games Revenue in Chess Mobile Game Business (2015-2020)
- 11.4.5 Lilith Games Recent Development
- 11.5 Funplus
- 11.5.1 Funplus Company Details
- 11.5.2 Funplus Business Overview
- 11.5.3 Funplus Chess Mobile Game Introduction
- 11.5.4 Funplus Revenue in Chess Mobile Game Business (2015-2020)
- 11.5.5 Funplus Recent Development
- 11.6 Droidhang Network Technology
- 11.6.1 Droidhang Network Technology Company Details
- 11.6.2 Droidhang Network Technology Business Overview
- 11.6.3 Droidhang Network Technology Chess Mobile Game Introduction
- 11.6.4 Droidhang Network Technology Revenue in Chess Mobile Game Business (2015-2020)
- 11.6.5 Droidhang Network Technology Recent Development
- 11.7 Supercell
- 11.7.1 Supercell Company Details
- 11.7.2 Supercell Business Overview
- 11.7.3 Supercell Chess Mobile Game Introduction
- 11.7.4 Supercell Revenue in Chess Mobile Game Business (2015-2020)
- 11.7.5 Supercell Recent Development
- 11.8 IGG
- 11.8.1 IGG Company Details
- 11.8.2 IGG Business Overview
- 11.8.3 IGG Chess Mobile Game Introduction
- 11.8.4 IGG Revenue in Chess Mobile Game Business (2015-2020)
- 11.8.5 IGG Recent Development
- 11.9 Yotta Games
- 11.9.1 Yotta Games Company Details
- 11.9.2 Yotta Games Business Overview
- 11.9.3 Yotta Games Chess Mobile Game Introduction
- 11.9.4 Yotta Games Revenue in Chess Mobile Game Business (2015-2020)
- 11.9.5 Yotta Games Recent Development
- 11.10 Habby
- 11.10.1 Habby Company Details
- 11.10.2 Habby Business Overview
- 11.10.3 Habby Chess Mobile Game Introduction
- 11.10.4 Habby Revenue in Chess Mobile Game Business (2015-2020)
- 11.10.5 Habby Recent Development
- 11.11 Niantic, Inc.
- 10.11.1 Niantic, Inc. Company Details
- 10.11.2 Niantic, Inc. Business Overview
- 10.11.3 Niantic, Inc. Chess Mobile Game Introduction
- 10.11.4 Niantic, Inc. Revenue in Chess Mobile Game Business (2015-2020)
- 10.11.5 Niantic, Inc. Recent Development
12Analyst's Viewpoints/Conclusions
13Appendix
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.2 Data Source
- 13.2 Disclaimer
Market Analysis and Insights: Global Chess Mobile Game Market
The global Chess Mobile Game market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX% during 2021-2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Chess Mobile Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Chess Mobile Game market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Chess Mobile Game market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Chess Mobile Game market.
Chess Mobile Game Breakdown Data by Type
Pay to Play
Free to Play
Chess Mobile Game Breakdown Data by Application
Android
IOS
Based on regional and country-level analysis, the Chess Mobile Game market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
In the competitive analysis section of the report, leading as well as prominent players of the global Chess Mobile Game market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The following players are covered in this report:
Tencent
Net Ease
Firecraft Studios
Lilith Games
Funplus
Droidhang Network Technology
Supercell
IGG
Yotta Games
Habby
Niantic, Inc.