COVID-19 Impact on Global AR (Augmented Reality) in Training and Education Market Growth (Status and Outlook) 2020-2025
1 Scope of the Report
- 1.1 Market Introduction
- 1.2 Research Objectives
- 1.3 Years Considered
- 1.4 Market Research Methodology
- 1.5 Economic Indicators
- 1.6 Currency Considered
2 Executive Summary
- 2.1 World Market Overview
- 2.1.1 Global AR (Augmented Reality) in Training and Education Market Size 2015-2025
3 Global AR (Augmented Reality) in Training and Education by Players
- 3.1 Global AR (Augmented Reality) in Training and Education Market Size Market Share by Players
- 3.1.1 Global AR (Augmented Reality) in Training and Education Market Size by Players (2018-2020)
4 AR (Augmented Reality) in Training and Education by Regions
- 4.1 AR (Augmented Reality) in Training and Education Market Size by Regions
- 4.2 Americas AR (Augmented Reality) in Training and Education Market Size Growth
- 4.3 APAC AR (Augmented Reality) in Training and Education Market Size Growth
- 4.4 Europe AR (Augmented Reality) in Training and Education Market Size Growth
- 4.5 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size Growth
5 Americas
- 5.1 Americas AR (Augmented Reality) in Training and Education Market Size by Countries
- 5.2 Americas AR (Augmented Reality) in Training and Education Market Size by Type
- 5.3 Americas AR (Augmented Reality) in Training and Education Market Size by Application
- 5.4 United States
- 5.5 Canada
- 5.6 Mexico
- 5.7 Key Economic Indicators of Few Americas Countries
6 APAC
- 6.1 APAC AR (Augmented Reality) in Training and Education Market Size by Regions
- 6.2 APAC AR (Augmented Reality) in Training and Education Market Size by Type
- 6.3 APAC AR (Augmented Reality) in Training and Education Market Size by Application
- 6.4 China
- 6.5 Japan
- 6.6 Korea
- 6.7 Southeast Asia
- 6.8 India
- 6.9 Australia
- 6.10 Key Economic Indicators of Few APAC Regions
7 Europe
- 7.1 Europe AR (Augmented Reality) in Training and Education by Countries
- 7.2 Europe AR (Augmented Reality) in Training and Education Market Size by Type
- 7.3 Europe AR (Augmented Reality) in Training and Education Market Size by Application
- 7.4 Germany
- 7.5 France
- 7.6 UK
- 7.7 Italy
- 7.8 Russia
- 7.9 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
- 8.1 Middle East & Africa AR (Augmented Reality) in Training and Education by Countries
- 8.2 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Type
- 8.3 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Application
- 8.4 Egypt
- 8.5 South Africa
- 8.6 Israel
- 8.7 Turkey
- 8.8 GCC Countries
9 Market Drivers, Challenges and Trends
- 9.1 Market Drivers and Impact
- 9.1.1 Growing Demand from Key Regions
10 Global AR (Augmented Reality) in Training and Education Market Forecast
- 10.1 Global AR (Augmented Reality) in Training and Education Market Size Forecast (2021-2025)
- 10.2 Global AR (Augmented Reality) in Training and Education Forecast by Regions
- 10.2.1 Global AR (Augmented Reality) in Training and Education Forecast by Regions (2021-2025)
11 Key Players Analysis
- 11.1 Google
- 11.1.1 Company Details
12 Research Findings and Conclusion
According to this study, over the next five years the AR (Augmented Reality) in Training and Education market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in AR (Augmented Reality) in Training and Education business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of AR (Augmented Reality) in Training and Education market by product type, application, key manufacturers and key regions and countries.
This study specially analyses the impact of Covid-19 outbreak on the AR (Augmented Reality) in Training and Education, covering the supply chain analysis, impact assessment to the AR (Augmented Reality) in Training and Education market size growth rate in several scenarios, and the measures to be undertaken by AR (Augmented Reality) in Training and Education companies in response to the COVID-19 epidemic.
Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.
AR Audio
AR Video
AR Game
AR Content
Other
Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.
Primary and Secondary Education
Test Preparation
Reskilling and Certifications
Higher Education
Language and Other Learnings
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Alchemy VR
EON Reality
QuiverVision
Magic Leap
GAMOOZ
Lenovo
Chromville
zSpace
EnGage
VIRAL
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global AR (Augmented Reality) in Training and Education market size by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
To understand the structure of AR (Augmented Reality) in Training and Education market by identifying its various subsegments.
Focuses on the key global AR (Augmented Reality) in Training and Education players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the AR (Augmented Reality) in Training and Education with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of AR (Augmented Reality) in Training and Education submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.