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Global Console Headset Market Research Report 2021

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1 Console Headset Market Overview

  • 1.1 Product Overview and Scope of Console Headset
  • 1.2 Console Headset Segment by Type
    • 1.2.1 Global Console Headset Sales Growth Rate Comparison by Type (2021-2027)
    • 1.2.2 Wireless Console Headset
    • 1.2.3 Wired Console Headset
  • 1.3 Console Headset Segment by Application
    • 1.3.1 Console Headset Sales Comparison by Application: (2021-2027)
    • 1.3.2 PS4
    • 1.3.3 Nintendo Switch
    • 1.3.4 Xbox One
    • 1.3.5 Others
  • 1.4 Global Console Headset Market Size Estimates and Forecasts
    • 1.4.1 Global Console Headset Revenue 2016-2027
    • 1.4.2 Global Console Headset Sales 2016-2027
    • 1.4.3 Console Headset Market Size by Region: 2016 Versus 2021 Versus 2027

2 Console Headset Market Competition by Manufacturers

  • 2.1 Global Console Headset Sales Market Share by Manufacturers (2016-2021)
  • 2.2 Global Console Headset Revenue Market Share by Manufacturers (2016-2021)
  • 2.3 Global Console Headset Average Price by Manufacturers (2016-2021)
  • 2.4 Manufacturers Console Headset Manufacturing Sites, Area Served, Product Type
  • 2.5 Console Headset Market Competitive Situation and Trends
    • 2.5.1 Console Headset Market Concentration Rate
    • 2.5.2 The Global Top 5 and Top 10 Largest Console Headset Players Market Share by Revenue
    • 2.5.3 Global Console Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans

3 Console Headset Retrospective Market Scenario by Region

  • 3.1 Global Console Headset Retrospective Market Scenario in Revenue by Region: 2016-2021
  • 3.2 Global Console Headset Retrospective Market Scenario in Sales by Region: 2016-2021
  • 3.3 North America Console Headset Market Facts & Figures by Country
    • 3.3.1 North America Console Headset Sales by Country
    • 3.3.2 North America Console Headset Revenue by Country
    • 3.3.3 U.S.
    • 3.3.4 Canada
  • 3.4 Europe Console Headset Market Facts & Figures by Country
    • 3.4.1 Europe Console Headset Sales by Country
    • 3.4.2 Europe Console Headset Revenue by Country
    • 3.4.3 Germany
    • 3.4.4 France
    • 3.4.5 U.K.
    • 3.4.6 Italy
    • 3.4.7 Russia
  • 3.5 Asia Pacific Console Headset Market Facts & Figures by Region
    • 3.5.1 Asia Pacific Console Headset Sales by Region
    • 3.5.2 Asia Pacific Console Headset Revenue by Region
    • 3.5.3 China
    • 3.5.4 Japan
    • 3.5.5 South Korea
    • 3.5.6 India
    • 3.5.7 Australia
    • 3.5.8 Taiwan
    • 3.5.9 Indonesia
    • 3.5.10 Thailand
    • 3.5.11 Malaysia
    • 3.5.12 Philippines
    • 3.5.13 Vietnam
  • 3.6 Latin America Console Headset Market Facts & Figures by Country
    • 3.6.1 Latin America Console Headset Sales by Country
    • 3.6.2 Latin America Console Headset Revenue by Country
    • 3.6.3 Mexico
    • 3.6.4 Brazil
    • 3.6.5 Argentina
  • 3.7 Middle East and Africa Console Headset Market Facts & Figures by Country
    • 3.7.1 Middle East and Africa Console Headset Sales by Country
    • 3.7.2 Middle East and Africa Console Headset Revenue by Country
    • 3.7.3 Turkey
    • 3.7.4 Saudi Arabia
    • 3.7.5 UAE

4 Global Console Headset Historic Market Analysis by Type

  • 4.1 Global Console Headset Sales Market Share by Type (2016-2021)
  • 4.2 Global Console Headset Revenue Market Share by Type (2016-2021)
  • 4.3 Global Console Headset Price by Type (2016-2021)

5 Global Console Headset Historic Market Analysis by Application

  • 5.1 Global Console Headset Sales Market Share by Application (2016-2021)
  • 5.2 Global Console Headset Revenue Market Share by Application (2016-2021)
  • 5.3 Global Console Headset Price by Application (2016-2021)

6 Key Companies Profiled

  • 6.1 Razer
    • 6.1.1 Razer Corporation Information
    • 6.1.2 Razer Description and Business Overview
    • 6.1.3 Razer Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.1.4 Razer Product Portfolio
    • 6.1.5 Razer Recent Developments/Updates
  • 6.2 Steelseries
    • 6.2.1 Steelseries Corporation Information
    • 6.2.2 Steelseries Description and Business Overview
    • 6.2.3 Steelseries Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.2.4 Steelseries Product Portfolio
    • 6.2.5 Steelseries Recent Developments/Updates
  • 6.3 Microsoft
    • 6.3.1 Microsoft Corporation Information
    • 6.3.2 Microsoft Description and Business Overview
    • 6.3.3 Microsoft Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.3.4 Microsoft Product Portfolio
    • 6.3.5 Microsoft Recent Developments/Updates
  • 6.4 Turtle Beach
    • 6.4.1 Turtle Beach Corporation Information
    • 6.4.2 Turtle Beach Description and Business Overview
    • 6.4.3 Turtle Beach Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 Turtle Beach Product Portfolio
    • 6.4.5 Turtle Beach Recent Developments/Updates
  • 6.5 Creative Technology Ltd.
    • 6.5.1 Creative Technology Ltd. Corporation Information
    • 6.5.2 Creative Technology Ltd. Description and Business Overview
    • 6.5.3 Creative Technology Ltd. Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.5.4 Creative Technology Ltd. Product Portfolio
    • 6.5.5 Creative Technology Ltd. Recent Developments/Updates
  • 6.6 Corsair
    • 6.6.1 Corsair Corporation Information
    • 6.6.2 Corsair Description and Business Overview
    • 6.6.3 Corsair Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.6.4 Corsair Product Portfolio
    • 6.6.5 Corsair Recent Developments/Updates
  • 6.7 Epos Sennheiser
    • 6.6.1 Epos Sennheiser Corporation Information
    • 6.6.2 Epos Sennheiser Description and Business Overview
    • 6.6.3 Epos Sennheiser Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.4.4 Epos Sennheiser Product Portfolio
    • 6.7.5 Epos Sennheiser Recent Developments/Updates
  • 6.8 Kingston Technology (HyperX)
    • 6.8.1 Kingston Technology (HyperX) Corporation Information
    • 6.8.2 Kingston Technology (HyperX) Description and Business Overview
    • 6.8.3 Kingston Technology (HyperX) Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.8.4 Kingston Technology (HyperX) Product Portfolio
    • 6.8.5 Kingston Technology (HyperX) Recent Developments/Updates
  • 6.9 Logitech
    • 6.9.1 Logitech Corporation Information
    • 6.9.2 Logitech Description and Business Overview
    • 6.9.3 Logitech Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.9.4 Logitech Product Portfolio
    • 6.9.5 Logitech Recent Developments/Updates
  • 6.10 Lioncast
    • 6.10.1 Lioncast Corporation Information
    • 6.10.2 Lioncast Description and Business Overview
    • 6.10.3 Lioncast Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.10.4 Lioncast Product Portfolio
    • 6.10.5 Lioncast Recent Developments/Updates
  • 6.11 Sades
    • 6.11.1 Sades Corporation Information
    • 6.11.2 Sades Console Headset Description and Business Overview
    • 6.11.3 Sades Console Headset Sales, Revenue and Gross Margin (2016-2021)
    • 6.11.4 Sades Product Portfolio
    • 6.11.5 Sades Recent Developments/Updates

7 Console Headset Manufacturing Cost Analysis

  • 7.1 Console Headset Key Raw Materials Analysis
    • 7.1.1 Key Raw Materials
    • 7.1.2 Key Suppliers of Raw Materials
  • 7.2 Proportion of Manufacturing Cost Structure
  • 7.3 Manufacturing Process Analysis of Console Headset
  • 7.4 Console Headset Industrial Chain Analysis

8 Marketing Channel, Distributors and Customers

  • 8.1 Marketing Channel
  • 8.2 Console Headset Distributors List
  • 8.3 Console Headset Customers

9 Console Headset Market Dynamics

  • 9.1 Console Headset Industry Trends
  • 9.2 Console Headset Growth Drivers
  • 9.3 Console Headset Market Challenges
  • 9.4 Console Headset Market Restraints

10 Global Market Forecast

  • 10.1 Console Headset Market Estimates and Projections by Type
    • 10.1.1 Global Forecasted Sales of Console Headset by Type (2022-2027)
    • 10.1.2 Global Forecasted Revenue of Console Headset by Type (2022-2027)
  • 10.2 Console Headset Market Estimates and Projections by Application
    • 10.2.1 Global Forecasted Sales of Console Headset by Application (2022-2027)
    • 10.2.2 Global Forecasted Revenue of Console Headset by Application (2022-2027)
  • 10.3 Console Headset Market Estimates and Projections by Region
    • 10.3.1 Global Forecasted Sales of Console Headset by Region (2022-2027)
    • 10.3.2 Global Forecasted Revenue of Console Headset by Region (2022-2027)

11 Research Finding and Conclusion

    12 Methodology and Data Source

    • 12.1 Methodology/Research Approach
      • 12.1.1 Research Programs/Design
      • 12.1.2 Market Size Estimation
      • 12.1.3 Market Breakdown and Data Triangulation
    • 12.2 Data Source
      • 12.2.1 Secondary Sources
      • 12.2.2 Primary Sources
    • 12.3 Author List

    The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

    Segment by Type
    Wireless Console Headset
    Wired Console Headset

    Segment by Application
    PS4
    Nintendo Switch
    Xbox One
    Others

    By Region
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    By Company
    Razer
    Steelseries
    Microsoft
    Turtle Beach
    Creative Technology Ltd.
    Corsair
    Epos Sennheiser
    Kingston Technology (HyperX)
    Logitech
    Lioncast
    Sades

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