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Global Cloud Gaming Backend Service Market 2024 by Company, Regions, Type and Application, Forecast to 2030

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1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Cloud Gaming Backend Service by Type
    • 1.3.1 Overview: Global Cloud Gaming Backend Service Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Cloud Gaming Backend Service Consumption Value Market Share by Type in 2023
    • 1.3.3 Professional Services
    • 1.3.4 Support and Maintenance
    • 1.3.5 Access and Identity Management
    • 1.3.6 Usage Analytics
    • 1.3.7 Others
  • 1.4 Global Cloud Gaming Backend Service Market by Application
    • 1.4.1 Overview: Global Cloud Gaming Backend Service Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 SMEs
    • 1.4.3 Large Enterprises
  • 1.5 Global Cloud Gaming Backend Service Market Size & Forecast
  • 1.6 Global Cloud Gaming Backend Service Market Size and Forecast by Region
    • 1.6.1 Global Cloud Gaming Backend Service Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Cloud Gaming Backend Service Market Size by Region, (2019-2030)
    • 1.6.3 North America Cloud Gaming Backend Service Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Cloud Gaming Backend Service Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Cloud Gaming Backend Service Market Size and Prospect (2019-2030)
    • 1.6.6 South America Cloud Gaming Backend Service Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East & Africa Cloud Gaming Backend Service Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 AWS
    • 2.1.1 AWS Details
    • 2.1.2 AWS Major Business
    • 2.1.3 AWS Cloud Gaming Backend Service Product and Solutions
    • 2.1.4 AWS Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 AWS Recent Developments and Future Plans
  • 2.2 Microsoft Azure
    • 2.2.1 Microsoft Azure Details
    • 2.2.2 Microsoft Azure Major Business
    • 2.2.3 Microsoft Azure Cloud Gaming Backend Service Product and Solutions
    • 2.2.4 Microsoft Azure Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Microsoft Azure Recent Developments and Future Plans
  • 2.3 Google
    • 2.3.1 Google Details
    • 2.3.2 Google Major Business
    • 2.3.3 Google Cloud Gaming Backend Service Product and Solutions
    • 2.3.4 Google Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Google Recent Developments and Future Plans
  • 2.4 ChilliConnect (Unity)
    • 2.4.1 ChilliConnect (Unity) Details
    • 2.4.2 ChilliConnect (Unity) Major Business
    • 2.4.3 ChilliConnect (Unity) Cloud Gaming Backend Service Product and Solutions
    • 2.4.4 ChilliConnect (Unity) Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 ChilliConnect (Unity) Recent Developments and Future Plans
  • 2.5 Photon Engine
    • 2.5.1 Photon Engine Details
    • 2.5.2 Photon Engine Major Business
    • 2.5.3 Photon Engine Cloud Gaming Backend Service Product and Solutions
    • 2.5.4 Photon Engine Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Photon Engine Recent Developments and Future Plans
  • 2.6 brainCloud
    • 2.6.1 brainCloud Details
    • 2.6.2 brainCloud Major Business
    • 2.6.3 brainCloud Cloud Gaming Backend Service Product and Solutions
    • 2.6.4 brainCloud Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 brainCloud Recent Developments and Future Plans
  • 2.7 Tavant Technologies
    • 2.7.1 Tavant Technologies Details
    • 2.7.2 Tavant Technologies Major Business
    • 2.7.3 Tavant Technologies Cloud Gaming Backend Service Product and Solutions
    • 2.7.4 Tavant Technologies Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Tavant Technologies Recent Developments and Future Plans
  • 2.8 Back4App
    • 2.8.1 Back4App Details
    • 2.8.2 Back4App Major Business
    • 2.8.3 Back4App Cloud Gaming Backend Service Product and Solutions
    • 2.8.4 Back4App Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Back4App Recent Developments and Future Plans
  • 2.9 ShepHertz
    • 2.9.1 ShepHertz Details
    • 2.9.2 ShepHertz Major Business
    • 2.9.3 ShepHertz Cloud Gaming Backend Service Product and Solutions
    • 2.9.4 ShepHertz Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 ShepHertz Recent Developments and Future Plans
  • 2.10 XtraLife
    • 2.10.1 XtraLife Details
    • 2.10.2 XtraLife Major Business
    • 2.10.3 XtraLife Cloud Gaming Backend Service Product and Solutions
    • 2.10.4 XtraLife Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 XtraLife Recent Developments and Future Plans
  • 2.11 Huawei
    • 2.11.1 Huawei Details
    • 2.11.2 Huawei Major Business
    • 2.11.3 Huawei Cloud Gaming Backend Service Product and Solutions
    • 2.11.4 Huawei Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 Huawei Recent Developments and Future Plans
  • 2.12 Tencent
    • 2.12.1 Tencent Details
    • 2.12.2 Tencent Major Business
    • 2.12.3 Tencent Cloud Gaming Backend Service Product and Solutions
    • 2.12.4 Tencent Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 Tencent Recent Developments and Future Plans
  • 2.13 LeanCloud
    • 2.13.1 LeanCloud Details
    • 2.13.2 LeanCloud Major Business
    • 2.13.3 LeanCloud Cloud Gaming Backend Service Product and Solutions
    • 2.13.4 LeanCloud Cloud Gaming Backend Service Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 LeanCloud Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Cloud Gaming Backend Service Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Cloud Gaming Backend Service by Company Revenue
    • 3.2.2 Top 3 Cloud Gaming Backend Service Players Market Share in 2023
    • 3.2.3 Top 6 Cloud Gaming Backend Service Players Market Share in 2023
  • 3.3 Cloud Gaming Backend Service Market: Overall Company Footprint Analysis
    • 3.3.1 Cloud Gaming Backend Service Market: Region Footprint
    • 3.3.2 Cloud Gaming Backend Service Market: Company Product Type Footprint
    • 3.3.3 Cloud Gaming Backend Service Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Cloud Gaming Backend Service Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Cloud Gaming Backend Service Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Cloud Gaming Backend Service Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Cloud Gaming Backend Service Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Cloud Gaming Backend Service Consumption Value by Type (2019-2030)
  • 6.2 North America Cloud Gaming Backend Service Market Size by Application (2019-2030)
  • 6.3 North America Cloud Gaming Backend Service Market Size by Country
    • 6.3.1 North America Cloud Gaming Backend Service Consumption Value by Country (2019-2030)
    • 6.3.2 United States Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Cloud Gaming Backend Service Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Cloud Gaming Backend Service Consumption Value by Type (2019-2030)
  • 7.2 Europe Cloud Gaming Backend Service Consumption Value by Application (2019-2030)
  • 7.3 Europe Cloud Gaming Backend Service Market Size by Country
    • 7.3.1 Europe Cloud Gaming Backend Service Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 7.3.3 France Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Cloud Gaming Backend Service Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Cloud Gaming Backend Service Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Cloud Gaming Backend Service Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Cloud Gaming Backend Service Market Size by Region
    • 8.3.1 Asia-Pacific Cloud Gaming Backend Service Consumption Value by Region (2019-2030)
    • 8.3.2 China Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 8.3.5 India Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Cloud Gaming Backend Service Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Cloud Gaming Backend Service Consumption Value by Type (2019-2030)
  • 9.2 South America Cloud Gaming Backend Service Consumption Value by Application (2019-2030)
  • 9.3 South America Cloud Gaming Backend Service Market Size by Country
    • 9.3.1 South America Cloud Gaming Backend Service Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Cloud Gaming Backend Service Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Cloud Gaming Backend Service Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Cloud Gaming Backend Service Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Cloud Gaming Backend Service Market Size by Country
    • 10.3.1 Middle East & Africa Cloud Gaming Backend Service Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Cloud Gaming Backend Service Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Cloud Gaming Backend Service Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Cloud Gaming Backend Service Market Drivers
  • 11.2 Cloud Gaming Backend Service Market Restraints
  • 11.3 Cloud Gaming Backend Service Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Cloud Gaming Backend Service Industry Chain
  • 12.2 Cloud Gaming Backend Service Upstream Analysis
  • 12.3 Cloud Gaming Backend Service Midstream Analysis
  • 12.4 Cloud Gaming Backend Service Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.
    According to our (Global Info Research) latest study, the global Cloud Gaming Backend Service market size was valued at US$ 515 million in 2023 and is forecast to a readjusted size of USD 1680 million by 2030 with a CAGR of 18.6% during review period.
    Global cloud gaming backend service includes AWS, Microsoft Azure, and Google, etc. Global top 5 companies hold a share over 50%. North America is the largest market, with a share about 40%, followed by Asia-Pacific and Europe with the share about 30% and 25%.In terms of product, professional services is the largest segment, with a share over 35%. And in terms of application, the largest application is SMEs, followed by large enterprises.
    This report is a detailed and comprehensive analysis for global Cloud Gaming Backend Service market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
    Key Features:
    Global Cloud Gaming Backend Service market size and forecasts, in consumption value ($ Million), 2019-2030
    Global Cloud Gaming Backend Service market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
    Global Cloud Gaming Backend Service market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
    Global Cloud Gaming Backend Service market shares of main players, in revenue ($ Million), 2019-2024
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Cloud Gaming Backend Service
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Cloud Gaming Backend Service market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, brainCloud, Tavant Technologies, Back4App, ShepHertz, XtraLife, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market segmentation
    Cloud Gaming Backend Service market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segmentation
    Cloud Gaming Backend Service market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Professional Services
    Support and Maintenance
    Access and Identity Management
    Usage Analytics
    Others
    Market segment by Application
    SMEs
    Large Enterprises
    Market segment by players, this report covers
    AWS
    Microsoft Azure
    Google
    ChilliConnect (Unity)
    Photon Engine
    brainCloud
    Tavant Technologies
    Back4App
    ShepHertz
    XtraLife
    Huawei
    Tencent
    LeanCloud
    Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Cloud Gaming Backend Service product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Cloud Gaming Backend Service, with revenue, gross margin, and global market share of Cloud Gaming Backend Service from 2019 to 2024.
    Chapter 3, the Cloud Gaming Backend Service competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Cloud Gaming Backend Service market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Cloud Gaming Backend Service.
    Chapter 13, to describe Cloud Gaming Backend Service research findings and conclusion.

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