Global Casual Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029
1 Market Overview
- 1.1 Product Overview and Scope of Casual Game
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Classification of Casual Game by Type
- 1.3.1 Overview: Global Casual Game Market Size by Type: 2018 Versus 2022 Versus 2029
- 1.3.2 Global Casual Game Consumption Value Market Share by Type in 2022
- 1.3.3 Match-3 Game
- 1.3.4 Puzzle Game
- 1.3.5 Card Game
- 1.3.6 Board Game
- 1.3.7 Others
- 1.4 Global Casual Game Market by Application
- 1.4.1 Overview: Global Casual Game Market Size by Application: 2018 Versus 2022 Versus 2029
- 1.4.2 Online Game
- 1.4.3 Stand-Alone Game
- 1.5 Global Casual Game Market Size & Forecast
- 1.6 Global Casual Game Market Size and Forecast by Region
- 1.6.1 Global Casual Game Market Size by Region: 2018 VS 2022 VS 2029
- 1.6.2 Global Casual Game Market Size by Region, (2018-2029)
- 1.6.3 North America Casual Game Market Size and Prospect (2018-2029)
- 1.6.4 Europe Casual Game Market Size and Prospect (2018-2029)
- 1.6.5 Asia-Pacific Casual Game Market Size and Prospect (2018-2029)
- 1.6.6 South America Casual Game Market Size and Prospect (2018-2029)
- 1.6.7 Middle East and Africa Casual Game Market Size and Prospect (2018-2029)
2 Company Profiles
- 2.1 Kwalee
- 2.1.1 Kwalee Details
- 2.1.2 Kwalee Major Business
- 2.1.3 Kwalee Casual Game Product and Solutions
- 2.1.4 Kwalee Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.1.5 Kwalee Recent Developments and Future Plans
- 2.2 Supersonic Studios
- 2.2.1 Supersonic Studios Details
- 2.2.2 Supersonic Studios Major Business
- 2.2.3 Supersonic Studios Casual Game Product and Solutions
- 2.2.4 Supersonic Studios Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.2.5 Supersonic Studios Recent Developments and Future Plans
- 2.3 Ubisoft Entertainment
- 2.3.1 Ubisoft Entertainment Details
- 2.3.2 Ubisoft Entertainment Major Business
- 2.3.3 Ubisoft Entertainment Casual Game Product and Solutions
- 2.3.4 Ubisoft Entertainment Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.3.5 Ubisoft Entertainment Recent Developments and Future Plans
- 2.4 Tastypill
- 2.4.1 Tastypill Details
- 2.4.2 Tastypill Major Business
- 2.4.3 Tastypill Casual Game Product and Solutions
- 2.4.4 Tastypill Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.4.5 Tastypill Recent Developments and Future Plans
- 2.5 Zynga Inc
- 2.5.1 Zynga Inc Details
- 2.5.2 Zynga Inc Major Business
- 2.5.3 Zynga Inc Casual Game Product and Solutions
- 2.5.4 Zynga Inc Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.5.5 Zynga Inc Recent Developments and Future Plans
- 2.6 SayGames
- 2.6.1 SayGames Details
- 2.6.2 SayGames Major Business
- 2.6.3 SayGames Casual Game Product and Solutions
- 2.6.4 SayGames Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.6.5 SayGames Recent Developments and Future Plans
- 2.7 Gismart
- 2.7.1 Gismart Details
- 2.7.2 Gismart Major Business
- 2.7.3 Gismart Casual Game Product and Solutions
- 2.7.4 Gismart Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.7.5 Gismart Recent Developments and Future Plans
- 2.8 BoomBit
- 2.8.1 BoomBit Details
- 2.8.2 BoomBit Major Business
- 2.8.3 BoomBit Casual Game Product and Solutions
- 2.8.4 BoomBit Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.8.5 BoomBit Recent Developments and Future Plans
- 2.9 Voodoo
- 2.9.1 Voodoo Details
- 2.9.2 Voodoo Major Business
- 2.9.3 Voodoo Casual Game Product and Solutions
- 2.9.4 Voodoo Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.9.5 Voodoo Recent Developments and Future Plans
- 2.10 JoyPac
- 2.10.1 JoyPac Details
- 2.10.2 JoyPac Major Business
- 2.10.3 JoyPac Casual Game Product and Solutions
- 2.10.4 JoyPac Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.10.5 JoyPac Recent Developments and Future Plans
- 2.11 YSO Corp
- 2.11.1 YSO Corp Details
- 2.11.2 YSO Corp Major Business
- 2.11.3 YSO Corp Casual Game Product and Solutions
- 2.11.4 YSO Corp Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.11.5 YSO Corp Recent Developments and Future Plans
- 2.12 Kevuru Games
- 2.12.1 Kevuru Games Details
- 2.12.2 Kevuru Games Major Business
- 2.12.3 Kevuru Games Casual Game Product and Solutions
- 2.12.4 Kevuru Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.12.5 Kevuru Games Recent Developments and Future Plans
- 2.13 Good Job Games
- 2.13.1 Good Job Games Details
- 2.13.2 Good Job Games Major Business
- 2.13.3 Good Job Games Casual Game Product and Solutions
- 2.13.4 Good Job Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.13.5 Good Job Games Recent Developments and Future Plans
- 2.14 Lion Studios
- 2.14.1 Lion Studios Details
- 2.14.2 Lion Studios Major Business
- 2.14.3 Lion Studios Casual Game Product and Solutions
- 2.14.4 Lion Studios Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.14.5 Lion Studios Recent Developments and Future Plans
- 2.15 Playgendary
- 2.15.1 Playgendary Details
- 2.15.2 Playgendary Major Business
- 2.15.3 Playgendary Casual Game Product and Solutions
- 2.15.4 Playgendary Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.15.5 Playgendary Recent Developments and Future Plans
- 2.16 Goodoo Games
- 2.16.1 Goodoo Games Details
- 2.16.2 Goodoo Games Major Business
- 2.16.3 Goodoo Games Casual Game Product and Solutions
- 2.16.4 Goodoo Games Casual Game Revenue, Gross Margin and Market Share (2018-2023)
- 2.16.5 Goodoo Games Recent Developments and Future Plans
3 Market Competition, by Players
- 3.1 Global Casual Game Revenue and Share by Players (2018-2023)
- 3.2 Market Share Analysis (2022)
- 3.2.1 Market Share of Casual Game by Company Revenue
- 3.2.2 Top 3 Casual Game Players Market Share in 2022
- 3.2.3 Top 6 Casual Game Players Market Share in 2022
- 3.3 Casual Game Market: Overall Company Footprint Analysis
- 3.3.1 Casual Game Market: Region Footprint
- 3.3.2 Casual Game Market: Company Product Type Footprint
- 3.3.3 Casual Game Market: Company Product Application Footprint
- 3.4 New Market Entrants and Barriers to Market Entry
- 3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
- 4.1 Global Casual Game Consumption Value and Market Share by Type (2018-2023)
- 4.2 Global Casual Game Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
- 5.1 Global Casual Game Consumption Value Market Share by Application (2018-2023)
- 5.2 Global Casual Game Market Forecast by Application (2024-2029)
6 North America
- 6.1 North America Casual Game Consumption Value by Type (2018-2029)
- 6.2 North America Casual Game Consumption Value by Application (2018-2029)
- 6.3 North America Casual Game Market Size by Country
- 6.3.1 North America Casual Game Consumption Value by Country (2018-2029)
- 6.3.2 United States Casual Game Market Size and Forecast (2018-2029)
- 6.3.3 Canada Casual Game Market Size and Forecast (2018-2029)
- 6.3.4 Mexico Casual Game Market Size and Forecast (2018-2029)
7 Europe
- 7.1 Europe Casual Game Consumption Value by Type (2018-2029)
- 7.2 Europe Casual Game Consumption Value by Application (2018-2029)
- 7.3 Europe Casual Game Market Size by Country
- 7.3.1 Europe Casual Game Consumption Value by Country (2018-2029)
- 7.3.2 Germany Casual Game Market Size and Forecast (2018-2029)
- 7.3.3 France Casual Game Market Size and Forecast (2018-2029)
- 7.3.4 United Kingdom Casual Game Market Size and Forecast (2018-2029)
- 7.3.5 Russia Casual Game Market Size and Forecast (2018-2029)
- 7.3.6 Italy Casual Game Market Size and Forecast (2018-2029)
8 Asia-Pacific
- 8.1 Asia-Pacific Casual Game Consumption Value by Type (2018-2029)
- 8.2 Asia-Pacific Casual Game Consumption Value by Application (2018-2029)
- 8.3 Asia-Pacific Casual Game Market Size by Region
- 8.3.1 Asia-Pacific Casual Game Consumption Value by Region (2018-2029)
- 8.3.2 China Casual Game Market Size and Forecast (2018-2029)
- 8.3.3 Japan Casual Game Market Size and Forecast (2018-2029)
- 8.3.4 South Korea Casual Game Market Size and Forecast (2018-2029)
- 8.3.5 India Casual Game Market Size and Forecast (2018-2029)
- 8.3.6 Southeast Asia Casual Game Market Size and Forecast (2018-2029)
- 8.3.7 Australia Casual Game Market Size and Forecast (2018-2029)
9 South America
- 9.1 South America Casual Game Consumption Value by Type (2018-2029)
- 9.2 South America Casual Game Consumption Value by Application (2018-2029)
- 9.3 South America Casual Game Market Size by Country
- 9.3.1 South America Casual Game Consumption Value by Country (2018-2029)
- 9.3.2 Brazil Casual Game Market Size and Forecast (2018-2029)
- 9.3.3 Argentina Casual Game Market Size and Forecast (2018-2029)
10 Middle East & Africa
- 10.1 Middle East & Africa Casual Game Consumption Value by Type (2018-2029)
- 10.2 Middle East & Africa Casual Game Consumption Value by Application (2018-2029)
- 10.3 Middle East & Africa Casual Game Market Size by Country
- 10.3.1 Middle East & Africa Casual Game Consumption Value by Country (2018-2029)
- 10.3.2 Turkey Casual Game Market Size and Forecast (2018-2029)
- 10.3.3 Saudi Arabia Casual Game Market Size and Forecast (2018-2029)
- 10.3.4 UAE Casual Game Market Size and Forecast (2018-2029)
11 Market Dynamics
- 11.1 Casual Game Market Drivers
- 11.2 Casual Game Market Restraints
- 11.3 Casual Game Trends Analysis
- 11.4 Porters Five Forces Analysis
- 11.4.1 Threat of New Entrants
- 11.4.2 Bargaining Power of Suppliers
- 11.4.3 Bargaining Power of Buyers
- 11.4.4 Threat of Substitutes
- 11.4.5 Competitive Rivalry
- 11.5 Influence of COVID-19 and Russia-Ukraine War
- 11.5.1 Influence of COVID-19
- 11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
- 12.1 Casual Game Industry Chain
- 12.2 Casual Game Upstream Analysis
- 12.3 Casual Game Midstream Analysis
- 12.4 Casual Game Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
- 14.1 Methodology
- 14.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Casual Game market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Casual Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Casual Game market size and forecasts, in consumption value ($ Million), 2018-2029
Global Casual Game market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Casual Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Casual Game market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Casual Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Casual Game market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Kwalee, Supersonic Studios, Ubisoft Entertainment, Tastypill and Zynga Inc, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Casual Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Match-3 Game
Puzzle Game
Card Game
Board Game
Others
Market segment by Application
Online Game
Stand-Alone Game
Market segment by players, this report covers
Kwalee
Supersonic Studios
Ubisoft Entertainment
Tastypill
Zynga Inc
SayGames
Gismart
BoomBit
Voodoo
JoyPac
YSO Corp
Kevuru Games
Good Job Games
Lion Studios
Playgendary
Goodoo Games
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Casual Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Casual Game, with revenue, gross margin and global market share of Casual Game from 2018 to 2023.
Chapter 3, the Casual Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Casual Game market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Casual Game.
Chapter 13, to describe Casual Game research findings and conclusion.