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Global Board Games Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

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1 Market Overview

  • 1.1 Product Overview and Scope of Board Games
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Board Games Consumption Value by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 RPGs
    • 1.3.3 Card
    • 1.3.4 Dice games
    • 1.3.5 Tabletop board games
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Board Games Consumption Value by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Fantasy
    • 1.4.3 Warfare
    • 1.4.4 Survival
    • 1.4.5 Adventure
  • 1.5 Global Board Games Market Size & Forecast
    • 1.5.1 Global Board Games Consumption Value (2019 & 2023 & 2030)
    • 1.5.2 Global Board Games Sales Quantity (2019-2030)
    • 1.5.3 Global Board Games Average Price (2019-2030)

2 Manufacturers Profiles

  • 2.1 Asmodée Editions
    • 2.1.1 Asmodée Editions Details
    • 2.1.2 Asmodée Editions Major Business
    • 2.1.3 Asmodée Editions Board Games Product and Services
    • 2.1.4 Asmodée Editions Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Asmodée Editions Recent Developments/Updates
  • 2.2 Goliath B.V.
    • 2.2.1 Goliath B.V. Details
    • 2.2.2 Goliath B.V. Major Business
    • 2.2.3 Goliath B.V. Board Games Product and Services
    • 2.2.4 Goliath B.V. Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Goliath B.V. Recent Developments/Updates
  • 2.3 Hasbro
    • 2.3.1 Hasbro Details
    • 2.3.2 Hasbro Major Business
    • 2.3.3 Hasbro Board Games Product and Services
    • 2.3.4 Hasbro Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Hasbro Recent Developments/Updates
  • 2.4 Ravensburger
    • 2.4.1 Ravensburger Details
    • 2.4.2 Ravensburger Major Business
    • 2.4.3 Ravensburger Board Games Product and Services
    • 2.4.4 Ravensburger Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Ravensburger Recent Developments/Updates

3 Competitive Environment: Board Games by Manufacturer

  • 3.1 Global Board Games Sales Quantity by Manufacturer (2019-2024)
  • 3.2 Global Board Games Revenue by Manufacturer (2019-2024)
  • 3.3 Global Board Games Average Price by Manufacturer (2019-2024)
  • 3.4 Market Share Analysis (2023)
    • 3.4.1 Producer Shipments of Board Games by Manufacturer Revenue ($MM) and Market Share (%): 2023
    • 3.4.2 Top 3 Board Games Manufacturer Market Share in 2023
    • 3.4.2 Top 6 Board Games Manufacturer Market Share in 2023
  • 3.5 Board Games Market: Overall Company Footprint Analysis
    • 3.5.1 Board Games Market: Region Footprint
    • 3.5.2 Board Games Market: Company Product Type Footprint
    • 3.5.3 Board Games Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Board Games Market Size by Region
    • 4.1.1 Global Board Games Sales Quantity by Region (2019-2030)
    • 4.1.2 Global Board Games Consumption Value by Region (2019-2030)
    • 4.1.3 Global Board Games Average Price by Region (2019-2030)
  • 4.2 North America Board Games Consumption Value (2019-2030)
  • 4.3 Europe Board Games Consumption Value (2019-2030)
  • 4.4 Asia-Pacific Board Games Consumption Value (2019-2030)
  • 4.5 South America Board Games Consumption Value (2019-2030)
  • 4.6 Middle East and Africa Board Games Consumption Value (2019-2030)

5 Market Segment by Type

  • 5.1 Global Board Games Sales Quantity by Type (2019-2030)
  • 5.2 Global Board Games Consumption Value by Type (2019-2030)
  • 5.3 Global Board Games Average Price by Type (2019-2030)

6 Market Segment by Application

  • 6.1 Global Board Games Sales Quantity by Application (2019-2030)
  • 6.2 Global Board Games Consumption Value by Application (2019-2030)
  • 6.3 Global Board Games Average Price by Application (2019-2030)

7 North America

  • 7.1 North America Board Games Sales Quantity by Type (2019-2030)
  • 7.2 North America Board Games Sales Quantity by Application (2019-2030)
  • 7.3 North America Board Games Market Size by Country
    • 7.3.1 North America Board Games Sales Quantity by Country (2019-2030)
    • 7.3.2 North America Board Games Consumption Value by Country (2019-2030)
    • 7.3.3 United States Market Size and Forecast (2019-2030)
    • 7.3.4 Canada Market Size and Forecast (2019-2030)
    • 7.3.5 Mexico Market Size and Forecast (2019-2030)

8 Europe

  • 8.1 Europe Board Games Sales Quantity by Type (2019-2030)
  • 8.2 Europe Board Games Sales Quantity by Application (2019-2030)
  • 8.3 Europe Board Games Market Size by Country
    • 8.3.1 Europe Board Games Sales Quantity by Country (2019-2030)
    • 8.3.2 Europe Board Games Consumption Value by Country (2019-2030)
    • 8.3.3 Germany Market Size and Forecast (2019-2030)
    • 8.3.4 France Market Size and Forecast (2019-2030)
    • 8.3.5 United Kingdom Market Size and Forecast (2019-2030)
    • 8.3.6 Russia Market Size and Forecast (2019-2030)
    • 8.3.7 Italy Market Size and Forecast (2019-2030)

9 Asia-Pacific

  • 9.1 Asia-Pacific Board Games Sales Quantity by Type (2019-2030)
  • 9.2 Asia-Pacific Board Games Sales Quantity by Application (2019-2030)
  • 9.3 Asia-Pacific Board Games Market Size by Region
    • 9.3.1 Asia-Pacific Board Games Sales Quantity by Region (2019-2030)
    • 9.3.2 Asia-Pacific Board Games Consumption Value by Region (2019-2030)
    • 9.3.3 China Market Size and Forecast (2019-2030)
    • 9.3.4 Japan Market Size and Forecast (2019-2030)
    • 9.3.5 Korea Market Size and Forecast (2019-2030)
    • 9.3.6 India Market Size and Forecast (2019-2030)
    • 9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
    • 9.3.8 Australia Market Size and Forecast (2019-2030)

10 South America

  • 10.1 South America Board Games Sales Quantity by Type (2019-2030)
  • 10.2 South America Board Games Sales Quantity by Application (2019-2030)
  • 10.3 South America Board Games Market Size by Country
    • 10.3.1 South America Board Games Sales Quantity by Country (2019-2030)
    • 10.3.2 South America Board Games Consumption Value by Country (2019-2030)
    • 10.3.3 Brazil Market Size and Forecast (2019-2030)
    • 10.3.4 Argentina Market Size and Forecast (2019-2030)

11 Middle East & Africa

  • 11.1 Middle East & Africa Board Games Sales Quantity by Type (2019-2030)
  • 11.2 Middle East & Africa Board Games Sales Quantity by Application (2019-2030)
  • 11.3 Middle East & Africa Board Games Market Size by Country
    • 11.3.1 Middle East & Africa Board Games Sales Quantity by Country (2019-2030)
    • 11.3.2 Middle East & Africa Board Games Consumption Value by Country (2019-2030)
    • 11.3.3 Turkey Market Size and Forecast (2019-2030)
    • 11.3.4 Egypt Market Size and Forecast (2019-2030)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
    • 11.3.6 South Africa Market Size and Forecast (2019-2030)

12 Market Dynamics

  • 12.1 Board Games Market Drivers
  • 12.2 Board Games Market Restraints
  • 12.3 Board Games Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Board Games and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Board Games
  • 13.3 Board Games Production Process
  • 13.4 Board Games Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Board Games Typical Distributors
  • 14.3 Board Games Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Board Games market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
    Playing cards are very popular and common products known by every age of person from child to adults. These are flat, rectangular pieces of layered pasteboard typically used for playing a variety of games of skill or chance. Board games alternatively known as tabletop games are played using a board where pieces or counters are places and moved over the board. They also include cards and dice games.
    The Global Info Research report includes an overview of the development of the Board Games industry chain, the market status of Fantasy (RPGs, Card), Warfare (RPGs, Card), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Board Games.
    Regionally, the report analyzes the Board Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Board Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.
    Key Features:
    The report presents comprehensive understanding of the Board Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Board Games industry.
    The report involves analyzing the market at a macro level:
    Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Units), revenue generated, and market share of different by Type (e.g., RPGs, Card).
    Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Board Games market.
    Regional Analysis: The report involves examining the Board Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
    Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Board Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
    The report also involves a more granular approach to Board Games:
    Company Analysis: Report covers individual Board Games manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
    Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Board Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Fantasy, Warfare).
    Technology Analysis: Report covers specific technologies relevant to Board Games. It assesses the current state, advancements, and potential future developments in Board Games areas.
    Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Board Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
    Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
    Market Segmentation
    Board Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
    Market segment by Type
    RPGs
    Card
    Dice games
    Tabletop board games
    Market segment by Application
    Fantasy
    Warfare
    Survival
    Adventure
    Major players covered
    Asmodée Editions
    Goliath B.V.
    Hasbro
    Ravensburger
    Market segment by region, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
    South America (Brazil, Argentina, Colombia, and Rest of South America)
    Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 15 chapters:
    Chapter 1, to describe Board Games product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top manufacturers of Board Games, with price, sales, revenue and global market share of Board Games from 2019 to 2024.
    Chapter 3, the Board Games competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
    Chapter 4, the Board Games breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
    Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
    Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and Board Games market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
    Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
    Chapter 13, the key raw materials and key suppliers, and industry chain of Board Games.
    Chapter 14 and 15, to describe Board Games sales channel, distributors, customers, research findings and conclusion.

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