Global Battle Royale Games Market Growth (Status and Outlook) 2019-2024
Table of Contents
Global Battle Royale Games Market Growth (Status and Outlook) 2019-2024
1 Scope of the Report
- 1.1 Market Introduction
- 1.2 Research Objectives
- 1.3 Years Considered
- 1.4 Market Research Methodology
- 1.5 Economic Indicators
- 1.6 Currency Considered
2 Executive Summary
- 2.1 World Market Overview
- 2.1.1 Global Battle Royale Games Market Size 2014-2024
- 2.1.2 Battle Royale Games Market Size CAGR by Region
- 2.2 Battle Royale Games Segment by Type
- 2.2.1 Client Type
- 2.2.2 Client Type
- 2.3 Battle Royale Games Market Size by Type
- 2.3.1 Global Battle Royale Games Market Size Market Share by Type (2014-2019)
- 2.3.2 Global Battle Royale Games Market Size Growth Rate by Type (2014-2019)
- 2.4 Battle Royale Games Segment by Application
- 2.4.1 PC
- 2.4.2 Mobile
- 2.4.3 Tablet
- 2.4.4 Others
- 2.5 Battle Royale Games Market Size by Application
- 2.5.1 Global Battle Royale Games Market Size Market Share by Application (2014-2019)
- 2.5.2 Global Battle Royale Games Market Size Growth Rate by Application (2014-2019)
3 Global Battle Royale Games by Players
- 3.1 Global Battle Royale Games Market Size Market Share by Players
- 3.1.1 Global Battle Royale Games Market Size by Players (2017-2019)
- 3.1.2 Global Battle Royale Games Market Size Market Share by Players (2017-2019)
- 3.2 Global Battle Royale Games Key Players Head office and Products Offered
- 3.3 Market Concentration Rate Analysis
- 3.3.1 Competition Landscape Analysis
- 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
- 3.4 New Products and Potential Entrants
- 3.5 Mergers & Acquisitions, Expansion
4 Battle Royale Games by Regions
- 4.1 Battle Royale Games Market Size by Regions
- 4.2 Americas Battle Royale Games Market Size Growth
- 4.3 APAC Battle Royale Games Market Size Growth
- 4.4 Europe Battle Royale Games Market Size Growth
- 4.5 Middle East & Africa Battle Royale Games Market Size Growth
5 Americas
- 5.1 Americas Battle Royale Games Market Size by Countries
- 5.2 Americas Battle Royale Games Market Size by Type
- 5.3 Americas Battle Royale Games Market Size by Application
- 5.4 United States
- 5.5 Canada
- 5.6 Mexico
- 5.7 Key Economic Indicators of Few Americas Countries
6 APAC
- 6.1 APAC Battle Royale Games Market Size by Countries
- 6.2 APAC Battle Royale Games Market Size by Type
- 6.3 APAC Battle Royale Games Market Size by Application
- 6.4 China
- 6.5 Japan
- 6.6 Korea
- 6.7 Southeast Asia
- 6.8 India
- 6.9 Australia
- 6.10 Key Economic Indicators of Few APAC Countries
7 Europe
- 7.1 Europe Battle Royale Games by Countries
- 7.2 Europe Battle Royale Games Market Size by Type
- 7.3 Europe Battle Royale Games Market Size by Application
- 7.4 Germany
- 7.5 France
- 7.6 UK
- 7.7 Italy
- 7.8 Russia
- 7.9 Spain
- 7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
- 8.1 Middle East & Africa Battle Royale Games by Countries
- 8.2 Middle East & Africa Battle Royale Games Market Size by Type
- 8.3 Middle East & Africa Battle Royale Games Market Size by Application
- 8.4 Egypt
- 8.5 South Africa
- 8.6 Israel
- 8.7 Turkey
- 8.8 GCC Countries
9 Market Drivers, Challenges and Trends
- 9.1 Market Drivers and Impact
- 9.1.1 Growing Demand from Key Regions
- 9.1.2 Growing Demand from Key Applications and Potential Industries
- 9.2 Market Challenges and Impact
- 9.3 Market Trends
10 Global Battle Royale Games Market Forecast
- 10.1 Global Battle Royale Games Market Size Forecast (2019-2024)
- 10.2 Global Battle Royale Games Forecast by Regions
- 10.2.1 Global Battle Royale Games Forecast by Regions (2019-2024)
- 10.2.2 Americas Market Forecast
- 10.2.3 APAC Market Forecast
- 10.2.4 Europe Market Forecast
- 10.2.5 Middle East & Africa Market Forecast
- 10.3 Americas Forecast by Countries
- 10.3.1 United States Market Forecast
- 10.3.2 Canada Market Forecast
- 10.3.3 Mexico Market Forecast
- 10.3.4 Brazil Market Forecast
- 10.4 APAC Forecast by Countries
- 10.4.1 China Market Forecast
- 10.4.2 Japan Market Forecast
- 10.4.3 Korea Market Forecast
- 10.4.4 Southeast Asia Market Forecast
- 10.4.5 India Market Forecast
- 10.4.6 Australia Market Forecast
- 10.5 Europe Forecast by Countries
- 10.5.1 Germany Market Forecast
- 10.5.2 France Market Forecast
- 10.5.3 UK Market Forecast
- 10.5.4 Italy Market Forecast
- 10.5.5 Russia Market Forecast
- 10.5.6 Spain Market Forecast
- 10.6 Middle East & Africa Forecast by Countries
- 10.6.1 Egypt Market Forecast
- 10.6.2 South Africa Market Forecast
- 10.6.3 Israel Market Forecast
- 10.6.4 Turkey Market Forecast
- 10.6.5 GCC Countries Market Forecast
- 10.7 Global Battle Royale Games Forecast by Type
- 10.8 Global Battle Royale Games Forecast by Application
11 Key Players Analysis
- 11.1 Dice
- 11.1.1 Company Details
- 11.1.2 Battle Royale Games Product Offered
- 11.1.3 Dice Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.1.4 Main Business Overview
- 11.1.5 Dice News
- 11.2 Automaton
- 11.2.1 Company Details
- 11.2.2 Battle Royale Games Product Offered
- 11.2.3 Automaton Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.2.4 Main Business Overview
- 11.2.5 Automaton News
- 11.3 Epic Games
- 11.3.1 Company Details
- 11.3.2 Battle Royale Games Product Offered
- 11.3.3 Epic Games Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.3.4 Main Business Overview
- 11.3.5 Epic Games News
- 11.4 Respawn
- 11.4.1 Company Details
- 11.4.2 Battle Royale Games Product Offered
- 11.4.3 Respawn Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.4.4 Main Business Overview
- 11.4.5 Respawn News
- 11.5 Treyarch
- 11.5.1 Company Details
- 11.5.2 Battle Royale Games Product Offered
- 11.5.3 Treyarch Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.5.4 Main Business Overview
- 11.5.5 Treyarch News
- 11.6 PUBG
- 11.6.1 Company Details
- 11.6.2 Battle Royale Games Product Offered
- 11.6.3 PUBG Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.6.4 Main Business Overview
- 11.6.5 PUBG News
- 11.7 Daybreak
- 11.7.1 Company Details
- 11.7.2 Battle Royale Games Product Offered
- 11.7.3 Daybreak Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.7.4 Main Business Overview
- 11.7.5 Daybreak News
- 11.8 Tencent
- 11.8.1 Company Details
- 11.8.2 Battle Royale Games Product Offered
- 11.8.3 Tencent Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.8.4 Main Business Overview
- 11.8.5 Tencent News
- 11.9 Davevillz
- 11.9.1 Company Details
- 11.9.2 Battle Royale Games Product Offered
- 11.9.3 Davevillz Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.9.4 Main Business Overview
- 11.9.5 Davevillz News
- 11.10 Bethesda Game Studios
- 11.10.1 Company Details
- 11.10.2 Battle Royale Games Product Offered
- 11.10.3 Bethesda Game Studios Battle Royale Games Revenue, Gross Margin and Market Share (2017-2019)
- 11.10.4 Main Business Overview
- 11.10.5 Bethesda Game Studios News
- 11.11 Proletariat
- 11.12 Triternion
- 11.13 Mediatonic
12 Research Findings and Conclusion
According to this study, over the next five years the Battle Royale Games market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Battle Royale Games business, shared in Chapter 3.
This report presents a comprehensive overview, market shares and growth opportunities of Battle Royale Games market by product type, application, key companies and key regions.
This study considers the Battle Royale Games value generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
Client Type
Webgame Type
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
PC
Mobile
Tablet
Others
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Dice
Automaton
Epic Games
Respawn
Treyarch
PUBG
Daybreak
Tencent
Davevillz
Bethesda Game Studios
Proletariat
Triternion
Mediatonic
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
To study and analyze the global Battle Royale Games market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Battle Royale Games market by identifying its various subsegments.
Focuses on the key global Battle Royale Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Battle Royale Games with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Battle Royale Games submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.