Global Automotive Media Entertainment Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
1 Market Overview
- 1.1 Product Overview and Scope of Automotive Media Entertainment
- 1.2 Market Estimation Caveats and Base Year
- 1.3 Market Analysis by Type
- 1.3.1 Overview: Global Automotive Media Entertainment Consumption Value by Type: 2019 Versus 2023 Versus 2030
- 1.3.2 QNX System
- 1.3.3 WinCE System
- 1.3.4 Linux System
- 1.3.5 Other System
- 1.4 Market Analysis by Application
- 1.4.1 Overview: Global Automotive Media Entertainment Consumption Value by Application: 2019 Versus 2023 Versus 2030
- 1.4.2 OEM
- 1.4.3 Aftermarket
- 1.5 Global Automotive Media Entertainment Market Size & Forecast
- 1.5.1 Global Automotive Media Entertainment Consumption Value (2019 & 2023 & 2030)
- 1.5.2 Global Automotive Media Entertainment Sales Quantity (2019-2030)
- 1.5.3 Global Automotive Media Entertainment Average Price (2019-2030)
2 Manufacturers Profiles
- 2.1 Panasonic
- 2.1.1 Panasonic Details
- 2.1.2 Panasonic Major Business
- 2.1.3 Panasonic Automotive Media Entertainment Product and Services
- 2.1.4 Panasonic Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.1.5 Panasonic Recent Developments/Updates
- 2.2 Fujitsu-Ten
- 2.2.1 Fujitsu-Ten Details
- 2.2.2 Fujitsu-Ten Major Business
- 2.2.3 Fujitsu-Ten Automotive Media Entertainment Product and Services
- 2.2.4 Fujitsu-Ten Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.2.5 Fujitsu-Ten Recent Developments/Updates
- 2.3 Pioneer
- 2.3.1 Pioneer Details
- 2.3.2 Pioneer Major Business
- 2.3.3 Pioneer Automotive Media Entertainment Product and Services
- 2.3.4 Pioneer Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.3.5 Pioneer Recent Developments/Updates
- 2.4 Denso
- 2.4.1 Denso Details
- 2.4.2 Denso Major Business
- 2.4.3 Denso Automotive Media Entertainment Product and Services
- 2.4.4 Denso Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.4.5 Denso Recent Developments/Updates
- 2.5 Aisin
- 2.5.1 Aisin Details
- 2.5.2 Aisin Major Business
- 2.5.3 Aisin Automotive Media Entertainment Product and Services
- 2.5.4 Aisin Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.5.5 Aisin Recent Developments/Updates
- 2.6 Clarion
- 2.6.1 Clarion Details
- 2.6.2 Clarion Major Business
- 2.6.3 Clarion Automotive Media Entertainment Product and Services
- 2.6.4 Clarion Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.6.5 Clarion Recent Developments/Updates
- 2.7 Desay SV
- 2.7.1 Desay SV Details
- 2.7.2 Desay SV Major Business
- 2.7.3 Desay SV Automotive Media Entertainment Product and Services
- 2.7.4 Desay SV Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.7.5 Desay SV Recent Developments/Updates
- 2.8 Kenwood
- 2.8.1 Kenwood Details
- 2.8.2 Kenwood Major Business
- 2.8.3 Kenwood Automotive Media Entertainment Product and Services
- 2.8.4 Kenwood Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.8.5 Kenwood Recent Developments/Updates
- 2.9 Harman
- 2.9.1 Harman Details
- 2.9.2 Harman Major Business
- 2.9.3 Harman Automotive Media Entertainment Product and Services
- 2.9.4 Harman Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.9.5 Harman Recent Developments/Updates
- 2.10 ADAYO
- 2.10.1 ADAYO Details
- 2.10.2 ADAYO Major Business
- 2.10.3 ADAYO Automotive Media Entertainment Product and Services
- 2.10.4 ADAYO Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.10.5 ADAYO Recent Developments/Updates
- 2.11 Alpine
- 2.11.1 Alpine Details
- 2.11.2 Alpine Major Business
- 2.11.3 Alpine Automotive Media Entertainment Product and Services
- 2.11.4 Alpine Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.11.5 Alpine Recent Developments/Updates
- 2.12 Visteon
- 2.12.1 Visteon Details
- 2.12.2 Visteon Major Business
- 2.12.3 Visteon Automotive Media Entertainment Product and Services
- 2.12.4 Visteon Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.12.5 Visteon Recent Developments/Updates
- 2.13 Continental
- 2.13.1 Continental Details
- 2.13.2 Continental Major Business
- 2.13.3 Continental Automotive Media Entertainment Product and Services
- 2.13.4 Continental Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.13.5 Continental Recent Developments/Updates
- 2.14 Bosch
- 2.14.1 Bosch Details
- 2.14.2 Bosch Major Business
- 2.14.3 Bosch Automotive Media Entertainment Product and Services
- 2.14.4 Bosch Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.14.5 Bosch Recent Developments/Updates
- 2.15 Hangsheng
- 2.15.1 Hangsheng Details
- 2.15.2 Hangsheng Major Business
- 2.15.3 Hangsheng Automotive Media Entertainment Product and Services
- 2.15.4 Hangsheng Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.15.5 Hangsheng Recent Developments/Updates
- 2.16 Coagent
- 2.16.1 Coagent Details
- 2.16.2 Coagent Major Business
- 2.16.3 Coagent Automotive Media Entertainment Product and Services
- 2.16.4 Coagent Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.16.5 Coagent Recent Developments/Updates
- 2.17 Mitsubishi Electronics (Melco)
- 2.17.1 Mitsubishi Electronics (Melco) Details
- 2.17.2 Mitsubishi Electronics (Melco) Major Business
- 2.17.3 Mitsubishi Electronics (Melco) Automotive Media Entertainment Product and Services
- 2.17.4 Mitsubishi Electronics (Melco) Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.17.5 Mitsubishi Electronics (Melco) Recent Developments/Updates
- 2.18 Delphi
- 2.18.1 Delphi Details
- 2.18.2 Delphi Major Business
- 2.18.3 Delphi Automotive Media Entertainment Product and Services
- 2.18.4 Delphi Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.18.5 Delphi Recent Developments/Updates
- 2.19 Kaiyue
- 2.19.1 Kaiyue Details
- 2.19.2 Kaiyue Major Business
- 2.19.3 Kaiyue Automotive Media Entertainment Product and Services
- 2.19.4 Kaiyue Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.19.5 Kaiyue Recent Developments/Updates
- 2.20 Soling
- 2.20.1 Soling Details
- 2.20.2 Soling Major Business
- 2.20.3 Soling Automotive Media Entertainment Product and Services
- 2.20.4 Soling Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.20.5 Soling Recent Developments/Updates
- 2.21 Sony
- 2.21.1 Sony Details
- 2.21.2 Sony Major Business
- 2.21.3 Sony Automotive Media Entertainment Product and Services
- 2.21.4 Sony Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.21.5 Sony Recent Developments/Updates
- 2.22 Skypine
- 2.22.1 Skypine Details
- 2.22.2 Skypine Major Business
- 2.22.3 Skypine Automotive Media Entertainment Product and Services
- 2.22.4 Skypine Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.22.5 Skypine Recent Developments/Updates
- 2.23 Roadrover
- 2.23.1 Roadrover Details
- 2.23.2 Roadrover Major Business
- 2.23.3 Roadrover Automotive Media Entertainment Product and Services
- 2.23.4 Roadrover Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.23.5 Roadrover Recent Developments/Updates
- 2.24 FlyAudio
- 2.24.1 FlyAudio Details
- 2.24.2 FlyAudio Major Business
- 2.24.3 FlyAudio Automotive Media Entertainment Product and Services
- 2.24.4 FlyAudio Automotive Media Entertainment Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
- 2.24.5 FlyAudio Recent Developments/Updates
3 Competitive Environment: Automotive Media Entertainment by Manufacturer
- 3.1 Global Automotive Media Entertainment Sales Quantity by Manufacturer (2019-2024)
- 3.2 Global Automotive Media Entertainment Revenue by Manufacturer (2019-2024)
- 3.3 Global Automotive Media Entertainment Average Price by Manufacturer (2019-2024)
- 3.4 Market Share Analysis (2023)
- 3.4.1 Producer Shipments of Automotive Media Entertainment by Manufacturer Revenue ($MM) and Market Share (%): 2023
- 3.4.2 Top 3 Automotive Media Entertainment Manufacturer Market Share in 2023
- 3.4.2 Top 6 Automotive Media Entertainment Manufacturer Market Share in 2023
- 3.5 Automotive Media Entertainment Market: Overall Company Footprint Analysis
- 3.5.1 Automotive Media Entertainment Market: Region Footprint
- 3.5.2 Automotive Media Entertainment Market: Company Product Type Footprint
- 3.5.3 Automotive Media Entertainment Market: Company Product Application Footprint
- 3.6 New Market Entrants and Barriers to Market Entry
- 3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
- 4.1 Global Automotive Media Entertainment Market Size by Region
- 4.1.1 Global Automotive Media Entertainment Sales Quantity by Region (2019-2030)
- 4.1.2 Global Automotive Media Entertainment Consumption Value by Region (2019-2030)
- 4.1.3 Global Automotive Media Entertainment Average Price by Region (2019-2030)
- 4.2 North America Automotive Media Entertainment Consumption Value (2019-2030)
- 4.3 Europe Automotive Media Entertainment Consumption Value (2019-2030)
- 4.4 Asia-Pacific Automotive Media Entertainment Consumption Value (2019-2030)
- 4.5 South America Automotive Media Entertainment Consumption Value (2019-2030)
- 4.6 Middle East and Africa Automotive Media Entertainment Consumption Value (2019-2030)
5 Market Segment by Type
- 5.1 Global Automotive Media Entertainment Sales Quantity by Type (2019-2030)
- 5.2 Global Automotive Media Entertainment Consumption Value by Type (2019-2030)
- 5.3 Global Automotive Media Entertainment Average Price by Type (2019-2030)
6 Market Segment by Application
- 6.1 Global Automotive Media Entertainment Sales Quantity by Application (2019-2030)
- 6.2 Global Automotive Media Entertainment Consumption Value by Application (2019-2030)
- 6.3 Global Automotive Media Entertainment Average Price by Application (2019-2030)
7 North America
- 7.1 North America Automotive Media Entertainment Sales Quantity by Type (2019-2030)
- 7.2 North America Automotive Media Entertainment Sales Quantity by Application (2019-2030)
- 7.3 North America Automotive Media Entertainment Market Size by Country
- 7.3.1 North America Automotive Media Entertainment Sales Quantity by Country (2019-2030)
- 7.3.2 North America Automotive Media Entertainment Consumption Value by Country (2019-2030)
- 7.3.3 United States Market Size and Forecast (2019-2030)
- 7.3.4 Canada Market Size and Forecast (2019-2030)
- 7.3.5 Mexico Market Size and Forecast (2019-2030)
8 Europe
- 8.1 Europe Automotive Media Entertainment Sales Quantity by Type (2019-2030)
- 8.2 Europe Automotive Media Entertainment Sales Quantity by Application (2019-2030)
- 8.3 Europe Automotive Media Entertainment Market Size by Country
- 8.3.1 Europe Automotive Media Entertainment Sales Quantity by Country (2019-2030)
- 8.3.2 Europe Automotive Media Entertainment Consumption Value by Country (2019-2030)
- 8.3.3 Germany Market Size and Forecast (2019-2030)
- 8.3.4 France Market Size and Forecast (2019-2030)
- 8.3.5 United Kingdom Market Size and Forecast (2019-2030)
- 8.3.6 Russia Market Size and Forecast (2019-2030)
- 8.3.7 Italy Market Size and Forecast (2019-2030)
9 Asia-Pacific
- 9.1 Asia-Pacific Automotive Media Entertainment Sales Quantity by Type (2019-2030)
- 9.2 Asia-Pacific Automotive Media Entertainment Sales Quantity by Application (2019-2030)
- 9.3 Asia-Pacific Automotive Media Entertainment Market Size by Region
- 9.3.1 Asia-Pacific Automotive Media Entertainment Sales Quantity by Region (2019-2030)
- 9.3.2 Asia-Pacific Automotive Media Entertainment Consumption Value by Region (2019-2030)
- 9.3.3 China Market Size and Forecast (2019-2030)
- 9.3.4 Japan Market Size and Forecast (2019-2030)
- 9.3.5 Korea Market Size and Forecast (2019-2030)
- 9.3.6 India Market Size and Forecast (2019-2030)
- 9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
- 9.3.8 Australia Market Size and Forecast (2019-2030)
10 South America
- 10.1 South America Automotive Media Entertainment Sales Quantity by Type (2019-2030)
- 10.2 South America Automotive Media Entertainment Sales Quantity by Application (2019-2030)
- 10.3 South America Automotive Media Entertainment Market Size by Country
- 10.3.1 South America Automotive Media Entertainment Sales Quantity by Country (2019-2030)
- 10.3.2 South America Automotive Media Entertainment Consumption Value by Country (2019-2030)
- 10.3.3 Brazil Market Size and Forecast (2019-2030)
- 10.3.4 Argentina Market Size and Forecast (2019-2030)
11 Middle East & Africa
- 11.1 Middle East & Africa Automotive Media Entertainment Sales Quantity by Type (2019-2030)
- 11.2 Middle East & Africa Automotive Media Entertainment Sales Quantity by Application (2019-2030)
- 11.3 Middle East & Africa Automotive Media Entertainment Market Size by Country
- 11.3.1 Middle East & Africa Automotive Media Entertainment Sales Quantity by Country (2019-2030)
- 11.3.2 Middle East & Africa Automotive Media Entertainment Consumption Value by Country (2019-2030)
- 11.3.3 Turkey Market Size and Forecast (2019-2030)
- 11.3.4 Egypt Market Size and Forecast (2019-2030)
- 11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
- 11.3.6 South Africa Market Size and Forecast (2019-2030)
12 Market Dynamics
- 12.1 Automotive Media Entertainment Market Drivers
- 12.2 Automotive Media Entertainment Market Restraints
- 12.3 Automotive Media Entertainment Trends Analysis
- 12.4 Porters Five Forces Analysis
- 12.4.1 Threat of New Entrants
- 12.4.2 Bargaining Power of Suppliers
- 12.4.3 Bargaining Power of Buyers
- 12.4.4 Threat of Substitutes
- 12.4.5 Competitive Rivalry
13 Raw Material and Industry Chain
- 13.1 Raw Material of Automotive Media Entertainment and Key Manufacturers
- 13.2 Manufacturing Costs Percentage of Automotive Media Entertainment
- 13.3 Automotive Media Entertainment Production Process
- 13.4 Automotive Media Entertainment Industrial Chain
14 Shipments by Distribution Channel
- 14.1 Sales Channel
- 14.1.1 Direct to End-User
- 14.1.2 Distributors
- 14.2 Automotive Media Entertainment Typical Distributors
- 14.3 Automotive Media Entertainment Typical Customers
15 Research Findings and Conclusion
16 Appendix
- 16.1 Methodology
- 16.2 Research Process and Data Source
According to our (Global Info Research) latest study, the global Automotive Media Entertainment market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls and handsfree voice control.
Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and other countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.
The Global Info Research report includes an overview of the development of the Automotive Media Entertainment industry chain, the market status of OEM (QNX System, WinCE System), Aftermarket (QNX System, WinCE System), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Automotive Media Entertainment.
Regionally, the report analyzes the Automotive Media Entertainment markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Automotive Media Entertainment market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Automotive Media Entertainment market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Automotive Media Entertainment industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Units), revenue generated, and market share of different by Type (e.g., QNX System, WinCE System).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Automotive Media Entertainment market.
Regional Analysis: The report involves examining the Automotive Media Entertainment market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Automotive Media Entertainment market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Automotive Media Entertainment:
Company Analysis: Report covers individual Automotive Media Entertainment manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Automotive Media Entertainment This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (OEM, Aftermarket).
Technology Analysis: Report covers specific technologies relevant to Automotive Media Entertainment. It assesses the current state, advancements, and potential future developments in Automotive Media Entertainment areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Automotive Media Entertainment market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Automotive Media Entertainment market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Market segment by Type
QNX System
WinCE System
Linux System
Other System
Market segment by Application
OEM
Aftermarket
Major players covered
Panasonic
Fujitsu-Ten
Pioneer
Denso
Aisin
Clarion
Desay SV
Kenwood
Harman
ADAYO
Alpine
Visteon
Continental
Bosch
Hangsheng
Coagent
Mitsubishi Electronics (Melco)
Delphi
Kaiyue
Soling
Sony
Skypine
Roadrover
FlyAudio
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Automotive Media Entertainment product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Automotive Media Entertainment, with price, sales, revenue and global market share of Automotive Media Entertainment from 2019 to 2024.
Chapter 3, the Automotive Media Entertainment competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Automotive Media Entertainment breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and Automotive Media Entertainment market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Automotive Media Entertainment.
Chapter 14 and 15, to describe Automotive Media Entertainment sales channel, distributors, customers, research findings and conclusion.