Global Augmented Reality Hardware and Software Market Size, Status and Forecast 2019-2025
Table of Contents
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered
- 1.4 Market Analysis by Type
- 1.4.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Type (2014-2025)
- 1.4.2 Augmented Reality Glasses
- 1.4.3 Augmented Reality Display
- 1.4.4 Tracking System
- 1.4.5 Other
- 1.5 Market by Application
- 1.5.1 Global Augmented Reality Hardware and Software Market Share by Application (2014-2025)
- 1.5.2 Healthcare
- 1.5.3 Education
- 1.5.4 Retail
- 1.5.5 Entertainment
- 1.5.6 IT and Telecom
- 1.5.7 Others
- 1.6 Study Objectives
- 1.7 Years Considered
2 Global Growth Trends
- 2.1 Augmented Reality Hardware and Software Market Size
- 2.2 Augmented Reality Hardware and Software Growth Trends by Regions
- 2.2.1 Augmented Reality Hardware and Software Market Size by Regions (2014-2025)
- 2.2.2 Augmented Reality Hardware and Software Market Share by Regions (2014-2019)
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Challenges
- 2.3.4 Porter’s Five Forces Analysis
3 Market Share by Key Players
- 3.1 Augmented Reality Hardware and Software Market Size by by Players
- 3.1.1 Global Augmented Reality Hardware and Software Revenue by by Players (2014-2019)
- 3.1.2 Global Augmented Reality Hardware and Software Revenue Market Share by by Players (2014-2019)
- 3.1.3 Global Augmented Reality Hardware and Software Market Concentration Ratio (CR5 and HHI)
- 3.2 Augmented Reality Hardware and Software Key Players Head office and Area Served
- 3.3 Key Players Augmented Reality Hardware and Software Product/Solution/Service
- 3.4 Date of Enter into Augmented Reality Hardware and Software Market
- 3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
- 4.1 Global Augmented Reality Hardware and Software Market Size by Type (2014-2019)
- 4.2 Global Augmented Reality Hardware and Software Market Size by Application (2014-2019)
5 United States
- 5.1 United States Augmented Reality Hardware and Software Market Size (2014-2019)
- 5.2 Augmented Reality Hardware and Software Key Players in United States
- 5.3 United States Augmented Reality Hardware and Software Market Size by Type
- 5.4 United States Augmented Reality Hardware and Software Market Size by Application
6 Europe
- 6.1 Europe Augmented Reality Hardware and Software Market Size (2014-2019)
- 6.2 Augmented Reality Hardware and Software Key Players in Europe
- 6.3 Europe Augmented Reality Hardware and Software Market Size by Type
- 6.4 Europe Augmented Reality Hardware and Software Market Size by Application
7 China
- 7.1 China Augmented Reality Hardware and Software Market Size (2014-2019)
- 7.2 Augmented Reality Hardware and Software Key Players in China
- 7.3 China Augmented Reality Hardware and Software Market Size by Type
- 7.4 China Augmented Reality Hardware and Software Market Size by Application
8 Japan
- 8.1 Japan Augmented Reality Hardware and Software Market Size (2014-2019)
- 8.2 Augmented Reality Hardware and Software Key Players in Japan
- 8.3 Japan Augmented Reality Hardware and Software Market Size by Type
- 8.4 Japan Augmented Reality Hardware and Software Market Size by Application
9 Southeast Asia
- 9.1 Southeast Asia Augmented Reality Hardware and Software Market Size (2014-2019)
- 9.2 Augmented Reality Hardware and Software Key Players in Southeast Asia
- 9.3 Southeast Asia Augmented Reality Hardware and Software Market Size by Type
- 9.4 Southeast Asia Augmented Reality Hardware and Software Market Size by Application
10 India
- 10.1 India Augmented Reality Hardware and Software Market Size (2014-2019)
- 10.2 Augmented Reality Hardware and Software Key Players in India
- 10.3 India Augmented Reality Hardware and Software Market Size by Type
- 10.4 India Augmented Reality Hardware and Software Market Size by Application
11 Central & South America
- 11.1 Central & South America Augmented Reality Hardware and Software Market Size (2014-2019)
- 11.2 Augmented Reality Hardware and Software Key Players in Central & South America
- 11.3 Central & South America Augmented Reality Hardware and Software Market Size by Type
- 11.4 Central & South America Augmented Reality Hardware and Software Market Size by Application
12 International Players Profiles
- 12.1 Sony (Japan)
- 12.1.1 Sony (Japan) Company Details
- 12.1.2 Company Description and Business Overview
- 12.1.3 Augmented Reality Hardware and Software Introduction
- 12.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.1.5 Sony (Japan) Recent Development
- 12.2 Oculus (US)
- 12.2.1 Oculus (US) Company Details
- 12.2.2 Company Description and Business Overview
- 12.2.3 Augmented Reality Hardware and Software Introduction
- 12.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.2.5 Oculus (US) Recent Development
- 12.3 Samsung (South Korea)
- 12.3.1 Samsung (South Korea) Company Details
- 12.3.2 Company Description and Business Overview
- 12.3.3 Augmented Reality Hardware and Software Introduction
- 12.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.3.5 Samsung (South Korea) Recent Development
- 12.4 Google (US)
- 12.4.1 Google (US) Company Details
- 12.4.2 Company Description and Business Overview
- 12.4.3 Augmented Reality Hardware and Software Introduction
- 12.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.4.5 Google (US) Recent Development
- 12.5 HTC (Taiwan)
- 12.5.1 HTC (Taiwan) Company Details
- 12.5.2 Company Description and Business Overview
- 12.5.3 Augmented Reality Hardware and Software Introduction
- 12.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.5.5 HTC (Taiwan) Recent Development
- 12.6 Microsoft (US)
- 12.6.1 Microsoft (US) Company Details
- 12.6.2 Company Description and Business Overview
- 12.6.3 Augmented Reality Hardware and Software Introduction
- 12.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.6.5 Microsoft (US) Recent Development
- 12.7 Wikitude (Austria)
- 12.7.1 Wikitude (Austria) Company Details
- 12.7.2 Company Description and Business Overview
- 12.7.3 Augmented Reality Hardware and Software Introduction
- 12.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.7.5 Wikitude (Austria) Recent Development
- 12.8 DAQRI (US)
- 12.8.1 DAQRI (US) Company Details
- 12.8.2 Company Description and Business Overview
- 12.8.3 Augmented Reality Hardware and Software Introduction
- 12.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.8.5 DAQRI (US) Recent Development
- 12.9 Zugara (US)
- 12.9.1 Zugara (US) Company Details
- 12.9.2 Company Description and Business Overview
- 12.9.3 Augmented Reality Hardware and Software Introduction
- 12.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.9.5 Zugara (US) Recent Development
- 12.10 Blippar (UK)
- 12.10.1 Blippar (UK) Company Details
- 12.10.2 Company Description and Business Overview
- 12.10.3 Augmented Reality Hardware and Software Introduction
- 12.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2014-2019)
- 12.10.5 Blippar (UK) Recent Development
- 12.11 Magic Leap (US)
- 12.12 Upskill (US)
- 12.13 Continental (Germany)
- 12.14 Visteon (US)
- 12.15 Eon Reality (US)
- 12.16 MAXST (South Korea)
- 12.17 Vuzix (US)
- 12.18 PTC (US)
13 Market Forecast 2019-2025
- 13.1 Market Size Forecast by Regions
- 13.2 United States
- 13.3 Europe
- 13.4 China
- 13.5 Japan
- 13.6 Southeast Asia
- 13.7 India
- 13.8 Central & South America
- 13.9 Market Size Forecast by Product (2019-2025)
- 13.10 Market Size Forecast by Application (2019-2025)
14 Analyst's Viewpoints/Conclusions
15 Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.1.1 Research Programs/Design
- 15.1.1.2 Market Size Estimation
- 12.1.1.3 Market Breakdown and Data Triangulation
- 15.1.2 Data Source
- 15.1.2.1 Secondary Sources
- 15.1.2.2 Primary Sources
- 15.1.1 Methodology/Research Approach
- 15.2 Disclaimer
Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
In 2018, the global Augmented Reality Hardware and Software market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality Hardware and Software development in United States, Europe and China.
The key players covered in this study
Sony (Japan)
Oculus (US)
Samsung (South Korea)
Google (US)
HTC (Taiwan)
Microsoft (US)
Wikitude (Austria)
DAQRI (US)
Zugara (US)
Blippar (UK)
Magic Leap (US)
Upskill (US)
Continental (Germany)
Visteon (US)
Eon Reality (US)
MAXST (South Korea)
Vuzix (US)
PTC (US)
Market segment by Type, the product can be split into
Augmented Reality Glasses
Augmented Reality Display
Tracking System
Other
Market segment by Application, split into
Healthcare
Education
Retail
Entertainment
IT and Telecom
Others
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players.
To present the Augmented Reality Hardware and Software development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Augmented Reality Hardware and Software are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.