Global Augmented Reality Collaboration System Market Growth (Status and Outlook) 2022-2028
1 Scope of the Report
- 1.1 Market Introduction
- 1.2 Years Considered
- 1.3 Research Objectives
- 1.4 Market Research Methodology
- 1.5 Research Process and Data Source
- 1.6 Economic Indicators
- 1.7 Currency Considered
2 Executive Summary
- 2.1 World Market Overview
- 2.1.1 Global Augmented Reality Collaboration System Market Size 2017-2028
- 2.1.2 Augmented Reality Collaboration System Market Size CAGR by Region 2017 VS 2022 VS 2028
- 2.2 Augmented Reality Collaboration System Segment by Type
- 2.2.1 On-Premises
- 2.2.2 Cloud-Based
- 2.3 Augmented Reality Collaboration System Market Size by Type
- 2.3.1 Augmented Reality Collaboration System Market Size CAGR by Type (2017 VS 2022 VS 2028)
- 2.3.2 Global Augmented Reality Collaboration System Market Size Market Share by Type (2017-2022)
- 2.4 Augmented Reality Collaboration System Segment by Application
- 2.4.1 Large Enterprises
- 2.4.2 SMEs
- 2.5 Augmented Reality Collaboration System Market Size by Application
- 2.5.1 Augmented Reality Collaboration System Market Size CAGR by Application (2017 VS 2022 VS 2028)
- 2.5.2 Global Augmented Reality Collaboration System Market Size Market Share by Application (2017-2022)
3 Augmented Reality Collaboration System Market Size by Player
- 3.1 Augmented Reality Collaboration System Market Size Market Share by Players
- 3.1.1 Global Augmented Reality Collaboration System Revenue by Players (2020-2022)
- 3.1.2 Global Augmented Reality Collaboration System Revenue Market Share by Players (2020-2022)
- 3.2 Global Augmented Reality Collaboration System Key Players Head office and Products Offered
- 3.3 Market Concentration Rate Analysis
- 3.3.1 Competition Landscape Analysis
- 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
- 3.4 New Products and Potential Entrants
- 3.5 Mergers & Acquisitions, Expansion
4 Augmented Reality Collaboration System by Regions
- 4.1 Augmented Reality Collaboration System Market Size by Regions (2017-2022)
- 4.2 Americas Augmented Reality Collaboration System Market Size Growth (2017-2022)
- 4.3 APAC Augmented Reality Collaboration System Market Size Growth (2017-2022)
- 4.4 Europe Augmented Reality Collaboration System Market Size Growth (2017-2022)
- 4.5 Middle East & Africa Augmented Reality Collaboration System Market Size Growth (2017-2022)
5 Americas
- 5.1 Americas Augmented Reality Collaboration System Market Size by Country (2017-2022)
- 5.2 Americas Augmented Reality Collaboration System Market Size by Type (2017-2022)
- 5.3 Americas Augmented Reality Collaboration System Market Size by Application (2017-2022)
- 5.4 United States
- 5.5 Canada
- 5.6 Mexico
- 5.7 Brazil
6 APAC
- 6.1 APAC Augmented Reality Collaboration System Market Size by Region (2017-2022)
- 6.2 APAC Augmented Reality Collaboration System Market Size by Type (2017-2022)
- 6.3 APAC Augmented Reality Collaboration System Market Size by Application (2017-2022)
- 6.4 China
- 6.5 Japan
- 6.6 Korea
- 6.7 Southeast Asia
- 6.8 India
- 6.9 Australia
7 Europe
- 7.1 Europe Augmented Reality Collaboration System by Country (2017-2022)
- 7.2 Europe Augmented Reality Collaboration System Market Size by Type (2017-2022)
- 7.3 Europe Augmented Reality Collaboration System Market Size by Application (2017-2022)
- 7.4 Germany
- 7.5 France
- 7.6 UK
- 7.7 Italy
- 7.8 Russia
8 Middle East & Africa
- 8.1 Middle East & Africa Augmented Reality Collaboration System by Region (2017-2022)
- 8.2 Middle East & Africa Augmented Reality Collaboration System Market Size by Type (2017-2022)
- 8.3 Middle East & Africa Augmented Reality Collaboration System Market Size by Application (2017-2022)
- 8.4 Egypt
- 8.5 South Africa
- 8.6 Israel
- 8.7 Turkey
- 8.8 GCC Countries
9 Market Drivers, Challenges and Trends
- 9.1 Market Drivers & Growth Opportunities
- 9.2 Market Challenges & Risks
- 9.3 Industry Trends
10 Global Augmented Reality Collaboration System Market Forecast
- 10.1 Global Augmented Reality Collaboration System Forecast by Regions (2023-2028)
- 10.1.1 Global Augmented Reality Collaboration System Forecast by Regions (2023-2028)
- 10.1.2 Americas Augmented Reality Collaboration System Forecast
- 10.1.3 APAC Augmented Reality Collaboration System Forecast
- 10.1.4 Europe Augmented Reality Collaboration System Forecast
- 10.1.5 Middle East & Africa Augmented Reality Collaboration System Forecast
- 10.2 Americas Augmented Reality Collaboration System Forecast by Country (2023-2028)
- 10.2.1 United States Augmented Reality Collaboration System Market Forecast
- 10.2.2 Canada Augmented Reality Collaboration System Market Forecast
- 10.2.3 Mexico Augmented Reality Collaboration System Market Forecast
- 10.2.4 Brazil Augmented Reality Collaboration System Market Forecast
- 10.3 APAC Augmented Reality Collaboration System Forecast by Region (2023-2028)
- 10.3.1 China Augmented Reality Collaboration System Market Forecast
- 10.3.2 Japan Augmented Reality Collaboration System Market Forecast
- 10.3.3 Korea Augmented Reality Collaboration System Market Forecast
- 10.3.4 Southeast Asia Augmented Reality Collaboration System Market Forecast
- 10.3.5 India Augmented Reality Collaboration System Market Forecast
- 10.3.6 Australia Augmented Reality Collaboration System Market Forecast
- 10.4 Europe Augmented Reality Collaboration System Forecast by Country (2023-2028)
- 10.4.1 Germany Augmented Reality Collaboration System Market Forecast
- 10.4.2 France Augmented Reality Collaboration System Market Forecast
- 10.4.3 UK Augmented Reality Collaboration System Market Forecast
- 10.4.4 Italy Augmented Reality Collaboration System Market Forecast
- 10.4.5 Russia Augmented Reality Collaboration System Market Forecast
- 10.5 Middle East & Africa Augmented Reality Collaboration System Forecast by Region (2023-2028)
- 10.5.1 Egypt Augmented Reality Collaboration System Market Forecast
- 10.5.2 South Africa Augmented Reality Collaboration System Market Forecast
- 10.5.3 Israel Augmented Reality Collaboration System Market Forecast
- 10.5.4 Turkey Augmented Reality Collaboration System Market Forecast
- 10.5.5 GCC Countries Augmented Reality Collaboration System Market Forecast
- 10.6 Global Augmented Reality Collaboration System Forecast by Type (2023-2028)
- 10.7 Global Augmented Reality Collaboration System Forecast by Application (2023-2028)
11 Key Players Analysis
- 11.1 Fieldbit
- 11.1.1 Fieldbit Company Information
- 11.1.2 Fieldbit Augmented Reality Collaboration System Product Offered
- 11.1.3 Fieldbit Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.1.4 Fieldbit Main Business Overview
- 11.1.5 Fieldbit Latest Developments
- 11.2 Future Visual
- 11.2.1 Future Visual Company Information
- 11.2.2 Future Visual Augmented Reality Collaboration System Product Offered
- 11.2.3 Future Visual Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.2.4 Future Visual Main Business Overview
- 11.2.5 Future Visual Latest Developments
- 11.3 Glartek
- 11.3.1 Glartek Company Information
- 11.3.2 Glartek Augmented Reality Collaboration System Product Offered
- 11.3.3 Glartek Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.3.4 Glartek Main Business Overview
- 11.3.5 Glartek Latest Developments
- 11.4 HeadApp
- 11.4.1 HeadApp Company Information
- 11.4.2 HeadApp Augmented Reality Collaboration System Product Offered
- 11.4.3 HeadApp Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.4.4 HeadApp Main Business Overview
- 11.4.5 HeadApp Latest Developments
- 11.5 Help Lightning
- 11.5.1 Help Lightning Company Information
- 11.5.2 Help Lightning Augmented Reality Collaboration System Product Offered
- 11.5.3 Help Lightning Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.5.4 Help Lightning Main Business Overview
- 11.5.5 Help Lightning Latest Developments
- 11.6 iBoson Innovations
- 11.6.1 iBoson Innovations Company Information
- 11.6.2 iBoson Innovations Augmented Reality Collaboration System Product Offered
- 11.6.3 iBoson Innovations Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.6.4 iBoson Innovations Main Business Overview
- 11.6.5 iBoson Innovations Latest Developments
- 11.7 Librestream
- 11.7.1 Librestream Company Information
- 11.7.2 Librestream Augmented Reality Collaboration System Product Offered
- 11.7.3 Librestream Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.7.4 Librestream Main Business Overview
- 11.7.5 Librestream Latest Developments
- 11.8 Masters of Pie
- 11.8.1 Masters of Pie Company Information
- 11.8.2 Masters of Pie Augmented Reality Collaboration System Product Offered
- 11.8.3 Masters of Pie Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.8.4 Masters of Pie Main Business Overview
- 11.8.5 Masters of Pie Latest Developments
- 11.9 Microsoft
- 11.9.1 Microsoft Company Information
- 11.9.2 Microsoft Augmented Reality Collaboration System Product Offered
- 11.9.3 Microsoft Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.9.4 Microsoft Main Business Overview
- 11.9.5 Microsoft Latest Developments
- 11.10 Oculavis
- 11.10.1 Oculavis Company Information
- 11.10.2 Oculavis Augmented Reality Collaboration System Product Offered
- 11.10.3 Oculavis Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.10.4 Oculavis Main Business Overview
- 11.10.5 Oculavis Latest Developments
- 11.11 PTC
- 11.11.1 PTC Company Information
- 11.11.2 PTC Augmented Reality Collaboration System Product Offered
- 11.11.3 PTC Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.11.4 PTC Main Business Overview
- 11.11.5 PTC Latest Developments
- 11.12 Reflekt One
- 11.12.1 Reflekt One Company Information
- 11.12.2 Reflekt One Augmented Reality Collaboration System Product Offered
- 11.12.3 Reflekt One Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.12.4 Reflekt One Main Business Overview
- 11.12.5 Reflekt One Latest Developments
- 11.13 Scope AR
- 11.13.1 Scope AR Company Information
- 11.13.2 Scope AR Augmented Reality Collaboration System Product Offered
- 11.13.3 Scope AR Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.13.4 Scope AR Main Business Overview
- 11.13.5 Scope AR Latest Developments
- 11.14 SightCall
- 11.14.1 SightCall Company Information
- 11.14.2 SightCall Augmented Reality Collaboration System Product Offered
- 11.14.3 SightCall Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.14.4 SightCall Main Business Overview
- 11.14.5 SightCall Latest Developments
- 11.15 Streem
- 11.15.1 Streem Company Information
- 11.15.2 Streem Augmented Reality Collaboration System Product Offered
- 11.15.3 Streem Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.15.4 Streem Main Business Overview
- 11.15.5 Streem Latest Developments
- 11.16 TeamViewer
- 11.16.1 TeamViewer Company Information
- 11.16.2 TeamViewer Augmented Reality Collaboration System Product Offered
- 11.16.3 TeamViewer Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.16.4 TeamViewer Main Business Overview
- 11.16.5 TeamViewer Latest Developments
- 11.17 TechSee
- 11.17.1 TechSee Company Information
- 11.17.2 TechSee Augmented Reality Collaboration System Product Offered
- 11.17.3 TechSee Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.17.4 TechSee Main Business Overview
- 11.17.5 TechSee Latest Developments
- 11.18 Telepresenz
- 11.18.1 Telepresenz Company Information
- 11.18.2 Telepresenz Augmented Reality Collaboration System Product Offered
- 11.18.3 Telepresenz Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.18.4 Telepresenz Main Business Overview
- 11.18.5 Telepresenz Latest Developments
- 11.19 Trimble
- 11.19.1 Trimble Company Information
- 11.19.2 Trimble Augmented Reality Collaboration System Product Offered
- 11.19.3 Trimble Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.19.4 Trimble Main Business Overview
- 11.19.5 Trimble Latest Developments
- 11.20 Upskill
- 11.20.1 Upskill Company Information
- 11.20.2 Upskill Augmented Reality Collaboration System Product Offered
- 11.20.3 Upskill Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.20.4 Upskill Main Business Overview
- 11.20.5 Upskill Latest Developments
- 11.21 VSight
- 11.21.1 VSight Company Information
- 11.21.2 VSight Augmented Reality Collaboration System Product Offered
- 11.21.3 VSight Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.21.4 VSight Main Business Overview
- 11.21.5 VSight Latest Developments
- 11.22 Wideum
- 11.22.1 Wideum Company Information
- 11.22.2 Wideum Augmented Reality Collaboration System Product Offered
- 11.22.3 Wideum Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.22.4 Wideum Main Business Overview
- 11.22.5 Wideum Latest Developments
- 11.23 XMReality
- 11.23.1 XMReality Company Information
- 11.23.2 XMReality Augmented Reality Collaboration System Product Offered
- 11.23.3 XMReality Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.23.4 XMReality Main Business Overview
- 11.23.5 XMReality Latest Developments
- 11.24 Zoho
- 11.24.1 Zoho Company Information
- 11.24.2 Zoho Augmented Reality Collaboration System Product Offered
- 11.24.3 Zoho Augmented Reality Collaboration System Revenue, Gross Margin and Market Share (2020-2022)
- 11.24.4 Zoho Main Business Overview
- 11.24.5 Zoho Latest Developments
12 Research Findings and Conclusion
The global market for Augmented Reality Collaboration System is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC Augmented Reality Collaboration System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States Augmented Reality Collaboration System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe Augmented Reality Collaboration System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China Augmented Reality Collaboration System market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key Augmented Reality Collaboration System players cover Fieldbit, Future Visual, Glartek, HeadApp and Help Lightning, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global Augmented Reality Collaboration System market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Augmented Reality Collaboration System market, with both quantitative and qualitative data, to help readers understand how the Augmented Reality Collaboration System market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the Augmented Reality Collaboration System market and forecasts the market size by Type (On-Premises and Cloud-Based,), by Application (Large Enterprises and SMEs.), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
On-Premises
Cloud-Based
Segmentation by application
Large Enterprises
SMEs
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
Fieldbit
Future Visual
Glartek
HeadApp
Help Lightning
iBoson Innovations
Librestream
Masters of Pie
Microsoft
Oculavis
PTC
Reflekt One
Scope AR
SightCall
Streem
TeamViewer
TechSee
Telepresenz
Trimble
Upskill
VSight
Wideum
XMReality
Zoho
Chapter Introduction
Chapter 1: Scope of Augmented Reality Collaboration System, Research Methodology, etc.
Chapter 2: Executive Summary, global Augmented Reality Collaboration System market size and CAGR, Augmented Reality Collaboration System market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Augmented Reality Collaboration System revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Augmented Reality Collaboration System revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Augmented Reality Collaboration System market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Fieldbit, Future Visual, Glartek, HeadApp, Help Lightning, iBoson Innovations, Librestream, Masters of Pie and Microsoft, etc.
Chapter 14: Research Findings and Conclusion