Global (United States, European Union and China) AR and VR Market Research Report 2019-2025
1 Study Coverage
- 1.1 AR and VR Product Introduction
- 1.2 Market Segments
- 1.3 Key AR and VR Manufacturers Covered: Ranking by Revenue
- 1.4 Market by Type
- 1.4.1 Global AR and VR Market Size Growth Rate by Type
- 1.4.2 Software
- 1.4.3 Service
- 1.5 Market by Application
- 1.5.1 Global AR and VR Market Size Growth Rate by Application
- 1.5.2 Aerospace & Defense
- 1.5.3 Gaming
- 1.5.4 Medicine
- 1.5.5 E-Commerce
- 1.5.6 Education
- 1.5.7 Art & Entertainment
- 1.5.8 Business
- 1.5.9 Emergency Services
- 1.5.10 Others
- 1.6 Study Objectives
- 1.7 Years Considered
2 Executive Summary
- 2.1 Global AR and VR Market Size, Estimates and Forecasts
- 2.1.1 Global AR and VR Revenue 2015-2026
- 2.1.2 Global AR and VR Sales 2015-2026
- 2.2 Global AR and VR, Market Size by Producing Regions: 2015 VS 2020 VS 2026
- 2.2.1 Global AR and VR Retrospective Market Scenario in Sales by Region: 2015-2020
- 2.2.2 Global AR and VR Retrospective Market Scenario in Revenue by Region: 2015-2020
3 Global AR and VR Competitor Landscape by Players
- 3.1 AR and VR Sales by Manufacturers
- 3.1.1 AR and VR Sales by Manufacturers (2015-2020)
- 3.1.2 AR and VR Sales Market Share by Manufacturers (2015-2020)
- 3.2 AR and VR Revenue by Manufacturers
- 3.2.1 AR and VR Revenue by Manufacturers (2015-2020)
- 3.2.2 AR and VR Revenue Share by Manufacturers (2015-2020)
- 3.2.3 Global AR and VR Market Concentration Ratio (CR5 and HHI) (2015-2020)
- 3.2.4 Global Top 10 and Top 5 Companies by AR and VR Revenue in 2019
- 3.2.5 Global AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
- 3.3 AR and VR Price by Manufacturers
- 3.4 AR and VR Manufacturing Base Distribution, Product Types
- 3.4.1 AR and VR Manufacturers Manufacturing Base Distribution, Headquarters
- 3.4.2 Manufacturers AR and VR Product Type
- 3.4.3 Date of International Manufacturers Enter into AR and VR Market
- 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
- 4.1 Global AR and VR Market Size by Type (2015-2020)
- 4.1.1 Global AR and VR Sales by Type (2015-2020)
- 4.1.2 Global AR and VR Revenue by Type (2015-2020)
- 4.1.3 AR and VR Average Selling Price (ASP) by Type (2015-2026)
- 4.2 Global AR and VR Market Size Forecast by Type (2021-2026)
- 4.2.1 Global AR and VR Sales Forecast by Type (2021-2026)
- 4.2.2 Global AR and VR Revenue Forecast by Type (2021-2026)
- 4.2.3 AR and VR Average Selling Price (ASP) Forecast by Type (2021-2026)
- 4.3 Global AR and VR Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Market Size by Application (2015-2026)
- 5.1 Global AR and VR Market Size by Application (2015-2020)
- 5.1.1 Global AR and VR Sales by Application (2015-2020)
- 5.1.2 Global AR and VR Revenue by Application (2015-2020)
- 5.1.3 AR and VR Price by Application (2015-2020)
- 5.2 AR and VR Market Size Forecast by Application (2021-2026)
- 5.2.1 Global AR and VR Sales Forecast by Application (2021-2026)
- 5.2.2 Global AR and VR Revenue Forecast by Application (2021-2026)
- 5.2.3 Global AR and VR Price Forecast by Application (2021-2026)
6 North America
- 6.1 North America AR and VR by Country
- 6.1.1 North America AR and VR Sales by Country
- 6.1.2 North America AR and VR Revenue by Country
- 6.1.3 U.S.
- 6.1.4 Canada
- 6.2 North America AR and VR Market Facts & Figures by Type
- 6.3 North America AR and VR Market Facts & Figures by Application
7 Europe
- 7.1 Europe AR and VR by Country
- 7.1.1 Europe AR and VR Sales by Country
- 7.1.2 Europe AR and VR Revenue by Country
- 7.1.3 Germany
- 7.1.4 France
- 7.1.5 U.K.
- 7.1.6 Italy
- 7.1.7 Russia
- 7.2 Europe AR and VR Market Facts & Figures by Type
- 7.3 Europe AR and VR Market Facts & Figures by Application
8 Asia Pacific
- 8.1 Asia Pacific AR and VR by Region
- 8.1.1 Asia Pacific AR and VR Sales by Region
- 8.1.2 Asia Pacific AR and VR Revenue by Region
- 8.1.3 China
- 8.1.4 Japan
- 8.1.5 South Korea
- 8.1.6 India
- 8.1.7 Australia
- 8.1.8 Taiwan
- 8.1.9 Indonesia
- 8.1.10 Thailand
- 8.1.11 Malaysia
- 8.1.12 Philippines
- 8.1.13 Vietnam
- 8.2 Asia Pacific AR and VR Market Facts & Figures by Type
- 8.3 Asia Pacific AR and VR Market Facts & Figures by Application
9 Latin America
- 9.1 Latin America AR and VR by Country
- 9.1.1 Latin America AR and VR Sales by Country
- 9.1.2 Latin America AR and VR Revenue by Country
- 9.1.3 Mexico
- 9.1.4 Brazil
- 9.1.5 Argentina
- 9.2 Central & South America AR and VR Market Facts & Figures by Type
- 9.3 Central & South America AR and VR Market Facts & Figures by Application
10 Middle East and Africa
- 10.1 Middle East and Africa AR and VR by Country
- 10.1.1 Middle East and Africa AR and VR Sales by Country
- 10.1.2 Middle East and Africa AR and VR Revenue by Country
- 10.1.3 Turkey
- 10.1.4 Saudi Arabia
- 10.1.5 U.A.E
- 10.2 Middle East and Africa AR and VR Market Facts & Figures by Type
- 10.3 Middle East and Africa AR and VR Market Facts & Figures by Application
11 Company Profiles
- 11.1 Alphabet
- 11.1.1 Alphabet Corporation Information
- 11.1.2 Alphabet Description and Business Overview
- 11.1.3 Alphabet Sales, Revenue and Gross Margin (2015-2020)
- 11.1.4 Alphabet AR and VR Products Offered
- 11.1.5 Alphabet Related Developments
- 11.2 Samsung
- 11.2.1 Samsung Corporation Information
- 11.2.2 Samsung Description and Business Overview
- 11.2.3 Samsung Sales, Revenue and Gross Margin (2015-2020)
- 11.2.4 Samsung AR and VR Products Offered
- 11.2.5 Samsung Related Developments
- 11.3 Microsoft
- 11.3.1 Microsoft Corporation Information
- 11.3.2 Microsoft Description and Business Overview
- 11.3.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
- 11.3.4 Microsoft AR and VR Products Offered
- 11.3.5 Microsoft Related Developments
- 11.4 Apple
- 11.4.1 Apple Corporation Information
- 11.4.2 Apple Description and Business Overview
- 11.4.3 Apple Sales, Revenue and Gross Margin (2015-2020)
- 11.4.4 Apple AR and VR Products Offered
- 11.4.5 Apple Related Developments
- 11.5 BMW
- 11.5.1 BMW Corporation Information
- 11.5.2 BMW Description and Business Overview
- 11.5.3 BMW Sales, Revenue and Gross Margin (2015-2020)
- 11.5.4 BMW AR and VR Products Offered
- 11.5.5 BMW Related Developments
- 11.6 Worldviz LLC
- 11.6.1 Worldviz LLC Corporation Information
- 11.6.2 Worldviz LLC Description and Business Overview
- 11.6.3 Worldviz LLC Sales, Revenue and Gross Margin (2015-2020)
- 11.6.4 Worldviz LLC AR and VR Products Offered
- 11.6.5 Worldviz LLC Related Developments
- 11.7 Qualcomm
- 11.7.1 Qualcomm Corporation Information
- 11.7.2 Qualcomm Description and Business Overview
- 11.7.3 Qualcomm Sales, Revenue and Gross Margin (2015-2020)
- 11.7.4 Qualcomm AR and VR Products Offered
- 11.7.5 Qualcomm Related Developments
- 11.8 Atheer
- 11.8.1 Atheer Corporation Information
- 11.8.2 Atheer Description and Business Overview
- 11.8.3 Atheer Sales, Revenue and Gross Margin (2015-2020)
- 11.8.4 Atheer AR and VR Products Offered
- 11.8.5 Atheer Related Developments
- 11.9 Daqri
- 11.9.1 Daqri Corporation Information
- 11.9.2 Daqri Description and Business Overview
- 11.9.3 Daqri Sales, Revenue and Gross Margin (2015-2020)
- 11.9.4 Daqri AR and VR Products Offered
- 11.9.5 Daqri Related Developments
- 11.10 Echopixel
- 11.10.1 Echopixel Corporation Information
- 11.10.2 Echopixel Description and Business Overview
- 11.10.3 Echopixel Sales, Revenue and Gross Margin (2015-2020)
- 11.10.4 Echopixel AR and VR Products Offered
- 11.10.5 Echopixel Related Developments
- 11.1 Alphabet
- 11.1.1 Alphabet Corporation Information
- 11.1.2 Alphabet Description and Business Overview
- 11.1.3 Alphabet Sales, Revenue and Gross Margin (2015-2020)
- 11.1.4 Alphabet AR and VR Products Offered
- 11.1.5 Alphabet Related Developments
12 Future Forecast by Regions (Countries) (2021-2026)
- 12.1 AR and VR Market Estimates and Projections by Region
- 12.1.1 Global AR and VR Sales Forecast by Regions 2021-2026
- 12.1.2 Global AR and VR Revenue Forecast by Regions 2021-2026
- 12.2 North America AR and VR Market Size Forecast (2021-2026)
- 12.2.1 North America: AR and VR Sales Forecast (2021-2026)
- 12.2.2 North America: AR and VR Revenue Forecast (2021-2026)
- 12.2.3 North America: AR and VR Market Size Forecast by Country (2021-2026)
- 12.3 Europe AR and VR Market Size Forecast (2021-2026)
- 12.3.1 Europe: AR and VR Sales Forecast (2021-2026)
- 12.3.2 Europe: AR and VR Revenue Forecast (2021-2026)
- 12.3.3 Europe: AR and VR Market Size Forecast by Country (2021-2026)
- 12.4 Asia Pacific AR and VR Market Size Forecast (2021-2026)
- 12.4.1 Asia Pacific: AR and VR Sales Forecast (2021-2026)
- 12.4.2 Asia Pacific: AR and VR Revenue Forecast (2021-2026)
- 12.4.3 Asia Pacific: AR and VR Market Size Forecast by Region (2021-2026)
- 12.5 Latin America AR and VR Market Size Forecast (2021-2026)
- 12.5.1 Latin America: AR and VR Sales Forecast (2021-2026)
- 12.5.2 Latin America: AR and VR Revenue Forecast (2021-2026)
- 12.5.3 Latin America: AR and VR Market Size Forecast by Country (2021-2026)
- 12.6 Middle East and Africa AR and VR Market Size Forecast (2021-2026)
- 12.6.1 Middle East and Africa: AR and VR Sales Forecast (2021-2026)
- 12.6.2 Middle East and Africa: AR and VR Revenue Forecast (2021-2026)
- 12.6.3 Middle East and Africa: AR and VR Market Size Forecast by Country (2021-2026)
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
- 13.1 Market Opportunities and Drivers
- 13.2 Market Challenges
- 13.3 Market Risks/Restraints
- 13.4 Porter's Five Forces Analysis
- 13.5 Primary Interviews with Key AR and VR Players (Opinion Leaders)
14 Value Chain and Sales Channels Analysis
- 14.1 Value Chain Analysis
- 14.2 AR and VR Customers
- 14.3 Sales Channels Analysis
- 14.3.1 Sales Channels
- 14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
- 16.1 Research Methodology
- 16.1.1 Methodology/Research Approach
- 16.1.2 Data Source
- 16.2 Author Details
AR and VR market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global AR and VR market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.
Segment by Type, the AR and VR market is segmented into
Software
Service
Segment by Application, the AR and VR market is segmented into
Aerospace & Defense
Gaming
Medicine
E-Commerce
Education
Art & Entertainment
Business
Emergency Services
Others
Regional and Country-level Analysis
The AR and VR market is analysed and market size information is provided by regions (countries).
The key regions covered in the AR and VR market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and AR and VR Market Share Analysis
AR and VR market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in AR and VR business, the date to enter into the AR and VR market, AR and VR product introduction, recent developments, etc.
The major vendors covered:
Alphabet
Samsung
Microsoft
Apple
BMW
Worldviz LLC
Qualcomm
Atheer
Daqri
Echopixel