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Global 360° Immersive Technology Market Insights and Forecast to 2028

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Table of Contents

    1 Report Business Overview

    • 1.1 Study Scope
    • 1.2 Market Analysis by Type
      • 1.2.1 Global 360° Immersive Technology Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
      • 1.2.2 Software
      • 1.2.3 Hardware
    • 1.3 Market by Application
      • 1.3.1 Global 360° Immersive Technology Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
      • 1.3.2 Art Industry
      • 1.3.3 Tourism Industry
      • 1.3.4 Education Industry
      • 1.3.5 Others
    • 1.4 Study Objectives
    • 1.5 Years Considered

    2 Global Growth Trends

    • 2.1 Global 360° Immersive Technology Market Perspective (2017-2028)
    • 2.2 360° Immersive Technology Growth Trends by Region
      • 2.2.1 360° Immersive Technology Market Size by Region: 2017 VS 2021 VS 2028
      • 2.2.2 360° Immersive Technology Historic Market Size by Region (2017-2022)
      • 2.2.3 360° Immersive Technology Forecasted Market Size by Region (2023-2028)
    • 2.3 360° Immersive Technology Market Dynamics
      • 2.3.1 360° Immersive Technology Industry Trends
      • 2.3.2 360° Immersive Technology Market Drivers
      • 2.3.3 360° Immersive Technology Market Challenges
      • 2.3.4 360° Immersive Technology Market Restraints

    3 Competition Landscape by Key Players

    • 3.1 Global Top 360° Immersive Technology Players by Revenue
      • 3.1.1 Global Top 360° Immersive Technology Players by Revenue (2017-2022)
      • 3.1.2 Global 360° Immersive Technology Revenue Market Share by Players (2017-2022)
    • 3.2 Global 360° Immersive Technology Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 3.3 Players Covered: Ranking by 360° Immersive Technology Revenue
    • 3.4 Global 360° Immersive Technology Market Concentration Ratio
      • 3.4.1 Global 360° Immersive Technology Market Concentration Ratio (CR5 and HHI)
      • 3.4.2 Global Top 10 and Top 5 Companies by 360° Immersive Technology Revenue in 2021
    • 3.5 360° Immersive Technology Key Players Head office and Area Served
    • 3.6 Key Players 360° Immersive Technology Product Solution and Service
    • 3.7 Date of Enter into 360° Immersive Technology Market
    • 3.8 Mergers & Acquisitions, Expansion Plans

    4 360° Immersive Technology Breakdown Data by Type

    • 4.1 Global 360° Immersive Technology Historic Market Size by Type (2017-2022)
    • 4.2 Global 360° Immersive Technology Forecasted Market Size by Type (2023-2028)

    5 360° Immersive Technology Breakdown Data by Application

    • 5.1 Global 360° Immersive Technology Historic Market Size by Application (2017-2022)
    • 5.2 Global 360° Immersive Technology Forecasted Market Size by Application (2023-2028)

    6 North America

    • 6.1 North America 360° Immersive Technology Market Size (2017-2028)
    • 6.2 North America 360° Immersive Technology Market Size by Type
      • 6.2.1 North America 360° Immersive Technology Market Size by Type (2017-2022)
      • 6.2.2 North America 360° Immersive Technology Market Size by Type (2023-2028)
      • 6.2.3 North America 360° Immersive Technology Market Share by Type (2017-2028)
    • 6.3 North America 360° Immersive Technology Market Size by Application
      • 6.3.1 North America 360° Immersive Technology Market Size by Application (2017-2022)
      • 6.3.2 North America 360° Immersive Technology Market Size by Application (2023-2028)
      • 6.3.3 North America 360° Immersive Technology Market Share by Application (2017-2028)
    • 6.4 North America 360° Immersive Technology Market Size by Country
      • 6.4.1 North America 360° Immersive Technology Market Size by Country (2017-2022)
      • 6.4.2 North America 360° Immersive Technology Market Size by Country (2023-2028)
      • 6.4.3 United States
      • 6.4.4 Canada

    7 Europe

    • 7.1 Europe 360° Immersive Technology Market Size (2017-2028)
    • 7.2 Europe 360° Immersive Technology Market Size by Type
      • 7.2.1 Europe 360° Immersive Technology Market Size by Type (2017-2022)
      • 7.2.2 Europe 360° Immersive Technology Market Size by Type (2023-2028)
      • 7.2.3 Europe 360° Immersive Technology Market Share by Type (2017-2028)
    • 7.3 Europe 360° Immersive Technology Market Size by Application
      • 7.3.1 Europe 360° Immersive Technology Market Size by Application (2017-2022)
      • 7.3.2 Europe 360° Immersive Technology Market Size by Application (2023-2028)
      • 7.3.3 Europe 360° Immersive Technology Market Share by Application (2017-2028)
    • 7.4 Europe 360° Immersive Technology Market Size by Country
      • 7.4.1 Europe 360° Immersive Technology Market Size by Country (2017-2022)
      • 7.4.2 Europe 360° Immersive Technology Market Size by Country (2023-2028)
      • 7.4.3 Germany
      • 7.4.4 France
      • 7.4.5 U.K.
      • 7.4.6 Italy
      • 7.4.7 Russia
      • 7.4.8 Nordic Countries

    8 Asia-Pacific

    • 8.1 Asia-Pacific 360° Immersive Technology Market Size (2017-2028)
    • 8.2 Asia-Pacific 360° Immersive Technology Market Size by Type
      • 8.2.1 Asia-Pacific 360° Immersive Technology Market Size by Type (2017-2022)
      • 8.2.2 Asia-Pacific 360° Immersive Technology Market Size by Type (2023-2028)
      • 8.2.3 Asia-Pacific 360° Immersive Technology Market Share by Type (2017-2028)
    • 8.3 Asia-Pacific 360° Immersive Technology Market Size by Application
      • 8.3.1 Asia-Pacific 360° Immersive Technology Market Size by Application (2017-2022)
      • 8.3.2 Asia-Pacific 360° Immersive Technology Market Size by Application (2023-2028)
      • 8.3.3 Asia-Pacific 360° Immersive Technology Market Share by Application (2017-2028)
    • 8.4 Asia-Pacific 360° Immersive Technology Market Size by Region
      • 8.4.1 Asia-Pacific 360° Immersive Technology Market Size by Region (2017-2022)
      • 8.4.2 Asia-Pacific 360° Immersive Technology Market Size by Region (2023-2028)
      • 8.4.3 China
      • 8.4.4 Japan
      • 8.4.5 South Korea
      • 8.4.6 Southeast Asia
      • 8.4.7 India
      • 8.4.8 Australia

    9 Latin America

    • 9.1 Latin America 360° Immersive Technology Market Size (2017-2028)
    • 9.2 Latin America 360° Immersive Technology Market Size by Type
      • 9.2.1 Latin America 360° Immersive Technology Market Size by Type (2017-2022)
      • 9.2.2 Latin America 360° Immersive Technology Market Size by Type (2023-2028)
      • 9.2.3 Latin America 360° Immersive Technology Market Share by Type (2017-2028)
    • 9.3 Latin America 360° Immersive Technology Market Size by Application
      • 9.3.1 Latin America 360° Immersive Technology Market Size by Application (2017-2022)
      • 9.3.2 Latin America 360° Immersive Technology Market Size by Application (2023-2028)
      • 9.3.3 Latin America 360° Immersive Technology Market Share by Application (2017-2028)
    • 9.4 Latin America 360° Immersive Technology Market Size by Country
      • 9.4.1 Latin America 360° Immersive Technology Market Size by Country (2017-2022)
      • 9.4.2 Latin America 360° Immersive Technology Market Size by Country (2023-2028)
      • 9.4.3 Mexico
      • 9.4.4 Brazil

    10 Middle East & Africa

    • 10.1 Middle East & Africa 360° Immersive Technology Market Size (2017-2028)
    • 10.2 Middle East & Africa 360° Immersive Technology Market Size by Type
      • 10.2.1 Middle East & Africa 360° Immersive Technology Market Size by Type (2017-2022)
      • 10.2.2 Middle East & Africa 360° Immersive Technology Market Size by Type (2023-2028)
      • 10.2.3 Middle East & Africa 360° Immersive Technology Market Share by Type (2017-2028)
    • 10.3 Middle East & Africa 360° Immersive Technology Market Size by Application
      • 10.3.1 Middle East & Africa 360° Immersive Technology Market Size by Application (2017-2022)
      • 10.3.2 Middle East & Africa 360° Immersive Technology Market Size by Application (2023-2028)
      • 10.3.3 Middle East & Africa 360° Immersive Technology Market Share by Application (2017-2028)
    • 10.4 Middle East & Africa 360° Immersive Technology Market Size by Country
      • 10.4.1 Middle East & Africa 360° Immersive Technology Market Size by Country (2017-2022)
      • 10.4.2 Middle East & Africa 360° Immersive Technology Market Size by Country (2023-2028)
      • 10.4.3 Turkey
      • 10.4.4 Saudi Arabia
      • 10.4.5 UAE

    11 Key Players Profiles

    • 11.1 ThoroughTec
      • 11.1.1 ThoroughTec Company Details
      • 11.1.2 ThoroughTec Business Overview
      • 11.1.3 ThoroughTec 360° Immersive Technology Introduction
      • 11.1.4 ThoroughTec Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.1.5 ThoroughTec Recent Developments
    • 11.2 Expedia
      • 11.2.1 Expedia Company Details
      • 11.2.2 Expedia Business Overview
      • 11.2.3 Expedia 360° Immersive Technology Introduction
      • 11.2.4 Expedia Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.2.5 Expedia Recent Developments
    • 11.3 Priceline
      • 11.3.1 Priceline Company Details
      • 11.3.2 Priceline Business Overview
      • 11.3.3 Priceline 360° Immersive Technology Introduction
      • 11.3.4 Priceline Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.3.5 Priceline Recent Developments
    • 11.4 Aveva Group
      • 11.4.1 Aveva Group Company Details
      • 11.4.2 Aveva Group Business Overview
      • 11.4.3 Aveva Group 360° Immersive Technology Introduction
      • 11.4.4 Aveva Group Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.4.5 Aveva Group Recent Developments
    • 11.5 ESI Group
      • 11.5.1 ESI Group Company Details
      • 11.5.2 ESI Group Business Overview
      • 11.5.3 ESI Group 360° Immersive Technology Introduction
      • 11.5.4 ESI Group Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.5.5 ESI Group Recent Developments
    • 11.6 Schneider Electric
      • 11.6.1 Schneider Electric Company Details
      • 11.6.2 Schneider Electric Business Overview
      • 11.6.3 Schneider Electric 360° Immersive Technology Introduction
      • 11.6.4 Schneider Electric Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.6.5 Schneider Electric Recent Developments
    • 11.7 Siemens
      • 11.7.1 Siemens Company Details
      • 11.7.2 Siemens Business Overview
      • 11.7.3 Siemens 360° Immersive Technology Introduction
      • 11.7.4 Siemens Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.7.5 Siemens Recent Developments
    • 11.8 Applied Research Associate
      • 11.8.1 Applied Research Associate Company Details
      • 11.8.2 Applied Research Associate Business Overview
      • 11.8.3 Applied Research Associate 360° Immersive Technology Introduction
      • 11.8.4 Applied Research Associate Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.8.5 Applied Research Associate Recent Developments
    • 11.9 Designing Digitally
      • 11.9.1 Designing Digitally Company Details
      • 11.9.2 Designing Digitally Business Overview
      • 11.9.3 Designing Digitally 360° Immersive Technology Introduction
      • 11.9.4 Designing Digitally Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.9.5 Designing Digitally Recent Developments
    • 11.10 Immerse Learning
      • 11.10.1 Immerse Learning Company Details
      • 11.10.2 Immerse Learning Business Overview
      • 11.10.3 Immerse Learning 360° Immersive Technology Introduction
      • 11.10.4 Immerse Learning Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.10.5 Immerse Learning Recent Developments
    • 11.11 Mass Virtual
      • 11.11.1 Mass Virtual Company Details
      • 11.11.2 Mass Virtual Business Overview
      • 11.11.3 Mass Virtual 360° Immersive Technology Introduction
      • 11.11.4 Mass Virtual Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.11.5 Mass Virtual Recent Developments
    • 11.12 Fly Elise-ng
      • 11.12.1 Fly Elise-ng Company Details
      • 11.12.2 Fly Elise-ng Business Overview
      • 11.12.3 Fly Elise-ng 360° Immersive Technology Introduction
      • 11.12.4 Fly Elise-ng Revenue in 360° Immersive Technology Business (2017-2022)
      • 11.12.5 Fly Elise-ng Recent Developments

    12 Analyst's Viewpoints/Conclusions

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
        • 13.1.2 Data Source
      • 13.2 Author Details

      Summary:
      Market Analysis and Insights: Global 360° Immersive Technology Market
      The global 360° Immersive Technology market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
      Fully considering the economic change by this health crisis, Software accounting for % of the 360° Immersive Technology global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Art Industry segment is altered to an % CAGR throughout this forecast period.
      China 360° Immersive Technology market size is valued at US$ million in 2021, while the North America and Europe 360° Immersive Technology are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe 360° Immersive Technology landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.
      With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global 360° Immersive Technology market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global 360° Immersive Technology market in terms of revenue.
      Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global 360° Immersive Technology market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global 360° Immersive Technology market.
      Impact of Covid-19 Outbreak
      This section of the report has explored the overall status of the Covid scenario and has offered valuable insights into the changes in supply chain disruption, fluctuations in demand, etc. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.
      Segmental Analysis
      The report has been segmented into product and application segments. The researchers have documented all the products present today in the 360° Immersive Technology market. They have also shed light on the new product innovations and launches by the key players. In the segmental analysis, the analysts have provided revenue forecast figures based on type and application for the period 2017-2028. They have also discussed about the growth rate and potential of each segment for the period 2017-2028.
      360° Immersive Technology Breakdown Data by Type
      Software
      Hardware
      360° Immersive Technology Breakdown Data by Application
      Art Industry
      Tourism Industry
      Education Industry
      Others
      By Region
      North America
      United States
      Canada
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Nordic Countries
      Rest of Europe
      Asia-Pacific
      China
      Japan
      South Korea
      Southeast Asia
      India
      Australia
      Rest of Asia
      Latin America
      Mexico
      Brazil
      Rest of Latin America
      Middle East & Africa
      Turkey
      Saudi Arabia
      UAE
      Rest of MEA
      Competitive Landscape
      This segment focuses on the key players operating in the industry. It underlines all the current and future activities by the prominent manufacturers. By understanding various initiatives being taken up by different players, readers will gain the ability to settle on correct business choices. The authors of the report have provided accurate revenue figures of the companies for the period 2017-2022. The clients are sure to gain the upper hand once they get hold of this report. Key players studied in the research report include:
      ThoroughTec
      Expedia
      Priceline
      Aveva Group
      ESI Group
      Schneider Electric
      Siemens
      Applied Research Associate
      Designing Digitally
      Immerse Learning
      Mass Virtual
      Fly Elise-ng
      Frequently Asked Questions
      What factors will challenge the 360° Immersive Technology market growth?
      Which end-use segment will expand at the fastest CAGR in the 360° Immersive Technology market?
      Which are the emerging players in the 360° Immersive Technology market?
      How concentrated is the 360° Immersive Technology market?
      Which factors are positively contributing to the 360° Immersive Technology market growth?
      Which are the novel product innovations in the 360° Immersive Technology market?
      Which product segment will emerge as the most lucrative in the 360° Immersive Technology market?
      Which factors are increasing the competition in the 360° Immersive Technology market?
      Which are the strategic measures taken by the 360° Immersive Technology industry players?
      Which region will witness inactive growth during the forecast period?
      What key trends are likely to emerge in the 360° Immersive Technology market in the coming years?

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