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Global 2D Gesture Recognition Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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1 Market Overview

  • 1.1 Product Overview and Scope of 2D Gesture Recognition
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of 2D Gesture Recognition by Type
    • 1.3.1 Overview: Global 2D Gesture Recognition Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global 2D Gesture Recognition Consumption Value Market Share by Type in 2022
    • 1.3.3 Static Gesture Recognition
    • 1.3.4 Dynamic Gesture Recognition
  • 1.4 Global 2D Gesture Recognition Market by Application
    • 1.4.1 Overview: Global 2D Gesture Recognition Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Consumer Electronics
    • 1.4.3 Game
    • 1.4.4 Industrial and Building Automation
    • 1.4.5 Others
  • 1.5 Global 2D Gesture Recognition Market Size & Forecast
  • 1.6 Global 2D Gesture Recognition Market Size and Forecast by Region
    • 1.6.1 Global 2D Gesture Recognition Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global 2D Gesture Recognition Market Size by Region, (2018-2029)
    • 1.6.3 North America 2D Gesture Recognition Market Size and Prospect (2018-2029)
    • 1.6.4 Europe 2D Gesture Recognition Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific 2D Gesture Recognition Market Size and Prospect (2018-2029)
    • 1.6.6 South America 2D Gesture Recognition Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa 2D Gesture Recognition Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Microchip Technology
    • 2.1.1 Microchip Technology Details
    • 2.1.2 Microchip Technology Major Business
    • 2.1.3 Microchip Technology 2D Gesture Recognition Product and Solutions
    • 2.1.4 Microchip Technology 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Microchip Technology Recent Developments and Future Plans
  • 2.2 Megvii
    • 2.2.1 Megvii Details
    • 2.2.2 Megvii Major Business
    • 2.2.3 Megvii 2D Gesture Recognition Product and Solutions
    • 2.2.4 Megvii 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Megvii Recent Developments and Future Plans
  • 2.3 Microsoft
    • 2.3.1 Microsoft Details
    • 2.3.2 Microsoft Major Business
    • 2.3.3 Microsoft 2D Gesture Recognition Product and Solutions
    • 2.3.4 Microsoft 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Microsoft Recent Developments and Future Plans
  • 2.4 Baidu
    • 2.4.1 Baidu Details
    • 2.4.2 Baidu Major Business
    • 2.4.3 Baidu 2D Gesture Recognition Product and Solutions
    • 2.4.4 Baidu 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Baidu Recent Developments and Future Plans
  • 2.5 GestureTek
    • 2.5.1 GestureTek Details
    • 2.5.2 GestureTek Major Business
    • 2.5.3 GestureTek 2D Gesture Recognition Product and Solutions
    • 2.5.4 GestureTek 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 GestureTek Recent Developments and Future Plans
  • 2.6 Sensetime
    • 2.6.1 Sensetime Details
    • 2.6.2 Sensetime Major Business
    • 2.6.3 Sensetime 2D Gesture Recognition Product and Solutions
    • 2.6.4 Sensetime 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Sensetime Recent Developments and Future Plans
  • 2.7 Ultraleap
    • 2.7.1 Ultraleap Details
    • 2.7.2 Ultraleap Major Business
    • 2.7.3 Ultraleap 2D Gesture Recognition Product and Solutions
    • 2.7.4 Ultraleap 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Ultraleap Recent Developments and Future Plans
  • 2.8 Zienon
    • 2.8.1 Zienon Details
    • 2.8.2 Zienon Major Business
    • 2.8.3 Zienon 2D Gesture Recognition Product and Solutions
    • 2.8.4 Zienon 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Zienon Recent Developments and Future Plans
  • 2.9 PointGrab
    • 2.9.1 PointGrab Details
    • 2.9.2 PointGrab Major Business
    • 2.9.3 PointGrab 2D Gesture Recognition Product and Solutions
    • 2.9.4 PointGrab 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 PointGrab Recent Developments and Future Plans
  • 2.10 Crunchfish
    • 2.10.1 Crunchfish Details
    • 2.10.2 Crunchfish Major Business
    • 2.10.3 Crunchfish 2D Gesture Recognition Product and Solutions
    • 2.10.4 Crunchfish 2D Gesture Recognition Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Crunchfish Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global 2D Gesture Recognition Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of 2D Gesture Recognition by Company Revenue
    • 3.2.2 Top 3 2D Gesture Recognition Players Market Share in 2022
    • 3.2.3 Top 6 2D Gesture Recognition Players Market Share in 2022
  • 3.3 2D Gesture Recognition Market: Overall Company Footprint Analysis
    • 3.3.1 2D Gesture Recognition Market: Region Footprint
    • 3.3.2 2D Gesture Recognition Market: Company Product Type Footprint
    • 3.3.3 2D Gesture Recognition Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global 2D Gesture Recognition Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global 2D Gesture Recognition Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global 2D Gesture Recognition Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global 2D Gesture Recognition Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America 2D Gesture Recognition Consumption Value by Type (2018-2029)
  • 6.2 North America 2D Gesture Recognition Consumption Value by Application (2018-2029)
  • 6.3 North America 2D Gesture Recognition Market Size by Country
    • 6.3.1 North America 2D Gesture Recognition Consumption Value by Country (2018-2029)
    • 6.3.2 United States 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 6.3.3 Canada 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico 2D Gesture Recognition Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe 2D Gesture Recognition Consumption Value by Type (2018-2029)
  • 7.2 Europe 2D Gesture Recognition Consumption Value by Application (2018-2029)
  • 7.3 Europe 2D Gesture Recognition Market Size by Country
    • 7.3.1 Europe 2D Gesture Recognition Consumption Value by Country (2018-2029)
    • 7.3.2 Germany 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 7.3.3 France 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 7.3.5 Russia 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 7.3.6 Italy 2D Gesture Recognition Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific 2D Gesture Recognition Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific 2D Gesture Recognition Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific 2D Gesture Recognition Market Size by Region
    • 8.3.1 Asia-Pacific 2D Gesture Recognition Consumption Value by Region (2018-2029)
    • 8.3.2 China 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 8.3.3 Japan 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 8.3.5 India 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 8.3.7 Australia 2D Gesture Recognition Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America 2D Gesture Recognition Consumption Value by Type (2018-2029)
  • 9.2 South America 2D Gesture Recognition Consumption Value by Application (2018-2029)
  • 9.3 South America 2D Gesture Recognition Market Size by Country
    • 9.3.1 South America 2D Gesture Recognition Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina 2D Gesture Recognition Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa 2D Gesture Recognition Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa 2D Gesture Recognition Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa 2D Gesture Recognition Market Size by Country
    • 10.3.1 Middle East & Africa 2D Gesture Recognition Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia 2D Gesture Recognition Market Size and Forecast (2018-2029)
    • 10.3.4 UAE 2D Gesture Recognition Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 2D Gesture Recognition Market Drivers
  • 11.2 2D Gesture Recognition Market Restraints
  • 11.3 2D Gesture Recognition Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 2D Gesture Recognition Industry Chain
  • 12.2 2D Gesture Recognition Upstream Analysis
  • 12.3 2D Gesture Recognition Midstream Analysis
  • 12.4 2D Gesture Recognition Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to the type of camera (2D camera, depth camera), it can be divided into two categories: 1) 2D gesture recognition based on 2D camera and 2) 3D gesture recognition based on 3D camera (such as Microsoft Kinnect). Early gesture recognition is based on two-dimensional color image recognition technology. The so-called two-dimensional color image refers to the two-dimensional static image obtained after the scene is shot by the ordinary camera, and then the content in the image is recognized by the computer graphics algorithm. Two-dimensional hand recognition can only identify a few static gestures, and these gestures must be preset in advance. Compared with 2D gesture recognition, 3D gesture recognition adds a Z-axis information, which can recognize various hand shapes, gestures and movements. Three-dimensional gesture recognition is also the main direction of gesture recognition development. However, this kind of gesture recognition, which contains some depth information, needs special hardware to realize. The common ones are sensors and optical cameras. The most important part of gesture recognition includes the tracking of gesture and the subsequent computer data processing. Gesture capture is mainly achieved through optical and sensor two ways. Gesture recognition prediction algorithms, including template matching technology (used in two-dimensional gesture recognition technology), through statistical sample features and deep learning neural network technology.
    According to our (Global Info Research) latest study, the global 2D Gesture Recognition market size was valued at USD 107.6 million in 2022 and is forecast to a readjusted size of USD 555.2 million by 2029 with a CAGR of 26.4% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    In 2019, North America is the main region market with about 47% market share. China and Europe are follower.
    The main companies are Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon, PointGrab, Crunchfish etc. Top 3 companies occupied over 52% market share in 2019. In China region market, Megvii is the largest manufacturer with over 38% market share in 2019.
    This report is a detailed and comprehensive analysis for global 2D Gesture Recognition market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
    Key Features:
    Global 2D Gesture Recognition market size and forecasts, in consumption value ($ Million), 2018-2029
    Global 2D Gesture Recognition market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
    Global 2D Gesture Recognition market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
    Global 2D Gesture Recognition market shares of main players, in revenue ($ Million), 2018-2023
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for 2D Gesture Recognition
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global 2D Gesture Recognition market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microchip Technology, Megvii, Microsoft, Baidu and GestureTek, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
    Market segmentation
    2D Gesture Recognition market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Static Gesture Recognition
    Dynamic Gesture Recognition
    Market segment by Application
    Consumer Electronics
    Game
    Industrial and Building Automation
    Others
    Market segment by players, this report covers
    Microchip Technology
    Megvii
    Microsoft
    Baidu
    GestureTek
    Sensetime
    Ultraleap
    Zienon
    PointGrab
    Crunchfish
    Market segment by regions, regional analysis covers
    North America (United States, Canada, and Mexico)
    Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
    South America (Brazil, Argentina and Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe 2D Gesture Recognition product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of 2D Gesture Recognition, with revenue, gross margin and global market share of 2D Gesture Recognition from 2018 to 2023.
    Chapter 3, the 2D Gesture Recognition competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and 2D Gesture Recognition market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
    Chapter 12, the key raw materials and key suppliers, and industry chain of 2D Gesture Recognition.
    Chapter 13, to describe 2D Gesture Recognition research findings and conclusion.

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