Global 2D Animation Software Market Size, Status and Forecast 2019-2025
Table of Contents
1 Report Overview
- 1.1 Study Scope
- 1.2 Key Market Segments
- 1.3 Players Covered
- 1.4 Market Analysis by Type
- 1.4.1 Global 2D Animation Software Market Size Growth Rate by Type (2014-2025)
- 1.4.2 Professional
- 1.4.3 Standard
- 1.4.4 Others
- 1.5 Market by Application
- 1.5.1 Global 2D Animation Software Market Share by Application (2014-2025)
- 1.5.2 Animation Field
- 1.5.3 Media Field
- 1.5.4 Construction Field
- 1.5.5 Other Fields
- 1.6 Study Objectives
- 1.7 Years Considered
2 Global Growth Trends
- 2.1 2D Animation Software Market Size
- 2.2 2D Animation Software Growth Trends by Regions
- 2.2.1 2D Animation Software Market Size by Regions (2014-2025)
- 2.2.2 2D Animation Software Market Share by Regions (2014-2019)
- 2.3 Industry Trends
- 2.3.1 Market Top Trends
- 2.3.2 Market Drivers
- 2.3.3 Market Opportunities
3 Market Share by Key Players
- 3.1 2D Animation Software Market Size by Manufacturers
- 3.1.1 Global 2D Animation Software Revenue by Manufacturers (2014-2019)
- 3.1.2 Global 2D Animation Software Revenue Market Share by Manufacturers (2014-2019)
- 3.1.3 Global 2D Animation Software Market Concentration Ratio (CR5 and HHI)
- 3.2 2D Animation Software Key Players Head office and Area Served
- 3.3 Key Players 2D Animation Software Product/Solution/Service
- 3.4 Date of Enter into 2D Animation Software Market
- 3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
- 4.1 Global 2D Animation Software Market Size by Type (2014-2019)
- 4.2 Global 2D Animation Software Market Size by Application (2014-2019)
5 United States
- 5.1 United States 2D Animation Software Market Size (2014-2019)
- 5.2 2D Animation Software Key Players in United States
- 5.3 United States 2D Animation Software Market Size by Type
- 5.4 United States 2D Animation Software Market Size by Application
6 Europe
- 6.1 Europe 2D Animation Software Market Size (2014-2019)
- 6.2 2D Animation Software Key Players in Europe
- 6.3 Europe 2D Animation Software Market Size by Type
- 6.4 Europe 2D Animation Software Market Size by Application
7 China
- 7.1 China 2D Animation Software Market Size (2014-2019)
- 7.2 2D Animation Software Key Players in China
- 7.3 China 2D Animation Software Market Size by Type
- 7.4 China 2D Animation Software Market Size by Application
8 Japan
- 8.1 Japan 2D Animation Software Market Size (2014-2019)
- 8.2 2D Animation Software Key Players in Japan
- 8.3 Japan 2D Animation Software Market Size by Type
- 8.4 Japan 2D Animation Software Market Size by Application
9 Southeast Asia
- 9.1 Southeast Asia 2D Animation Software Market Size (2014-2019)
- 9.2 2D Animation Software Key Players in Southeast Asia
- 9.3 Southeast Asia 2D Animation Software Market Size by Type
- 9.4 Southeast Asia 2D Animation Software Market Size by Application
10 India
- 10.1 India 2D Animation Software Market Size (2014-2019)
- 10.2 2D Animation Software Key Players in India
- 10.3 India 2D Animation Software Market Size by Type
- 10.4 India 2D Animation Software Market Size by Application
11 Central & South America
- 11.1 Central & South America 2D Animation Software Market Size (2014-2019)
- 11.2 2D Animation Software Key Players in Central & South America
- 11.3 Central & South America 2D Animation Software Market Size by Type
- 11.4 Central & South America 2D Animation Software Market Size by Application
12 International Players Profiles
- 12.1 Toon Boom Harmony
- 12.1.1 Toon Boom Harmony Company Details
- 12.1.2 Company Description and Business Overview
- 12.1.3 2D Animation Software Introduction
- 12.1.4 Toon Boom Harmony Revenue in 2D Animation Software Business (2014-2019)
- 12.1.5 Toon Boom Harmony Recent Development
- 12.2 Reallusion CrazyTalk Animator
- 12.2.1 Reallusion CrazyTalk Animator Company Details
- 12.2.2 Company Description and Business Overview
- 12.2.3 2D Animation Software Introduction
- 12.2.4 Reallusion CrazyTalk Animator Revenue in 2D Animation Software Business (2014-2019)
- 12.2.5 Reallusion CrazyTalk Animator Recent Development
- 12.3 Stopmotion Studio
- 12.3.1 Stopmotion Studio Company Details
- 12.3.2 Company Description and Business Overview
- 12.3.3 2D Animation Software Introduction
- 12.3.4 Stopmotion Studio Revenue in 2D Animation Software Business (2014-2019)
- 12.3.5 Stopmotion Studio Recent Development
- 12.4 DigiCel FlipBook
- 12.4.1 DigiCel FlipBook Company Details
- 12.4.2 Company Description and Business Overview
- 12.4.3 2D Animation Software Introduction
- 12.4.4 DigiCel FlipBook Revenue in 2D Animation Software Business (2014-2019)
- 12.4.5 DigiCel FlipBook Recent Development
- 12.5 Anime Studio Pro
- 12.5.1 Anime Studio Pro Company Details
- 12.5.2 Company Description and Business Overview
- 12.5.3 2D Animation Software Introduction
- 12.5.4 Anime Studio Pro Revenue in 2D Animation Software Business (2014-2019)
- 12.5.5 Anime Studio Pro Recent Development
- 12.6 CTP Pro
- 12.6.1 CTP Pro Company Details
- 12.6.2 Company Description and Business Overview
- 12.6.3 2D Animation Software Introduction
- 12.6.4 CTP Pro Revenue in 2D Animation Software Business (2014-2019)
- 12.6.5 CTP Pro Recent Development
- 12.7 CelAction 2D
- 12.7.1 CelAction 2D Company Details
- 12.7.2 Company Description and Business Overview
- 12.7.3 2D Animation Software Introduction
- 12.7.4 CelAction 2D Revenue in 2D Animation Software Business (2014-2019)
- 12.7.5 CelAction 2D Recent Development
- 12.8 Adobe Animate CC
- 12.8.1 Adobe Animate CC Company Details
- 12.8.2 Company Description and Business Overview
- 12.8.3 2D Animation Software Introduction
- 12.8.4 Adobe Animate CC Revenue in 2D Animation Software Business (2014-2019)
- 12.8.5 Adobe Animate CC Recent Development
- 12.9 CACANi
- 12.9.1 CACANi Company Details
- 12.9.2 Company Description and Business Overview
- 12.9.3 2D Animation Software Introduction
- 12.9.4 CACANi Revenue in 2D Animation Software Business (2014-2019)
- 12.9.5 CACANi Recent Development
- 12.10 Autodesk SketchBook
- 12.10.1 Autodesk SketchBook Company Details
- 12.10.2 Company Description and Business Overview
- 12.10.3 2D Animation Software Introduction
- 12.10.4 Autodesk SketchBook Revenue in 2D Animation Software Business (2014-2019)
- 12.10.5 Autodesk SketchBook Recent Development
- 12.11 Plastic Animation Paper
- 12.12 Synfig
- 12.13 Hue Animation Studio
- 12.14 VideoScribe
13 Market Forecast 2019-2025
- 13.1 Market Size Forecast by Regions
- 13.2 United States
- 13.3 Europe
- 13.4 China
- 13.5 Japan
- 13.6 Southeast Asia
- 13.7 India
- 13.8 Central & South America
- 13.9 Market Size Forecast by Product (2019-2025)
- 13.10 Market Size Forecast by Application (2019-2025)
14 Analyst's Viewpoints/Conclusions
15 Appendix
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.1.1 Research Programs/Design
- 15.1.1.2 Market Size Estimation
- 12.1.1.3 Market Breakdown and Data Triangulation
- 15.1.2 Data Source
- 15.1.2.1 Secondary Sources
- 15.1.2.2 Primary Sources
- 15.1.1 Methodology/Research Approach
- 15.2 Disclaimer
In 2018, the global 2D Animation Software market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.
This report focuses on the global 2D Animation Software status, future forecast, growth opportunity, key market and key players. The study objectives are to present the 2D Animation Software development in United States, Europe and China.
The key players covered in this study
Toon Boom Harmony
Reallusion CrazyTalk Animator
Stopmotion Studio
DigiCel FlipBook
Anime Studio Pro
CTP Pro
CelAction 2D
Adobe Animate CC
CACANi
Autodesk SketchBook
Plastic Animation Paper
Synfig
Hue Animation Studio
VideoScribe
Market segment by Type, the product can be split into
Professional
Standard
Others
Market segment by Application, split into
Animation Field
Media Field
Construction Field
Other Fields
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global 2D Animation Software status, future forecast, growth opportunity, key market and key players.
To present the 2D Animation Software development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of 2D Animation Software are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.